Dominion Strategy Forum
Miscellaneous => General Discussion => Topic started by: Nik on May 20, 2014, 09:01:20 pm
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Not quite sure where to post this...
I've had an idea for a while: a CCG where each player has a pool of cards which he can buy from that go into his deck--just like Dominion. Instead of '+1 card +2 actions,' however, they would be 'units' that can damage opponents. Also, each player would have a separate pool of cards.
Does this sound like a good idea? Would anybody be interested?
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Not quite sure where to post this...
I've had an idea for a while: a CCG where each player has a pool of cards which he can buy from that go into his deck--just like Dominion. Instead of '+1 card +2 actions,' however, they would be 'units' that can damage opponents. Also, each player would have a separate pool of cards.
Does this sound like a good idea? Would anybody be interested?
Like...Magic?
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Like A Few Acres of Snow?
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Quarriors! (http://boardgamegeek.com/boardgame/91536/quarriors)might be something similar to what you're talking about.
edit: and Nightfall (http://boardgamegeek.com/boardgame/88408/nightfall)
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Maybe I didn't phrase this right: each player has a different pool of cards that he can buy from that add to his deck. They are not in his deck like Magic at the start of the game.
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So a deck-building version of Hearthstone, with separate card pools (dependent on class, for example).
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Maybe I didn't phrase this right: each player has a different pool of cards that he can buy from that add to his deck. They are not in his deck like Magic at the start of the game.
Nightfall has communal and personal piles..