Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: GendoIkari on December 07, 2011, 12:15:23 pm

Title: Boneheaded plays
Post by: GendoIkari on December 07, 2011, 12:15:23 pm
Ok, so share your secret shames. I'm not talking about misclicks, but intentionally doing something that was just such a completely obvious blunder. Mine: Playing an Embassy after having drawn my entire deck. I played it for no reason other than that I could, and was forced to discard useful things.
Title: Re: Boneheaded plays
Post by: natey on December 07, 2011, 01:26:51 pm
Becoming completely dependent on isotropic, going back to a real life game, and discarding my treasuries after every turn. 
Title: Re: Boneheaded plays
Post by: Octo on December 07, 2011, 02:17:20 pm
Going for a Talisman, Village, Great Hall rush. Only to remember that Talismans don't work on VPs waaaay too late.
Title: Re: Boneheaded plays
Post by: mischiefmaker on December 07, 2011, 02:56:24 pm
Highway-Highway-Highway-Highway-Highway-Highway-Apprentice: mm, trashing my Gold to draw no cards.

Before Hinterlands, Bridge-Bridge-Salvager, when I had the Salvager in hand at the time I played the first Bridge, and coming up $2 short of being able to buy two Provinces to end the game.
Title: Re: Boneheaded plays
Post by: dondon151 on December 07, 2011, 03:07:13 pm
Going for a Talisman, Village, Great Hall rush. Only to remember that Talismans don't work on VPs waaaay too late.

I've done the same thing before, only replace Great Hall wit Nobles and throw in a Quarry.

A friend of mine didn't understand how KC worked with Shanty Town the first time we played with both cards in the kingdom and he started stocking up on both of them, thinking that he could KC - Shanty Town, reveal no actions in hand, then draw 6 cards. We then told him that you had to reveal your hand after each play of Shanty Town, and naturally, with a deck as dense in actions as his, he wasn't getting more than +2 cards from each play of KC.
Title: Re: Boneheaded plays
Post by: tlloyd on December 07, 2011, 03:30:51 pm
I think the most bone-headed thing I've ever done was tryng to use Scheme to facilitate treasure maps.

The most bone-headed thing I've seen someone do is buy a Feast with a 5/2 opening. When I asked why he did, he said he wasn"t interested in any of the $5 cards...  ;D
Title: Re: Boneheaded plays
Post by: Axxle on December 07, 2011, 03:56:24 pm
I think the most bone-headed thing I've ever done was tryng to use Scheme to facilitate treasure maps.

I tried using scheme to augment my minion stack... that didn't work out so well, hahaha.
Title: Re: Boneheaded plays
Post by: Wingnut on December 07, 2011, 06:35:24 pm
I used swindler to turn somebody's cost 5 action into a Duke (normally fine). Then I realized I hadn't been paying attention and he already had 5 Duchies.
Title: Re: Boneheaded plays
Post by: Qvist on December 07, 2011, 06:46:02 pm
The most bone-headed thing I've seen someone do is buy a Feast with a 5/2 opening. When I asked why he did, he said he wasn"t interested in any of the $5 cards...  ;D

Made my day!

This thread reminds me of the nombo thread.
There I already posted:

Once I made the mistake and buyed Quarry with the intent to play Workshop/Ironworks/University to gain better cards.
I think you know why that didn't work.
Title: Re: Boneheaded plays
Post by: Young Nick on December 07, 2011, 08:58:21 pm
In the Dominion Strategy tournament, my hand was 3xSilver, Masquerade and Duchy. 1 Province left, 1 Duke left. I play masquerade in hopes of getting a Province. This requires me to pass my opponent a Duchy. I then buy the last Province and proceed to lose by 1 point when I could have bought the Duke for the win. The kicker? We had autocount on and I forgot to use it. -___-
Title: Re: Boneheaded plays
Post by: jotheonah on December 08, 2011, 01:11:36 am
As discussed in another thread, I played 3 copper to the Black Market and then played my Coppersmith for reasons that I can no longer fathom.

When I first started playing with non-basic cards on iso, I painstakingly built a deck with a Golem and no actions but Treasure Maps, which is probably even more disappointing than Treasure Map-Scheme.

Both pretty much reading-the-cards fail.

And then there's all the double-Province buys I've missed because Grand Market was out and I didn't realize I had Copper that wasn't autoplaying.
Title: Re: Boneheaded plays
Post by: Voltgloss on December 08, 2011, 09:52:05 am
The first time I ever played with Forge.  "Sweet, I can trash all these 3's and 4's I no longer need - and the total cost is way above 11, so Colony, here I come!"

...yeah, turns out the word "exactly" is pretty, um, exact.
Title: Re: Boneheaded plays
Post by: Octo on December 08, 2011, 02:02:40 pm
Yeah, just yesterday I trashed a copper, gold and spy thinking it I would gain a province. Oops (was thinking of the treasure values of course).
Title: Re: Boneheaded plays
Post by: theory on December 08, 2011, 02:13:36 pm
"Oooh, here's two Silver, two Copper, and a Province.  There's only 1 Province left and the Duchies are all out -- guess I'll take a Farmland!"
Title: Re: Boneheaded plays
Post by: ackack on December 08, 2011, 02:22:16 pm
Yeah, just yesterday I trashed a copper, gold and spy thinking it I would gain a province. Oops (was thinking of the treasure values of course).

I had a game recently where I spaced out and, seeing Estates in the category of "crap I'm removing from my deck," Forged 2 Silvers and 2 Estates into nothing instead of the Goons I wanted. (Whether Silver+Estate = City or 2 Silvers = Goons is better in this particular spot is a worthwhile question.) It was actually a pretty interesting game overall:

http://councilroom.com/game?game_id=game-20111125-151124-01f8d36f.html
Title: Re: Boneheaded plays
Post by: first on December 12, 2011, 02:09:12 am
I bought 7 Cartographers so that I could draw all my good cards consistently. Unfortunately, I forgot to add 'good' cards to my deck. I only had Bishops, Border Villages, one Quarry, and one Silver.

Also, I discovered that Chancellor's effect flips your deck, not discards, after I tried Tunnel/Chancellor with no other Tunnel-activator.
Title: Re: Boneheaded plays
Post by: ehunt on December 12, 2011, 01:16:50 pm
1. My boneheaded plays: I often buy an estate when the game is winding down and I have 3 or 4 when there is tunnel on the board. Also, I return more than two menageries to the top with schemes (although I'm rarely complaining when I make this mistake.)

2. The chancellor/tunnel thing made me sad - chancellor is a card that every dominion player wishes could get more love. I wouldn't mind if there were just a totally broken opening with chancellor. (Here's a question - misread chancellor + tunnel > mint + fool's gold as opening?)
Title: Re: Boneheaded plays
Post by: brokoli on December 13, 2011, 06:28:02 am
I played Harvest, when my entire deck was in my hand…
Title: Re: Boneheaded plays
Post by: mnavratil on December 13, 2011, 10:01:29 am
I always make stupid mistakes when playing highway and forgetting that it lowers cost.
Let's see I've played highway and have $7, I need $8 for a province, so lets buy a duchy. That little move cost me a game a few days ago.
Title: Re: Boneheaded plays
Post by: Razzishi on December 13, 2011, 10:08:45 pm
Playing Mountebank then Goons/Militia instead of the other way around.
Title: Re: Boneheaded plays
Post by: Jimmmmm on December 14, 2011, 07:20:46 am
The chancellor/tunnel thing made me sad - chancellor is a card that every dominion player wishes could get more love. I wouldn't mind if there were just a totally broken opening with chancellor.

It would be nice to give Chancellor another boost (Inn does pretty nicely as well), but it would be a rules nightmare. In order to find those Tunnels you'd have to look through your deck, something which no other card allows you to do. Under what situations are you allowed to do this? If there are Tunnels in the game? What if there's only one and your opponent has it? If there are Tunnels in your deck? How do you keep track of that? If there are Tunnels in your draw pile? Even harder to keep track of. It just doesn't work, and Tunnel is only a printable card because Chancellor doesn't "discard" the cards in your deck.

Of course, if Dominion was designed as a computer game (http://forum.dominionstrategy.com/index.php?topic=1080.0), an epic Chancellor/Tunnel combo would be perfectly fine.
Title: Re: Boneheaded plays
Post by: DStu on December 14, 2011, 07:51:25 am
Not sure about the rule nightmare, or the bad implications. When you play a Golem in an actionless deck, you also "may look through your deck". The cards are "almost" in the discard pile anyway while playing the Chancellor (or better on it's way there), and you may look through your discard with Counting House.
Title: Re: Boneheaded plays
Post by: mischiefmaker on December 14, 2011, 04:13:38 pm
I'm confused. If Chancellor just said "You may reveal cards from your deck until there are none left. If you do, discard all of them," what would be the rules nightmare?

It would still work with Tunnel, and you wouldn't be looking through your draw deck, but revealing cards from it instead.
Title: Re: Boneheaded plays
Post by: rod- on December 14, 2011, 04:31:48 pm
I still don't understand why "put your deck in your discard pile" doesn't count as discarding in the first place.  Discard from hand vs discard from deck is a distinction, yes, but no different from gain vs gain on top of deck. 
Title: Re: Boneheaded plays
Post by: AJD on December 14, 2011, 04:34:48 pm
I still don't understand why "put your deck in your discard pile" doesn't count as discarding in the first place.  Discard from hand vs discard from deck is a distinction, yes, but no different from gain vs gain on top of deck.

I guess the answer is, it doesn't count as discarding because it doesn't say "discard", and it's already the case that not all ways of putting something in your discard pile count as discarding. (E.g., when you gain a card normally, you put it into your discard pile, but you're not "discarding" it.) Given that, "putting into discard pile" doesn't automatically entail "discarding".
Title: Re: Boneheaded plays
Post by: Jimmmmm on December 14, 2011, 05:35:59 pm
Not sure about the rule nightmare, or the bad implications. When you play a Golem in an actionless deck, you also "may look through your deck". The cards are "almost" in the discard pile anyway while playing the Chancellor (or better on it's way there), and you may look through your discard with Counting House.

When you play Chancellor, flipping your deck is one motion. You're not allowed to look through it, and therefore can't know what it contains other than by memory, so you can't really know if there are Tunnels in it. With Golem and other hunters, you're not looking through your deck, you're revealing cards from it, and of course by definition you're allowed to look at revealed cards.

The "something which no other card allows you to do" was unimportant. The important thing is, Chancellor doesn't allow you to do it.

I'm confused. If Chancellor just said "You may reveal cards from your deck until there are none left. If you do, discard all of them," what would be the rules nightmare?

It would still work with Tunnel, and you wouldn't be looking through your draw deck, but revealing cards from it instead.

Well yes that would fix it, but that's not Chancellor is it? I don't see any way of it working well with Chancellor as it is printed.
Title: Re: Boneheaded plays
Post by: Forge!!! on December 14, 2011, 07:11:35 pm
Based an entire strategy on going Stables/BM, took forever to get to 5 because of bad luck, and then when I finally did I bought a Saboteur instead of a Stables on accident. Game was essentially over when that happened.
Title: Re: Boneheaded plays
Post by: Fabian on December 14, 2011, 07:19:48 pm
Boneheaded plays eh. Well, after a billion games of silently judging people for making super easy mistakes like not buying the last card of the third pile while ahead etc, I got a bit grumpy today after losing a game I felt I was like 95+% to win in the midgame. My opponent then pointed out that I had $8 a few turns before with one Province remaining, but instead bought Duchy (because I thought I had $6. The $2 I got from my Smuggler'd Golem into Jester didn't register in my head I guess).

Guess I shouldn't be judging people so much when apparently I'm the biggest bonehead in existence.
Title: Re: Boneheaded plays
Post by: jotheonah on December 15, 2011, 02:28:21 am
Looking for Greatest Moments stuff, I just found this game:

http://councilroom.com/game?game_id=game-20111205-201250-dadffa59.html

Wherein I buy a Fortune Teller even though my opponent is going for Tournaments (Here let me just put that Province on top of your deck for you). Perhaps even more bone-headedly, when I finally play the Fortune Teller, and he has two Tournaments in hand AND A WHARF IN PLAY, he blocks it with his Moat! And I don't think I noticed either of those things at the time.
Title: Re: Boneheaded plays
Post by: DStu on December 15, 2011, 10:30:33 am
Quote
When you play Chancellor, flipping your deck is one motion. You're not allowed to look through it, and therefore can't know what it contains other than by memory, so you can't really know if there are Tunnels in it. With Golem and other hunters, you're not looking through your deck, you're revealing cards from it, and of course by definition you're allowed to look at revealed cards.
I was not doubting that it is correct that Chancellor does not trigger Tunnel, I was doubting that a variant of Chancellor that would trigger Tunnel would be a nightmare.
Title: Re: Boneheaded plays
Post by: Jimmmmm on December 15, 2011, 07:55:33 pm
Quote
When you play Chancellor, flipping your deck is one motion. You're not allowed to look through it, and therefore can't know what it contains other than by memory, so you can't really know if there are Tunnels in it. With Golem and other hunters, you're not looking through your deck, you're revealing cards from it, and of course by definition you're allowed to look at revealed cards.
I was not doubting that it is correct that Chancellor does not trigger Tunnel, I was doubting that a variant of Chancellor that would trigger Tunnel would be a nightmare.

Right, but I never said anything about a Chancellor variant. What would be a nightmare would be allowing you to reveal Tunnels from a deck that you're not allowed to look through.
Title: Re: Boneheaded plays
Post by: AJD on December 16, 2011, 02:41:21 am
My most boneheaded recent play was on a turn where I had Remake-Silver-Copper-Copper-Estate in my hand. My thought process during my opponent's turn was something like this:

"Aha! I have Remake and an estate! On my next turn I shall trash that estate and gain a silver! Won't that be delightful! I sure am looking forward to that silver! And then once I've played my Remake I shall use my remaining treasure in hand to buy a silver as well! Oh yes, I will be gaining mutliple silvers on my next turn! Silver is where it's at! Silver is the place to be!" ...And so on.

So naturally of course when my turn began, I played the Remake, and Isotropic asked me to choose a card to trash, and I clicked... on silver.
Title: Re: Boneheaded plays
Post by: ftl on December 16, 2011, 04:47:16 pm
Just had my most boneheaded play ever. I opened 5/2, Pearl Diver/Tactician, on a Treasure Map board. Sounds good, right?

And then I buy a treasure map. Still sounds good.

And then I think about buying a second treasure map. And somehow forget to actually do it. I spend the whole game wondering why I can never get my Treasure Maps to connect even with all my tacticians.
Title: Re: Boneheaded plays
Post by: DrHades on December 17, 2011, 05:50:36 pm
Gold, Gold, Silver, Copper, Province in hand. Last Province there, I am sure I am gonna win by buying it. But hey, I can buy that Farmlands, trash my gold and get 2 extra VP just in case...turns out it was Fairgrounds and I lost the game because of this.

2/5 opening, I thought for a long time whether to try opening Duchess/Mint..."Oh what the hell, let's do it!" So I picked the Duchess in the first turn and then I bought that freaking Mine and did myself a big old facepalm...

Farmlands/Fairgrounds and Mint/Mine are 2 pairs I really need to check 5 times before the game starts...
Title: Re: Boneheaded plays
Post by: dan11295 on December 18, 2011, 10:42:41 am
This isn't mine so player shall remain nameless:

cards in supply: Black Market, Cutpurse, Fishing Village, Hunting Party, King's Court, Merchant Ship, Pirate Ship, Potion, Salvager, Thief, and Transmute

— Player A's turn 1 —
   Player A plays 4 Coppers.
   Player A buys a Pirate Ship.
   (Player A draws: 3 Coppers and 2 Estates.)
Title: Re: Boneheaded plays
Post by: ftl on December 18, 2011, 02:01:49 pm
You didn't let the player remain nameless, one copy of their name remains in your post. The 'XXXX draws 3 coppers and 2 estates' line. You may want to fix that.
Title: Re: Boneheaded plays
Post by: Deadlock39 on December 19, 2011, 09:42:10 am
The other day, I had a string of stupidity where I kept deciding I needed to play my terminals or Kingdom treasures before my non-terminal money producers (like Lighthouse).   I think I did it 3 or 4 times over the course of several games, and every time I managed to screw myself out of the buy I wanted that turn.  I just really hope it doesn't become a habit.
Title: Re: Boneheaded plays
Post by: Kuildeous on December 19, 2011, 02:23:42 pm
cards in supply: Black Market, Cutpurse, Fishing Village, Hunting Party, King's Court, Merchant Ship, Pirate Ship, Potion, Salvager, Thief, and Transmute

— Player A's turn 1 —
   Player A plays 4 Coppers.
   Player A buys a Pirate Ship.
   (Player A draws: 3 Coppers and 2 Estates.)

Okay, I've been staring at this, and I’m not sure what the boneheaded portion of this is. I wouldn't have opened with Pirate Ship, but I wouldn't classify it as boneheaded—certainly not to the extent of missing a Province due to miscounting or discarding Treasuries or Alchemists. In fact, a Pirate Ship strategy might work pretty well in a 4-player game since trashing is pretty slow.

What am I missing?
Title: Re: Boneheaded plays
Post by: GendoIkari on December 19, 2011, 02:27:26 pm
cards in supply: Black Market, Cutpurse, Fishing Village, Hunting Party, King's Court, Merchant Ship, Pirate Ship, Potion, Salvager, Thief, and Transmute

— Player A's turn 1 —
   Player A plays 4 Coppers.
   Player A buys a Pirate Ship.
   (Player A draws: 3 Coppers and 2 Estates.)

Okay, I've been staring at this, and I’m not sure what the boneheaded portion of this is. I wouldn't have opened with Pirate Ship, but I wouldn't classify it as boneheaded—certainly not to the extent of missing a Province due to miscounting or discarding Treasuries or Alchemists. In fact, a Pirate Ship strategy might work pretty well in a 4-player game since trashing is pretty slow.

What am I missing?

I guess it's because there are 5 cards in the Kingdom that can produce money. A player should never need to buy Silver or Gold on that Kingdom to do quite well; meaning that the Pirate Ship will do nothing other than remove the opponent's copper for him.

However, I agree that it doesn't qualify as a bonheaded play. Maybe a less-than-ideal strategy, but that's not what this thread was about. Even without other treasure, the Pirate Ship could theoretically get up to $7, at which point it certainly wouldn't be bad to have a few in your deck (along with Fishing Village for + action and more money).
Title: Re: Boneheaded plays
Post by: DrHades on December 20, 2011, 09:28:10 am
Ok, I just made the biggest mistake I have ever made...

http://dominion.isotropic.org/gamelog/201112/20/game-20111220-061847-d6e0f9e1.html

I was trashing cards to Bishop when I possessed my opponent and this way I gave him 27VP until I realised that!!! I lost the game by a 22 points difference...

Wierd thing is - I didn't even think about "What will happen when I play Bishop?" I was just sure I will get the points  :D

I demand the BOTY (Bonehead of the Year) titul! (which is kind of a pun, because BOTY means SHOES in my language  ;D)
Title: Re: Boneheaded plays
Post by: olneyce on December 21, 2011, 04:17:01 am
This goes both on the boneheaded plays and the 'dear my opponent, I'm sorry' lists:

In a Worker's Village, Bridge, King's Court game, my opponent gets ridiculously bad luck - never managing to draw his King's Court with anything useful.  On turn 13, I double King's Court my Bridges.  Instead of buying out the Provinces I immediately conclude that I need to 3-pile to end the game.

Only to realize I can't 3-pile.  But I don't have enough buys to get the Provinces anymore because I've now wasted a bunch. 

Despite my idiocy, my opponent STILL can't draw his KC with a Bridge and is unable to close out the game.  So I, like the blind chipmunk who somehow still finds an acorn, stumble to victory by 3-piling it on the next turn.

http://dominion.isotropic.org/gamelog/201112/21/game-20111221-011213-6c1b7ef7.html
Title: Re: Boneheaded plays
Post by: DrHades on December 24, 2011, 07:15:43 pm
I find a month old game in which I got 15 Coppers at the end. Nothing special...but there wasn't Ambassador, Mountebank, not even Goons...I just bought 8 Coppers during the game probably because I was thinking my deck is so full of crap Copper is acctually a good card  ;D

http://councilroom.com/game?game_id=game-20111122-002748-8d326fd3.html
Title: Re: Boneheaded plays
Post by: jotheonah on December 30, 2011, 04:03:22 pm
Didn't save the log but... Today I played a game with Alchemist and Chapel. Chapeled down to 3 coppers and a potion so I could buy an Alchemist every turn, opponent did the same, opponent bought the last one for a five-five split.

"Well, no more potion-cost cards on the board, guess I might as well chapel this potion to keep my deck trimmed..."

I then proceeded to have the least effective Alchemist stack ever.
Title: Re: Boneheaded plays
Post by: Forge!!! on December 30, 2011, 04:17:04 pm
This goes both on the boneheaded plays and the 'dear my opponent, I'm sorry' lists:

In a Worker's Village, Bridge, King's Court game, my opponent gets ridiculously bad luck - never managing to draw his King's Court with anything useful.  On turn 13, I double King's Court my Bridges.  Instead of buying out the Provinces I immediately conclude that I need to 3-pile to end the game.

Only to realize I can't 3-pile.  But I don't have enough buys to get the Provinces anymore because I've now wasted a bunch. 

Despite my idiocy, my opponent STILL can't draw his KC with a Bridge and is unable to close out the game.  So I, like the blind chipmunk who somehow still finds an acorn, stumble to victory by 3-piling it on the next turn.

http://dominion.isotropic.org/gamelog/201112/21/game-20111221-011213-6c1b7ef7.html

(olneyce draws: 2 King's Courts and 3 Bridges.)

My favorite part of this.
Title: Re: Boneheaded plays
Post by: glasser on December 31, 2011, 12:23:19 am
Didn't save the log but... Today I played a game with Alchemist and Chapel. Chapeled down to 3 coppers and a potion so I could buy an Alchemist every turn, opponent did the same, opponent bought the last one for a five-five split.

"Well, no more potion-cost cards on the board, guess I might as well chapel this potion to keep my deck trimmed..."

I then proceeded to have the least effective Alchemist stack ever.

Heh, and I felt dumb enough when I let the same logic convince me I should discard potion to Stables in an Alchemist stack...
Title: Re: Boneheaded plays
Post by: chogg on December 31, 2011, 11:21:09 am
Highway/Talisman combo on a board with no +Buy: automatically grabbed Labs, instead of already-upgraded Cities.  :P
Title: Re: Boneheaded plays
Post by: Copernicus on January 01, 2012, 09:24:48 pm
Buying Jack of All Trades before noticing it's a Colony game.
Title: Re: Boneheaded plays
Post by: WanderingWinder on January 01, 2012, 09:40:57 pm
Buying Jack of All Trades before noticing it's a Colony game.
I mean, you should probably have realized that, but that's probably not even BAD, let alone boneheaded.
Title: Re: Boneheaded plays
Post by: dysprog on January 02, 2012, 10:45:53 am
In a Colony game, I had a nice little KC-Treasury engine that was buying a platinum every turn, and a Bishop to grind last turn's platinum in to points.

One miss-click later, my accidentally KC-ed Bishop trashed the other KC and 2 Treasuries, wrecking the engine. The pile of points that it gave me was not enough to compensate.
Title: Re: Boneheaded plays
Post by: jotheonah on February 14, 2012, 02:54:34 pm
Resurrecting this thread to post this lovely gem:

Quote
--- jtotheonah's turn 21 ---
jtotheonah plays a Counting House.
... but there are no Coppers in the discard pile.
jtotheonah plays a Platinum, a Potion, and 2 Golds.
jtotheonah buys a Colony.
(jtotheonah reshuffles.)
(jtotheonah draws: a Hamlet, a Copper, a Lookout, and 2 Golds.)

Hard to tell from the log, but I played Counting House with a single card left in my draw pile. It turned up nothing. The one card in my draw pile was (it turns out) my only Copper.  That's also the first and only time I played that Counting House, which I ended up trashing with my Lookout.

I have no idea what possessed me to buy the Counting House in the first place.

Game link: http://councilroom.com/game?game_id=game-20120211-120106-ea4ed891.html
Title: Re: Boneheaded plays
Post by: Ozle on February 14, 2012, 03:46:57 pm
Didn't save the log but... Today I played a game with Alchemist and Chapel. Chapeled down to 3 coppers and a potion so I could buy an Alchemist every turn, opponent did the same, opponent bought the last one for a five-five split.

"Well, no more potion-cost cards on the board, guess I might as well chapel this potion to keep my deck trimmed..."

I then proceeded to have the least effective Alchemist stack ever.

This is my favourite!

(And Im glad someone else asked about that Pirate Ship because I was sitting here feeling dumb!)
Title: Re: Boneheaded plays
Post by: greatexpectations on February 14, 2012, 04:05:44 pm
Code: [Select]
Game log

Turn order is NinjaBus and then greatexpectations.

(NinjaBus's first hand: 3 Coppers and 2 Estates.)
(greatexpectations's first hand: 3 Coppers and 2 Estates.)


--- NinjaBus's turn 1 ---
NinjaBus plays 3 Coppers.
NinjaBus buys a Masquerade.
(NinjaBus draws: 4 Coppers and an Estate.)
   

   --- greatexpectations's turn 1 ---
   greatexpectations plays 3 Coppers.
   greatexpectations buys a Masquerade.
   (greatexpectations draws: 4 Coppers and an Estate.)


--- NinjaBus's turn 2 ---
NinjaBus plays 4 Coppers.
NinjaBus buys a Silver.
(NinjaBus reshuffles.)
(NinjaBus draws: 3 Coppers and 2 Estates.)
   

   --- greatexpectations's turn 2 ---
   greatexpectations plays 4 Coppers.
   greatexpectations buys a Watchtower.
   (greatexpectations reshuffles.)
   (greatexpectations draws: 3 Coppers, a Masquerade, and an Estate.)


--- NinjaBus's turn 3 ---
NinjaBus plays 3 Coppers.
NinjaBus buys a Silver.
(NinjaBus draws: 3 Coppers, a Masquerade, and a Silver.)
   

   --- greatexpectations's turn 3 ---
   greatexpectations plays a Masquerade.
   ... drawing 2 cards.
   greatexpectations plays 6 Coppers.
   greatexpectations buys a Gold.
   (greatexpectations draws: 2 Coppers, a Watchtower, and 2 Estates.)


--- NinjaBus's turn 4 ---
NinjaBus plays a Masquerade.
... drawing 2 cards.
... trashing an Estate.
NinjaBus plays 3 Coppers and a Silver.
NinjaBus buys a Cartographer.
(NinjaBus reshuffles.)
(NinjaBus draws: 2 Coppers, 2 Estates, and a Silver.)
   

   --- greatexpectations's turn 4 ---
   greatexpectations plays a Watchtower.
   ... (greatexpectations reshuffles.)
   ... drawing 2 cards.
   greatexpectations plays 4 Coppers.
   greatexpectations buys a Silver.
   (greatexpectations draws: 3 Coppers, a Masquerade, and a Gold.)


--- NinjaBus's turn 5 ---
NinjaBus plays 2 Coppers and a Silver.
NinjaBus buys a Silver.
(NinjaBus draws: 3 Coppers, a Masquerade, and an Estate.)
   

   --- greatexpectations's turn 5 ---
   greatexpectations plays a Masquerade.
   ... (greatexpectations reshuffles.)
   ... drawing 2 cards.
   ... trashing an Estate.
   greatexpectations plays 4 Coppers and a Gold.
   greatexpectations buys a Gold.
   (greatexpectations draws: 2 Coppers, a Silver, a Watchtower, and an Estate.)


--- NinjaBus's turn 6 ---
NinjaBus plays a Masquerade.
... drawing 2 cards.
... trashing an Estate.
NinjaBus plays 3 Coppers and a Silver.
NinjaBus buys a Cartographer.
(NinjaBus reshuffles.)
(NinjaBus draws: 3 Coppers, a Cartographer, and a Silver.)
   

   --- greatexpectations's turn 6 ---
   greatexpectations plays a Watchtower.
   ... drawing 2 cards.
   greatexpectations plays 4 Coppers and a Silver.
   greatexpectations buys a Gold.
   (greatexpectations reshuffles.)
   (greatexpectations draws: a Copper, a Masquerade, 2 Golds, and a Watchtower.)


--- NinjaBus's turn 7 ---
NinjaBus plays a Cartographer.
... drawing 1 card and getting +1 action.
... looking at the top 4 cards of the deck.
... discarding 2 cards and putting 2 cards back on the deck.
NinjaBus plays 3 Coppers and a Silver.
NinjaBus buys a Cartographer.
(NinjaBus draws: a Masquerade, a Cartographer, 2 Silvers, and an Estate.)
   

   --- greatexpectations's turn 7 ---
   greatexpectations plays a Masquerade.
   ... drawing 2 cards.
   ... trashing an Estate.
   greatexpectations plays 2 Coppers, a Gold, and a Silver.
   greatexpectations buys a Gold.
   ... revealing a Watchtower.
   ... putting the Gold on the deck.
   (greatexpectations draws: 3 Coppers and 2 Golds.)


--- NinjaBus's turn 8 ---
NinjaBus plays a Cartographer.
... drawing 1 card and getting +1 action.
... (NinjaBus reshuffles.)
... looking at the top 4 cards of the deck.
... discarding 3 cards and putting 1 card back on the deck.
NinjaBus plays a Masquerade.
... drawing 2 cards.
... trashing a Copper.
NinjaBus plays a Gold and 3 Silvers.
NinjaBus buys a Province.
(NinjaBus reshuffles.)
(NinjaBus draws: 3 Coppers, a Cartographer, and an Estate.)

by the end of turn 7 (http://councilroom.com/game?game_id=game-20120210-134134-db2f2ab3.html) i had bought 4 gold and NinjaBus had bought 0. turn 8 NinjaBus buys a province with a gold and 3 silver.

i was thinking ahead of whether to get a province or to top deck a gold during turn 7. i guess i had gold on the mind because when i played my masquerade i passed a gold instead of a copper.
Title: Re: Boneheaded plays
Post by: Deadlock39 on February 14, 2012, 05:59:32 pm
I had a recent game where I made my opponent discard a Copper when he played Envoy instead of a Gold because Masquerade was also on the board and I didn't stop to read which card was played.  That is definitely one to be careful with if those two are paired up.
Title: Re: Boneheaded plays
Post by: Axxle on February 14, 2012, 06:04:34 pm
I'm sure this has happened to plenty of people before, but yesterday I revealed a colony with Ambassador instead of my copper, whoops!
Title: Re: Boneheaded plays
Post by: jotheonah on February 14, 2012, 06:13:10 pm
I'm sure this has happened to plenty of people before, but yesterday I revealed a colony with Ambassador instead of my copper, whoops!

Did you realize your mistake before or after it asked "Return how many copies to the supply?"
Title: Re: Boneheaded plays
Post by: Axxle on February 14, 2012, 07:11:24 pm
I'm sure this has happened to plenty of people before, but yesterday I revealed a colony with Ambassador instead of my copper, whoops!

Did you realize your mistake before or after it asked "Return how many copies to the supply?"

Luckily before, although that's just because I had two coppers in hand and one colony, so the prompt for up to 1 instead of up to 2 alerted me.  Don't want to think about what would have happened if I had two of each in hand. *shudder*
Title: Re: Boneheaded plays
Post by: petrie911 on February 15, 2012, 12:24:02 am
I recently opened with Silk Road instead of Sea Hag due to a slip of the mouse.  Although I ended up coming back from that, Council Room indicates that such a move is generally ill-advised.
Title: Re: Boneheaded plays
Post by: Davio on February 15, 2012, 04:41:08 am
Lately I've been suffering from action laziness. If I have a terminal and a +Action-card in hand, my mind says "Hey, I can play all of these" and sometimes I even play the terminal first.  :(
Title: Re: Boneheaded plays
Post by: Deadlock39 on February 15, 2012, 10:39:14 am
Lately I've been suffering from action laziness. If I have a terminal and a +Action-card in hand, my mind says "Hey, I can play all of these" and sometimes I even play the terminal first.  :(

There was a day a while back where I kept doing this.  It took me a few games too long to decide it really wasn't the right day to be playing.
Title: Re: Boneheaded plays
Post by: Ozle on February 15, 2012, 10:57:54 am
Was playing a multi player game the other day with friends, and all 3 of them opened treasure map/silver.

We're all fairly new, and after another couple of turns of them not hitting it and me mocking them for buying a rubbish card I mistakenly blurted out
"Hey, didn't you guys realise there is a Chapel on the board"
Cue all of them instantly realising how handy that would be,  buying it the next turn and about 2 turns later they all hit thier treasure maps consistantly.
 
Title: Re: Boneheaded plays
Post by: BaruMonkey on February 15, 2012, 12:04:41 pm
Just last night: Chose a terminal draw over a terminal +$, while I knew that I only had action cards left in my deck.
Title: Re: Boneheaded plays
Post by: O on February 15, 2012, 08:53:35 pm
... I don't know how many I did in this game, but it sure was a lot.

http://dominion.isotropic.org/gamelog/201202/15/game-20120215-174540-9ec4a8ba.html (http://dominion.isotropic.org/gamelog/201202/15/game-20120215-174540-9ec4a8ba.html)

1) I ignored Lighthouses existence in the opening.. as 3rd player in a cutpurse game. I don't... I don't end up hitting 6$ till turn 13.

2) On turn 13, I know the remaining cards in my deck, and yet STILL don't play cutpurse before hunting party, causing my HP to shuffle through my deck and only draw one card. This killed my already nonexistent chances because instead of a Grand Market, I get a gold.