Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: LibraryAdventurer on October 02, 2014, 08:07:51 pm

Title: Terrace (LFE) / Torturer game
Post by: LibraryAdventurer on October 02, 2014, 08:07:51 pm
Kingdom: Courtyard, Pawn, Iron Furnace*, Wishing Well, Scout, Ironmonger, Terrace*, Merchant Ship, Torturer, Nobles
Fan Cards:
Quote
Terrace (LastFootnote's Enterprise)
Cost 4 - Action
+1 Card
+2 Actions
You may pay a trade token to discard your hand and draw 5 cards.
-
When you gain this, gain a trade token.

Quote
Iron Furnace (Library Adventurer's Resurgence)
Cost 2  - Action
Reveal a card from your hand. If it's an action, play it. If it's a ruins, play it again. If it's a treasure, +$2. If it's a victory card, +2 cards. In any case, trash the revealed card.

I went for the obvious Ironmonger/Torturer/Nobles engine. My opponent went for Ironmonger and Nobles, but only got one torturer. We also each got an Iron Furnace, a Terrace, and a Pawn or two.
One turn when I played all three of my torturers, he discarded down to one card (yeah, he could've gained a curse first and discarded down to two, but he didn't think of that.) The one card was his terrace, so he used the trade token ability to draw back to a full hand. He ended up buying a province that turn, and won a couple turns later.
That trade token ability on Terrace seems like a small thing, but occationally it can made a big difference.

That was the 2nd game. We played that kingdom twice in a row. I won the first, and in each game the player who won was the one who trashed at least two of their starting estates first.

FYI for LastFootnote: I've also played games with Mill Town and Refurbish recently and liked them. The game with Refurbish also had Feodum, and my opponent beat me mainly by having more silvers at the end.

PS: Seems like a fan card game reports subforum would be cool, but I don't know if it'd get many posts.