Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: AJD on December 16, 2014, 08:14:31 pm
-
In Dominion, buying is separate from gaining: (1) first you pay for a card, and any on-buy effects happen, and (2) after that you gain a copy of that card from the supply, and any on-gain effects happen.
As far as I can tell, there are seven events in Dominion which can stop (2) from happening if (1) has happened. Two of them are pretty well-known, and the other five have something in common.
What are they?
-
As Wero hinted at in the other version of this thread, the extra five events have in common "when you buy" wording, and close-to-empty piles.
I think. I haven't worked out the five events yet.
EDIT: I tire and don't use the right words.
-
Trader and Possession were mentioned as the well known ones, and Talisman as one of the other 5 that have to do with emptying a pile during phase (1). The other four are:
Stonemason overpay for two more stonemasons
Farmland trash a $4 into the last farmland (I hope nobody has ever done this)
Quarry and haggler in play, watchtower in hand. Buy a duchy, gaining a hunting grounds, trash the hunting grounds, gain the duchy. Again, I hope nobody has ever done this.
???
There is probably another way to make something work with haggler.
EDIT: Haggler in play, watchtower in hand. Buy an attack, gain a squire, trash the squire, gain the attack. I hope somebody has done this.
I'm interested to see how goko handles the farmland and haggler ones. It might not work right, as in, I suspect it could force you to gain a gold for the farmland one.
-
Oho, nice! I didn't think of your versions of the Haggler trick. What I was thinking of was Haggler in play, buy the last Silver, haggle a Copper or something, reveal Trader, gain the last Silver instead—but that's a little inelegant because it uses Trader, which was already one of the other answers (though it uses it for something different).
One more! (Well, one more that I thought of before posting this puzzle.)
-
Buy Doctor trashing Catacombs for the last Doctor, buy the last Curse gaining it via Embargo on Curses.
-
Buy Doctor trashing Catacombs for the last Doctor, buy the last Curse gaining it via Embargo on Curses.
The first one is the one I was thinking of! Very embarrassed that I missed the second one here.
-
So there really was a way to make Hunting Grounds and other Guilds overpay work. Neat.
-
Farmland trash a $4 into the last farmland (I hope nobody has ever done this)
Edge case: You want to trash your Scout (which you received from Swindler), and the Gold is empty (with no other $6's).
-
Farmland trash a $4 into the last farmland (I hope nobody has ever done this)
Edge case: You want to trash your Scout (which you received from Swindler), and the Gold is empty (with no other $6's).
Sorry to burst your bubble, lio :P (https://www.youtube.com/watch?v=sz4aYObv_6c&t=34m0s)
EDIT: uhh, misread this. Nevermind :-\
-
Farmland trash a $4 into the last farmland (I hope nobody has ever done this)
I want the Farmlands and just use the opportunity to trash the $4 card. Like Rats. Or a Hunting Grounds (Quarry). Or a Scout/Thief somebody swindled into my deck. Or a Moneylender that became useless. You get the idea.
Edit: I should have read all answers before posting this. You're getting old, Asper...
-
Farmland trash a $4 into the last farmland (I hope nobody has ever done this)
I want the Farmlands and just use the opportunity to trash the $4 card. Like Rats. Or a Hunting Grounds (Quarry). Or a Scout/Thief somebody swindled into my deck. Or a Moneylender that became useless. You get the idea.
Edit: I should have read all answers before posting this. You're getting old, Asper...
Or a Squire after four Highways!
-
If you've played a game where the gild pile and farmland piles emptied and you wanted to buy the last one and the best card you had to remodel costed 2 less than farmland, I want to see it.
-
So MTG has an interesting rule that clarifies that a player may concede at any time, even at a time that a player otherwise couldn't take any action. This rule of course exists because in real life, you can't stop a player from actually conceding at any time. Anyway, even though Dominion doesn't explicitly have such a rule, it's safe to assume that you are allowed to concede a game of Dominion at any time.
Thus, you can buy a card, and then concede before you gain it.
-
How about buying the last Curse while the Curses are embargoed?
-
How about buying the last Curse while the Curses are embargoed?
Already covered:
buy the last Curse gaining it via Embargo on Curses.