Dominion Strategy Forum

Dominion => Simulation => Topic started by: Davio on December 05, 2011, 09:15:59 am

Title: Golem + Tunnel Companions?
Post by: Davio on December 05, 2011, 09:15:59 am
I recently played a game trying out the old Golem + 1 Action (discard entire deck) strategy with Tunnel.

In that game, I chose Margrave as my main Action.
I don't know if this was a good decision, but I liked the +Buy that it offered.

I want to know
1) Whether Golem + Tunnel on its own is a viable strategy against the better known baselines (BMU Envoy/Embassy etc)
I.e: Is it viable without a good payload? I think it's too slow without a good helper action.

2) What other cards also significantly help the Golem + Tunnel combo?
Counting House seems obvious, but it may be better served as a standalone without the whole Tunnel deal.
Building on Margrave, it's no-Attack big brother Council Room (+4 Cards, +1 Buy) could be a very nice card.
Otherwise: The known Cursers?

You guys are a lot handier with the Simulator then me, so I'll let you have a go at this.


I just realized that if you play any kind of drawing card, it will shuffle your entire discarded deck and draw from that. This may not be what you want, because your in-play Golem and critical Action card both get discarded after your turn and you have to wade through your entire deck of crap (Tunnels, Coppers, Estates included) before you can shuffle them back in. This is of course less of a problem once you get multiple Golems, but then again, getting multiple Golems is very hard.
Title: Re: Golem + Tunnel Companions?
Post by: DG on December 05, 2011, 09:32:03 am
Scheme and monument.
Title: Re: Golem + Tunnel Companions?
Post by: DStu on December 05, 2011, 09:34:28 am
I want to know
1) Whether Golem + Tunnel on its own is a viable strategy against the better known baselines (BMU Envoy/Embassy etc)
I.e: Is it viable without a good payload? I think it's too slow without a good helper action.
http://forum.dominionstrategy.com/index.php?topic=1101.0
With +Buy, yes.

Quote
2) What other cards also significantly help the Golem + Tunnel combo?
Counting House seems obvious, but it may be better served as a standalone without the whole Tunnel deal.
Building on Margrave, it's no-Attack big brother Council Room (+4 Cards, +1 Buy) could be a very nice card.
Otherwise: The known Cursers?

You guys are a lot handier with the Simulator then me, so I'll let you have a go at this.


I just realized that if you play any kind of drawing card, it will shuffle your entire discarded deck and draw from that. This may not be what you want, because your in-play Golem and critical Action card both get discarded after your turn and you have to wade through your entire deck of crap (Tunnels, Coppers, Estates included) before you can shuffle them back in. This is of course less of a problem once you get multiple Golems, but then again, getting multiple Golems is very hard.
I think you really want the +buy. Curser might be worth trying, but in the other hand until you get 4P in a curse game, most of them might be gone.
Title: Re: Golem + Tunnel Companions?
Post by: Davio on December 05, 2011, 09:35:38 am
Scheme and monument.
Yeah, Scheme is just nasty.

I haven't played that many games with Scheme to have it in the back of my head for these kinds of things.
But hey, there's only ~150 cards, right? At least it's not Magic. :)