(http://wiki.dominionstrategy.com/images/thumb/3/35/Diadem.jpg/200px-Diadem.jpg) | #5 Diadem Weighted Average: 12.1% / Median: 0% / Standard Deviation: 17.6% Highest Value(s): #3 (6x) / Lowest Value(s): #5 (32x) Diadem is the worst price to get. It was voted 32 times on the last place and only 6 times ranked on a mediocre rank #3. While Diadem rarely hurts as it's still often like a free Gold, it's rarely amazing as you try to build a deck that has exactly enough Actions and not some leftover. Unless you're playing a City stack Diadem is just a nice reward, but never really a reason to go for Tournament in the first place. |
(http://wiki.dominionstrategy.com/images/thumb/b/b4/Bag_of_Gold.jpg/200px-Bag_of_Gold.jpg) | #4 Bag of Gold Weighted Average: 19.1% / Median: 25.0% / Standard Deviation: 19.4% Highest Value(s): #2 (2x) / Lowest Value(s): #5 (17x) A little bit better than Diadem is Bag of Gold. It was voted twice second and "only" 17 times on the last rank. It has the highest deviation of all the prizes. While Diadem is often just a Gold, Bag of Gold can net you multiple Golds. The Gold itself though is often delayed until the next turn, but if you play Bag of Gold twice, it was maybe a better pick than Diadem. Another disadvantage is that you can need to spend an Action to play it. While it gives you the Action back, it still often can be drawn dead. |
(http://wiki.dominionstrategy.com/images/thumb/4/42/Princess.jpg/200px-Princess.jpg) | #3 Princess Weighted Average: 48.3% / Median: 50.0% / Standard Deviation: 17.8% Highest Value(s): #1 (2x) / Lowest Value(s): #4 (11x), #5 (1x) Princess is much higher ranked. It was voted first two times and last one time. Princess is a nice prize to get in a strong engine. Being able to reduce the cost of all cards by two can be really strong, especially if there is otherwise no +Buy available and your aiming for the +Buy from Princess. This makes Princess often the first pick if you need this payload for your engine. |
(http://wiki.dominionstrategy.com/images/thumb/1/12/Trusty_Steed.jpg/200px-Trusty_Steed.jpg) | #2 Trusty Steed Weighted Average: 73.3% / Median: 75.0% / Standard Deviation: 12.1% Highest Value(s): #1 (3x) / Lowest Value(s): #3 (5x), #4 (1x) Trusty Steed has a clearly better rating than Princess. It was only voted once as fourth and five times as third. It has the lowest deviation in this list. Trusty Steed is the allrounder pick as it rarely hurts and mostly gives you a good option to choose. +2 Actions and +2 Cards gets often picked and is basically an activated City, but unless you really need the Actions +2 Cards and +2 Coins is probably often the best choice. The 4 Silvers get chosen rarely, but if you don't have a thinned down engine, the money can help a lot to continue get to $8, especially if Followers did already get gained. |
(http://wiki.dominionstrategy.com/images/thumb/1/12/Followers.jpg/200px-Followers.jpg) | #1 Followers Weighted Average: 97.1% / Median: 100% / Standard Deviation: 15.3% Highest Value(s): #1 (46x) / Lowest Value(s): #2 (4x), #5 (1x) Followers is without doubt the best prize. It was almost exclusively voted first, only 5 didn't, one of them being a weird outlier. Followers can decide games, especially if there aren't any other attack cards on the board. It might be ignorable in games where there is another curser on the board, but even the discard attack might be good enough to be worth it getting. Getting an Estate makes it a little more balanced, but often it even helps you as each Followers play nets you basically 2 points. |
I like it that way. Sure, Diadem is better in your current hand, but if you plan on seeing your deck again once (or more, obviously), Bag of Gold is better.At that point, you don't really care which one of them is better for your deck in the long run and you'd rather gain a Duchy most of the time, unless whatever you gain helps you reach $8 (assuming that buying a Province is tactically wise in that situation). Diadem does that whenever you have a $5-$7 hand now, Bag of Gold requires the same thing and the ability to draw your Gold this turn or knowing that your next hand would be a $5-$7 hand which becomes a $8+ hand when you topdeck a Gold.
Diadem should beat Bag of Gold. Duchy is often a better Prize than these, except if you take Diadem, you can usually buy Duchy anyway. Bag of Gold gives you a Gold next turn, which might as well be a million years away. And very rarely (like with City) Diadem can be bonkers good. Bag of Gold is never bonkers.
Or you just take the Diadem and draw something else. I think the most annoying part about Bag of Gold is that the top-decked Gold gets in the way of your draw. Similar to the Bandit Camp Spoils, you might prefer gaining the Gold into your discard. You know what, Bag of Gold should make the top-decking optional.Diadem should beat Bag of Gold. Duchy is often a better Prize than these, except if you take Diadem, you can usually buy Duchy anyway. Bag of Gold gives you a Gold next turn, which might as well be a million years away. And very rarely (like with City) Diadem can be bonkers good. Bag of Gold is never bonkers.
"Next turn?" Only if you can't draw it this turn, which you often can.
Diadem should beat Bag of Gold. Duchy is often a better Prize than these, except if you take Diadem, you can usually buy Duchy anyway. Bag of Gold gives you a Gold next turn, which might as well be a million years away. And very rarely (like with City) Diadem can be bonkers good. Bag of Gold is never bonkers.
"Next turn?" Only if you can't draw it this turn, which you often can.
Or you just take the Diadem and draw something else. I think the most annoying part about Bag of Gold is that the top-decked Gold gets in the way of your draw. Similar to the Bandit Camp Spoils, you might prefer gaining the Gold into your discard. You know what, Bag of Gold should make the top-decking optional.Diadem should beat Bag of Gold. Duchy is often a better Prize than these, except if you take Diadem, you can usually buy Duchy anyway. Bag of Gold gives you a Gold next turn, which might as well be a million years away. And very rarely (like with City) Diadem can be bonkers good. Bag of Gold is never bonkers.
"Next turn?" Only if you can't draw it this turn, which you often can.
But Duchy is not a Prize. We also don't rank Silver with the $3 cards.
But Duchy is not a Prize. We also don't rank Silver with the $3 cards.
But Duchy is not a Prize. We also don't rank Silver with the $3 cards.
you could actually totally do this. you always have to choose between silver and $3 cards, so why not put it in the list? obviously it's extremely board dependend, but so is any other card.
But Duchy is not a Prize. We also don't rank Silver with the $3 cards.
you could actually totally do this. you always have to choose between silver and $3 cards, so why not put it in the list? obviously it's extremely board dependend, but so is any other card.
I usually think of Silver as a $2 value that costs $3 so that the Kingdom cards are often a better option. I would expect Silver to rank pretty low on the $3 list and likewise for Gold at $6.
But Duchy is not a Prize. We also don't rank Silver with the $3 cards.
you could actually totally do this. you always have to choose between silver and $3 cards, so why not put it in the list? obviously it's extremely board dependend, but so is any other card.
I usually think of Silver as a $2 value that costs $3 so that the Kingdom cards are often a better option. I would expect Silver to rank pretty low on the $3 list and likewise for Gold at $6.
would that be a reason not to list it?
I though Qvist had already decided not to include base treasures/victory cards... (This debate has already happened, I'm saying)
More so for the $6's below Gold than the $3's below Silver, I'd say.I though Qvist had already decided not to include base treasures/victory cards... (This debate has already happened, I'm saying)
Yeah, I seem to recall that. No skin off my back either way. I think it would be cool to include them, but it's fine not to.
I think the most interesting would be to see which Kingdom cards are ranked below the Silver and Gold at those costs. I assume that would mean that those are very weak/narrow cards.
here's where I talk shit about Adventurer again.Wait! We might still be getting the $6 card list. Then you can bash on Adventurer. I wonder where it would lie on the $5 card list.
here's where I talk shit about Adventurer again.Wait! We might still be getting the $6 card list. Then you can bash on Adventurer. I wonder where it would lie on the $5 card list.
here's where I talk shit about Adventurer again.Wait! We might still be getting the $6 card list. Then you can bash on Adventurer. I wonder where it would lie on the $5 card list.
Probably near the bottom, above Harvest.
My gut reaction is that would be too powerful. Even without thinning that's now guaranteed terminal Gold at worst, very often terminal +$4, and if you can trash some coppers it'll be +$5 and above frequently.Well, my gut agrees, but... I mean, it's a smithy that only draws treasures. In engines, you'd rather have smithy. So it's only really worthwhile in Big Money, where if it costs 6, okay, now we're actually talking about it being better than gold pretty often, but I kind of doubt it would be oppressive any more than like Jack, Vault, Embassy, Courtyard.
My gut reaction is that would be too powerful. Even without thinning that's now guaranteed terminal Gold at worst, very often terminal +$4, and if you can trash some coppers it'll be +$5 and above frequently.I'm not sure whether that is too powerful. A hypothetical terminal +$4 would be strong (and boring) at $6, but I think not too strong. I think BM-(this card) wouldn't fare that well, and engines usually want something besides plain terminal money.
I think Adventurer can stand to provide a bonus for finding non-unique cards. The most common case would be to compensate for finding two Copper, but hypothetically you could build an engine deck where Adventurer can take advantage of this bonus consistently.
My gut reaction is that would be too powerful. Even without thinning that's now guaranteed terminal Gold at worst, very often terminal +$4, and if you can trash some coppers it'll be +$5 and above frequently.Well, my gut agrees, but... I mean, it's a smithy that only draws treasures. In engines, you'd rather have smithy. So it's only really worthwhile in Big Money, where if it costs 6, okay, now we're actually talking about it being better than gold pretty often, but I kind of doubt it would be oppressive any more than like Jack, Vault, Embassy, Courtyard.