Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Qvist on January 25, 2014, 07:02:57 am

Title: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Qvist on January 25, 2014, 07:02:57 am
Sorry for the long delay. Still trying to get healthy. I just finish this, but 2014 Edition starts soon.

http://youtu.be/IWV_3Vjslwc

The Best Potion Cost Cards
(http://wiki.dominionstrategy.com/images/thumb/2/22/Transmute.jpg/200px-Transmute.jpg)#10 Transmute (Alchemy) Weighted Average: 1.7% ▲0.5pp / Median: 0% =0pp / Standard Deviation: 7.4% ▼4.0pp
Highest Value(s): 44.4% (1x), 22.2% (1x), 11.1% (6x) / Lowest Value(s): 0% (46x)

Transmute is still clearly the worst Potion cost card in this list with 46 votes on the last place, but it's a little bit higher placed and the disagreement is way higher with one vote on #6 and one vote on #8. But the deviation is still the lowest in this list, so no doubt about its placement.

Why is that card so bad? You need trashers early in the game. For Transmute you need to open Potion. Then you buy a Transmute in turn 3/4 at best and have your Transmute somewhere between turn 5 and 8! That is really slow. And what's the benefit? You can trash Estates to get Gold, ok that's really nice, but only for the 3 starting Estates and you have to draw them together. If you trash Copper you get another Transmute! Why does anyone want that unless you go for Vineyards? And trash actions to get Duchies could only be nice in the end game, but are rarely a big difference. You can also trash a Curse, but you won't get anything for that. For a pure trasher it's too slow, for a trash-for-benefit card it's too weak. When do you really want to buy one? Yes, it's better with dual-type cards like Great Hall (for Duchy and Gold) and you can heavily trash for Gold->Transmute->Duchy and try to three-pile, but I think that's just too slow in the most cases. I think the only reason when you want to buy it, if you want that Potion anyway and you desperately need a trasher anyway like on Familiar boards.
(http://wiki.dominionstrategy.com/images/thumb/3/32/Philosopher%27s_Stone.jpg/200px-Philosopher%27s_Stone.jpg)#9 Philosopher's Stone (Alchemy) Weighted Average: 14.4% ▼1.6pp / Median: 11.1% =0pp / Standard Deviation: 10.4% ▲6.3pp
Highest Value(s): 44.4% (2x), 33.3% (5x) / Lowest Value(s): 0% (6x)

6 of the remaining 8 last places got Philosopher's Stone. It's where it was and its agreement is much higher as it's the card with the second lowest deviation in this list because it got no vote in the upper half.

With Philosopher's Stone on the board and it is the only Potion cost card, it's often ignorable. And it anti-synergizes with all other Potion cards except for Familiar (with University you get a lot of cards, but mostly to build an engine). With a relative cost of ~5.5$ it's in direct comparism to Gold. This means you need 20 cards and no drawing power. With no +Buy you need 10 turns to achieve this. This is often way too late. This card gets better and better the longer the game lasts. But you want high value treasures early in the game. The only reason going for it, may be in Curse-heavy games where it's obvious you get big decks. Also it has this nice synergy with Herbalist and also Storeroom.
(http://wiki.dominionstrategy.com/images/thumb/3/3b/Possession.jpg/200px-Possession.jpg)#8 Possession (Alchemy) Weighted Average: 32.2% ▼4.8pp / Median: 22.2% ▼11.1pp / Standard Deviation: 18.4% ▲5.1pp
Highest Value(s): 100% (1x), 88.9% (1x), 55.6% (6x) / Lowest Value(s): 11.1% (8x)

Possession stays also where it was and although it has still a really high deviation because of two big outliers on the first and second rank, its deviation is much lower than the last time. Also it lost a bit of points.

Possession seems so powerful, but in reality it isn't. It's just frustating. There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead. Its high cost makes it stronger in Colony games. When does it shine? Especially in 2-player games when your opponent opens with strong cards like Ambassador or Masquerade, you may look after an opportunity to send good cards (of course especially Provinces and Colonies) to you. With King's Court Possession is just madness. With Council Room or especially Governor you can boost the turn you get from your opponent and may even boost your own turn afterwards if he has them too. When your opponent has strong trash-for-benefit cards like Apprentice, you can even trash Provinces or Colonies to get the benefit. And if he has cards with choices like Envoy you either get stronger benefit or can mess his deck up. And if he has duration cards you can also profit from them. It may seem now that there are many situations where Possession is good. That's true, but still often ignorable because of its slowness, because at the time you play your first Possession your opponent may already have a couple of Provinces.
(http://wiki.dominionstrategy.com/images/thumb/9/9b/University.jpg/200px-University.jpg)#7 University (Alchemy) Weighted Average: 46.6% ▲1.5pp / Median: 44.4% =0pp / Standard Deviation: 16.9% ▼2.6pp
Highest Value(s): 77.8% (5x) / Lowest Value(s): 22.2% (7x)

Again it was close between ranks #6 and #7. This time University lost this fight and did fall one rank although its average is slightly better. It has no votes on last or second last but still a lot of bad votes to make it a below average card.

The effect of University is by far not bad. Unlike Workshop you don't need to spend an action to gain a card and you don't get weak $4 cards, you get strong $5 ones. And you are able to play all of them because of the +2 Actions. But, it has the same problem as all Potion cards have. It's very slow. If you go for University and open Potion/X you lose at least one reshuffle to get the critical $5 cards (and you need to get a Potion only to get strong non-Potion cards, what?). You have to be sure to have enough time to catch up and this really depends if the cards on the board are really so strong that you want as many as you can get. So, it's very board dependant and is really nice with Watchtower/Library, Wharf, City, Torturer, Knights and any money producing cantrip and is especially good in Colony games where you often have enough time to catch up. It has only few combination potential with other Potion cards. University/Scrying Pool looks nice but is even slower. Only University/Vineyard is really strong. Beware of 3-piling with University.
(http://wiki.dominionstrategy.com/images/thumb/2/22/Alchemist.jpg/200px-Alchemist.jpg)#6 Alchemist (Alchemy) Weighted Average: 48.2% ▲4.1pp / Median: 55.6% ▲11.1pp / Standard Deviation: 19.8% ▲0.5pp
Highest Value(s): 100% (1x), 88.9% (3x) / Lowest Value(s): 22.2% (6x), 0% (1x)

After losing 4 ranks last time it's one rank higher this time. It was voted first and last once.

Alchemist is strictly superior to Laboratory and if you have a lot of Alchemists to draw most of your deck, you're almost unstoppable. But how do you get there? First you have to buy Potion and then you have to spend the next turns to buy Alchemists. That's really slow and with no source of +Buy, you aren't able to build up your economy at the same time. Alchemists are therefore more powerful in Colony games, but often weak in Province games unless you have any supporting card. That's the reason Herbalist was added in Alchemy. With Herbalist you're able to put your Potion back and get the needed +Buy. Cards that profit from big hand sizes like Bank (if you have the +Buys) are great. Outpost also synergizes perfectly. So, it's often a big question if the unstoppable Alchmist stack can be setup fast enough to be worth it going for it. Also: Beware of opponents playing with Minions or Masquerade.
(http://wiki.dominionstrategy.com/images/thumb/d/dc/Golem.jpg/200px-Golem.jpg)#5 Golem (Alchemy) Weighted Average: 51.5% ▼0.1pp / Median: 55.6% =0pp / Standard Deviation: 20.6% ▼0.3pp
Highest Value(s): 100% (1x), 88.9% (3x) / Lowest Value(s): 22.2% (4x), 11.1% (1x)

Golem was voted also first once but has no last rank. Its rating nearly didn't change since the last time and it's also on the same rank as before. But in the unweighted ranking it would be one rank higher. It has the second highest deviation.

Like Throne Room, Golem's strength heavily depends from the action cards on the board, what makes it hard to rate. But it hasn't the drawback of Throne Room or King's Court to have at least one action card in hand. You can use Golem either in action-heavy decks and may be able to play more of them in your turns even with Curses or Victory cards in your deck. It acts also as a pseudo-village. Just beware of Golem+Trasher because you have to play the drawn action card and you don't want to risk trashing a Province. Or you use it to play your only 1-2 action cards in your deck everytime you play Golem. Counting House+X Golems guarantees to draw all Coppers in hand. Golem+Scheme+strong attack is also very nice because you can play your attack every turn.  Even with those cards on board Golem is very expensive with a cost of ~6.5$. So don't open Potion with Golem being the only Potion card on the board. With Looters from Dark Ages Golem it's much weaker as you will draw Ruins into your hand with your Golem, so keep that in mind.
(http://wiki.dominionstrategy.com/images/thumb/6/69/Apothecary.jpg/200px-Apothecary.jpg)#4 Apothecary (Alchemy) Weighted Average: 56.0% ▼1.1pp / Median: 55.6% =0pp / Standard Deviation: 23.8% ▼0.5pp
Highest Value(s): 88.9% (5x) / Lowest Value(s): 11.1% (6x)

Apothecary has the highest deviation in this list with 5 votes on second and 6 votes on second last. It would be below Golem in the unweighted ranking.

Apothecary seems very weak at first glance because of its profit of Copper. But unlike many other Potion cards it's very strong at the start at getting very strong cards very early in the game. Buy a early Forge and with your next big hand you can get rid of all your Coppers; or get an early King's Court or Goons. Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example. It's also strong if you build your strategy around Copper. Apothecary/Coppersmith can easily net you Provinces. The problem still is, it leaves the junk on top of the deck. With Native Village you can use this as an advantage. With 8 Coppers, a few Apothecaries and at least one Native Village you are able to buy a Province each turn. With no strong $6+ card or no synergizing card on the board, Apothecary often is not worth a Potion.
(http://wiki.dominionstrategy.com/images/thumb/c/c8/Vineyard.jpg/200px-Vineyard.jpg)#3 Vineyard (Alchemy) Weighted Average: 69.6% ▲2.4pp / Median: 77.8% ▲11.1pp / Standard Deviation: 17.0% ▲1.4pp
Highest Value(s): 100% (2x), 88.9% (3x) / Lowest Value(s): 33.3% (4x), 22.2% (1x)

We're making a big jump of over 13pp and there's Vineyard. It has only 7 votes below average and 2 first ranks.

Vineyard is another card that heavily depends from the action cards on the board. You definitely want +Buy or at least gainers to get enough action cards to make it worthwhile. +Buy is also better in getting Vineyards, because you don't waant to "waste" $6P for a Vineyard. Beside +Buy and gainers, you definitely need Villages or many catrips to be able to play all of your actions, cheap cantrips like Hamlet or Pawn are very good. Like all alternative VP strategies, you can totally ignore Provinces what gives you more time getting more action cards. Unlike all other Potion cards you can delay buying the Potion until mid-game when you already have a good running engine and even buy more Potions to buy Vineyards. It has nearly no practical limit in the max VP you can get from one Vineyard what can make it really strong and often a clearly superior strategy over Provinces. Also if your opponent goes for Cultist or Marauder they only make your Vineyards worth 3VP more and you can also use Death Cart to get a lot of Action cards at once or Rats to get even more Actions cards really fast.
(http://wiki.dominionstrategy.com/images/thumb/7/79/Scrying_Pool.jpg/200px-Scrying_Pool.jpg)#2 Scrying Pool (Alchemy) Weighted Average: 86.8% ▲2.9pp / Median: 88.9% =0pp / Standard Deviation: 12.1% ▲4.0pp
Highest Value(s): 100% (9x) / Lowest Value(s): 66.6% (5x), 44.4% (2x)

And now an even bigger jump of over 17pp. Scrying Pool stays on the second rank with a higher rating and much higher consensus. It was voted first 9 times and has only 2 votes below average.

Attacks that mess up the top of your deck are often weak. Scrying Pool is different because of its drawing power. It may draw your whole deck. But you mustn't have a lot of treasure cards in your deck. Its power is therefore dependant of trashers on the board and action cards that net you money. Secret Chamber/Vault is especially nice, just discard all action cards and keep one Scrying Pool in hand to get a lot of money and draw them again with your Scrying Pool. Attacks that tend to be swingy because of the top card of your opponent, like Jester or Swindler, are gaining value with Scrying Pools, because you can choose which card to keep on top. If those cards are not in the supply, Scrying Pool is just a Spy (which draws sometimes an additional card) and not worth the Potion. Scrying Pool really doesn't mind Ruins that much and can use Rats to convert non-Action cards into Action cards really fast.
(http://wiki.dominionstrategy.com/images/thumb/4/48/Familiar.jpg/200px-Familiar.jpg)#1 Familiar (Alchemy) Weighted Average: 92.9% ▼4.0pp / Median: 100% =0pp / Standard Deviation: 17.8% ▼9.0pp
Highest Value(s): 100% (40x) / Lowest Value(s): 33.3% (1x), 0% (1x)

Familar is still on the first rank where 40 votes ranked it. It has two votes below average - one of them a really big outlier on the last rank, not quite understandable, so that the deviation is much higher this time and the rating also quite worse.

Cursing attacks are the strongest cards in the game. A cantrip curser is just ridiculous strong. If you haven't a plan for defense to get no curses at all or easily deal with them (which is very rare), you can't skip over Familiar. What makes Familiar one of the most hated cards is its cost. If one player doesn't get $3P while the other hits it in turn 3/4, the player who hasn't gained the Familiar is in a clear disadvantage.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Awaclus on January 25, 2014, 07:54:14 am
University is better than Alchemist.

Also, the fact that someone gave Familiar a 0% amuses me greatly.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: silverspawn on January 25, 2014, 09:20:16 am
this is so wrong. i woud've #1'd university. it's skippable on fewer boards than familiar. can't believe it's #7

University
Vineyard
Familiar
Scrying Pool
Alchemist
Apothecary
Golem
Possession
Ph. Stone
Huge Gap
Transmute
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: heron on January 25, 2014, 09:40:44 am
I'd say university vs. alchemist is iffy, but golem is worse than both of them.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: jsh357 on January 25, 2014, 10:18:08 am
Hey Qvist,

If you still want to do videos for the next list, I'd be happy to record some of the audio for you if you're not feeling up to it.  Thanks for compiling all these lists.

My personal rank for Potions would be:
Familiar
Vineyard
Scrying Pool
Golem
Possession
Apothecary
Alchemist
University
Philosopher's Stone
Transmute

Familiar's definitely the strongest Potion card.  You can lose games by turn 5 when it's in play.  Vineyard has gotten better and better with every expansion.  Stonemason and Looters in particular have strengthened it.  Nowadays I will almost always go for Vineyards as long as there's a single enabler for them.  I am not surprised that Possession ranks this lowly, but I have come around on it a lot recently: it's possibly the strongest game flow control card in the game once you can afford it.  Forces your opponent to behave a certain way, which you can abuse if you can read him.  I would have said University > Alchemist in the past, but it's another one that can just be too good if you actually manage to stockpile them.  The mistake most people make is buying too many Alchemists.  You only need 3 or 4, usually.  I would love to rank Transmute higher, but even with the ability to turn Ruins in to Duchies, it is way too gimmicky most of the time.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Teproc on January 25, 2014, 10:41:57 am
I'd say university vs. alchemist is iffy, but golem is worse than both of them.

Agreed. I think I'd put University over Alchemist, but it's very close. I like Golem but it's very expensive, and pretty conditional. You will sometimes buy Potion for it alone, but much less often than for University or Alchemist I think. To be fair all three of those are close though.

Also I would put Vineyard over Scrying Pool. Both are very strong but I feel like Vineyard is viable on more boards.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Robz888 on January 25, 2014, 12:05:08 pm
I would put Scrying Pool over Familiar. Both aren't super ignorable, but other Cursers or extremely strong trashing can obsolete Familiar. Almost nothing obsoletes Scrying Pool. Even boards that aren't very good for Scrying Pool, you still go for it a lot of the time and it will still beat basic money decks because of the constant Spy effect.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SCSN on January 25, 2014, 12:34:24 pm
There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead.

This is a really strange way to compare things. Province is an absolutely awful card (just slightly better than Curse) in non-Tournament games for most of the game; ideally you don't buy any until the game is close to over. A rather extreme illustration: starting with a free Province in your deck (3xE, 1xP, 7xC) is a significant disadvantage, whereas starting with a free Possession would make it hard to lose.

Possession's cost is a weakness because it makes it relatively hard to get, not because it "competes" with Province (that's like saying that Familiar is weak because it "competes" with Duchy).
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Tables on January 25, 2014, 12:51:51 pm
this is so wrong. i woud've #1'd university. it's skippable on fewer boards than familiar. can't believe it's #7

Qvist did a good job outlying the issues with University. It's slow, and it needs good $5 cards to be worthwhile. Even when there are good $5's, you won't always want to go for University because of that early tempo loss. Looking at the old Council Room statistics (which should always be taken with a pinch of salt but they're good baseline numbers), University was gained in around 2/3rds of games, and it's win rate with is below average while win rate without is above average. Familiar was gained roughly the same amount of the time, but players won (slightly) more with it than without it.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Tables on January 25, 2014, 12:57:36 pm
There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead.

This is a really strange way to compare things. Province is an absolutely awful card (just slightly better than Curse) in non-Tournament games for most of the game; ideally you don't buy any until the game is close to over. A rather extreme illustration: starting with a free Province in your deck (3xE, 1xP, 7xC) is a significant disadvantage, whereas starting with a free Possession would make it hard to lose.

Possession's cost is a weakness because it makes it relatively hard to get, not because it "competes" with Province (that's like saying that Familiar is weak because it "competes" with Duchy).
[/quote]

I agree with Qvist here. The main thing is, often by the time you can buy a Possession, it's late enough in the game that you would have also bought a Province. Obviously starting with a Possession would be way better than starting with a Province, but that's because you wouldn't buy either of them early in the game. It does depend on what your deck is doing though, whether you wanted Potions for anything else, etc. So it's not a perfect comparison, but it's one to keep in mind, especially if Possession is the only Potion card on the board.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SCSN on January 25, 2014, 01:18:04 pm
The main thing is, often by the time you can buy a Possession, it's late enough in the game that you would have also bought a Province.

If you find that's often the case you're greening way too early and without good reason. If you're playing an engine (obviously Possession is bad for BM) you don't just "buy a Province" because it's "late enough".
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Kirian on January 25, 2014, 01:23:58 pm
this is so wrong. i woud've #1'd university. it's skippable on fewer boards than familiar. can't believe it's #7

Qvist did a good job outlying the issues with University. It's slow, and it needs good $5 cards to be worthwhile. Even when there are good $5's, you won't always want to go for University because of that early tempo loss. Looking at the old Council Room statistics (which should always be taken with a pinch of salt but they're good baseline numbers), University was gained in around 2/3rds of games, and it's win rate with is below average while win rate without is above average. Familiar was gained roughly the same amount of the time, but players won (slightly) more with it than without it.

He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Kirian on January 25, 2014, 01:27:06 pm
Also: something something Apothecary and Wishing Well.

Edit: or Mystic.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Teproc on January 25, 2014, 01:29:55 pm
Also: something something Apothecary and Wishing Well.

Edit: or Mystic.

Native Village, too.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Kirian on January 25, 2014, 01:34:38 pm
Also: something something Apothecary and Wishing Well.

Edit: or Mystic.

Native Village, too.

Yes, but Qvist mentioned that.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: florrat on January 25, 2014, 01:46:54 pm
Also: something something Apothecary and Wishing Well.

Edit: or Mystic.
Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example.
:)
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: sudgy on January 25, 2014, 04:42:26 pm
I would have put possession and university slightly higher up (not too much), but other than that I think this is pretty good.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: silverspawn on January 25, 2014, 08:57:04 pm
Quote
He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.

i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.

and for the record: i never actually said that lookout is the best trasher, except in my first post, which was clearly just an expression of my personal opinions. the discussion which followed (which btw was way too long and going nowhere so pls don't bring it back to life) wasn't actually about which card is better but about whether you can know how good a card is. And i'll stand by that, stats can't prove anything. I think university > familiar because there are a lot of cards which beat familiar. Amb is one of them, so is lookout, but forager works too, hermit, chapel, doctor, junk dealer, masquerade, upgreade, sometimes even forge, lighthouse, altar, trading post, some strategies don't care about curses in the first place and I'm sure I forgot something. Now if you could at least pretend to be tolerant enough to accept that I disagree that would be amazing.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Tables on January 25, 2014, 09:40:05 pm
When you're disagreeing with something which is generally accepted, and people have considerable evidence of their stance for, you can hardly blame other people for demonstrating the flaws in your opinion. After all, you should really treat an opinion like something in a shopping basket: If you've got one, that's great, but if you see a better opinion, don't think twice about discarding your own and replacing it. When you start treating your opinions like something personal and owned by you, then you start to get irrational about them, trying to defend them even in the face of overwhelming opposition, and refusing to back down when it's clear the opinion is incorrect. You've already mentioned the former happened to you with Lookout, and if you wanted to argue University vs. Familiar, the same thing would almost certainly happen here.

Most of the cards you've listed don't 'beat' Familiar. They just repair some of the damage. If I'm playing a cantrip card that gives you curses, and you're playing a terminal to get rid of it, I'm getting the better deal out of my card. I would still play Familiar on many boards with Lookout, Forager, Hermit etc.. Because if I'm giving you curses, I'm slowing down the rate of thinning you can manage with those cards, and if you can't trash them all (which is pretty likely) then you're also losing some points eventually.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SCSN on January 25, 2014, 09:52:00 pm
Quote
He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.

i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.

lol, I'm sure that settles it then... (http://en.wikipedia.org/wiki/Garbage_in,_garbage_out)
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Kirian on January 25, 2014, 09:54:17 pm
Now if you could at least pretend to be tolerant enough to accept that I disagree that would be amazing.

No, see, I don't tolerate trolls.  And you've now trolled the forum in two threads (not this one, though).

Also: something something Apothecary and Wishing Well.

Edit: or Mystic.
Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example.
:)

Oops!
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: 2.71828..... on January 25, 2014, 10:32:57 pm
Lookout is great.  I have even opened lookout/lookout before.  A couple times in fact. 

(you know those rare situations when it is the only trasher AND tunnel is on the board AND it is a pretty weak board.  I have found that lookout/lookout is better than lookout/tunnel.  You can always buy tunnel t3 or t4 at the latest)
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: markusin on January 26, 2014, 09:15:04 am
I would have put University higher, but not higher than Familiar.

Familiar is perhaps not the fastest Junker due to the potion cost. The potion added to the deck and the lack of economy it provides makes it a bit slow in building up as well. Therefore, a strategy that can power through Familiar can be very effective. Thing is, those strategies aren't as common as they appear. You need elite trahers like Chapel, Junk Dealer/Upgrade, and I've personally had success with remake and a lot of sifters. At least, by ignoring Familiar you don't have to worry about not hitting $3p before your second reshuffle.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: dondon151 on January 26, 2014, 10:24:43 am
The top 7 $P cost cards are all pretty close in power; there's a huge gulf between them and Transmute/PStone. I think that SP, Familiar, and Vineyards are around the same power level while Apothecary, Golem, Alchemist, and University are slightly weaker on the whole.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: heatthespurs on January 27, 2014, 12:59:22 am
Other than the presence of decent trasher, I think it is not uncommon to skip Familiar when there are other strong curser (Witch, Seg Hag, Mountebanks).
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Witherweaver on January 27, 2014, 04:57:59 pm
Lookout is great.  I have even opened lookout/lookout before.  A couple times in fact. 

(you know those rare situations when it is the only trasher AND tunnel is on the board AND it is a pretty weak board.  I have found that lookout/lookout is better than lookout/tunnel.  You can always buy tunnel t3 or t4 at the latest)

It also Combos with Scout.  When you reveal Copper, Copper, Estate, you can trash a Copper, discard a Copper, topdeck the Estate, and then draw it with Scout.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: silverspawn on January 27, 2014, 10:16:11 pm
[...]You've already mentioned the former happened to you with Lookout
I did what?

Quote
i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.
Is that admitting that I'm wrong? No... I don't think so. No, actually not at all. Really, it isn't. It isn't.

Quote
If I'm playing a cantrip card that gives you curses, and you're playing a terminal to get rid of it
what trasher are you talking about - Silk Road? Forager is not a terminal, Lookout is not terminal, Ambassador doesn't just repair but gives you the curse, Altar gets a card costing up to 5$ as a reward for trashing, and chapel trashes so fast that your curses will probably be removed in the turn that they're gained.

But yes, Familiar is a stronger card than, let's say, Lookout. And yes, if you play your cantrip Familiar and then I trash with  Lookout with 1 card disadvantage, I lose in this equation. There is nothing to be argued here, it's simple maths. However, Lookout can be bought in turn 1 and while you tech for familiars, I can get other stuff. And here maths stops, because things become too complex to make simple comparisons. That's also why I didn't try (and usually don't when it's about Dominion) to make lots of arguments: unless someone claims, let's say, Market is better in a strong deck than Laboratory, which I could disprove by explaining him something about average card value n stuff, what you believe to know about the game is a result of experience from playing the game.

Quote
. I would still play Familiar on many boards with Lookout, Forager, Hermit etc..
...uh, yea. Duh. Obvoiusly. That's why familiar is #1, because people play him way too often. Familiar is overrated, that is my whole point, if it weren't, I wouldn't claim that he's too high. Junking in general is overrated, in my opinion, not even primarily Faimilar which even I find to be really strong, but Sea Hag f.i. was rated #1 on the $4 Card List, which is just ridiculous.

Off topic, you guys haven't even defined what exact criterium we're supposed to follow when ranking the cards. It's about how strong they are--- but what does that mean? Is it about how often it would be skipped in a 1n1 matchup, with random boards random shuffle luck and perfect players on both sides? Or is it how often the card would be bought total, in a number of games with random boards, 1n1 and once again perfectly played from both sides? Or is it the card that can create the strongest turns? Or is it the card that is most likely to dominate its board? Following the first definition, Wharf might be the strongest card in the game, because you buy at least one in basically every big money game and in every engine. With the second definition, it'll be... Fishing village, maybe? Something you buy lots of copies of. Or Cultists? Minions? Mabye basic villages? With the third definition, it's definitely Procession, because that card can be stronger than KC, Mountebank, Chapel and Goons combined. And with the fourth definition, it's probably KC.

So, there really is no point trying to kill an opinion. If it were another topic, I would totally agree with you, because "it's just an opinion" is generally used way too often to justify things that are just nonsense, and it's annoying every time. I've been known to rip opinions that aren't actually opinions to shreds in other forums. Just not in this case. Even if someone claimed Bag of Gold is the strongest price, you could never disprove him. So don't waste energy trying. And please don't try to show off with any sort of stats next.

And the fact that there can't be objective truths here is an objective truth. Funny, isn't it?

I think this quote is fitting:

Quote from: Qvist
This isn't a scientific list, just a compiled list of the community's opinion of the best cards.


Yea. And my post about opinion...stuff wasn't directed to you anyway, I was mostly motivated by this:

Quote
He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.

Cus that isn't... how'd you call it? Overwhelming opposition? No, not in the slightest.

I'm sort of baffled that your posts got so many upvotes...
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Tables on January 27, 2014, 10:51:58 pm
[...]You've already mentioned the former happened to you with Lookout
I did what?

Quote
i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.
Is that admitting that I'm wrong? No... I don't think so. No, actually not at all. Really, it isn't. It isn't.

Oh, my bad. I assume your program did demonstrate how good Lookout isn't to you, though? The 'probably not a good idea to argue that stuff anymore' bit kind of suggested that you were conceding the point. Because, well, if Lookout really were anywhere near as good as Ambassador - at least without some kind of shocking breakthrough on ways to use it (which I doubt will happen) - I think F.DS would collectively eat all it's hats if it did turn out to be better than Ambassador.

Quote
Quote
If I'm playing a cantrip card that gives you curses, and you're playing a terminal to get rid of it
what trasher are you talking about. Silk Road? Forager is not a terminal, Lookout is not terminal, Ambassador doesn't just repair but gives you the curse, Altar gets a card costing up to 5$ as a reward for trashing, and chapel trashes so fast that your curses will probably be removed in the turn that they're gained.

But yes, Familiar is a better card than, let's say, Lookout. And yes, if you play your cantrip Familiar and then I trash with  Lookout with 1 card disadvantage, I lose in this equation. There is nothing to be argued here, it's simple maths. However, Lookout can be bought in turn 1 and while you tech for familiars, I can get other stuff. And here maths stops, because things become too complex to make simple comparisons. That's also why I usually don't try to make lots of arguments: unless someone claims, let's say, Market is better in a strong deck than Laboratory, which I could disprove by explaining him something about average card value n stuff, what you believe to know about the game is a result of experience from playing the game.

Okay, my mistake, terminal was the wrong word. I was talking about all the cards you listed. You stated they, and I quote, are cards which 'beat Familiar'. The issue here is they don't. You're right that many of the cards you stated are cheaper than it, but some are pretty comparable - such as Trading Post and Altar (heck Altar is more expensive even, arguably). I certainly agree on one thing: (Most of) those cards weaken Familiar, because you can trash the Curses you get. But trashing curses after you get them still slows you down, prevents you trashing other cards, etc.. And there's no guarantee you draw the curse and trasher together (or that the curse is on your deck for Lookout, etc.). You repair some of the damage, but the curses will still hurt you, a lot. You also say e.g. Chapel trashes so fast etc.. But I say, eh. Your chapel deck might be so thin you're guaranteed to draw the curse and chapel together - and chances are you will fairly quickly. But if you only have, say, an 8 card deck and I throw an extra curse in, that's suddenly a big percentage of your deck which is now junk until you get rid of it. And don't forget, if Chapel is on the board, I probably got one too, and am maybe throwing a curse at you every turn thanks to thinning, perhaps even more. You might be able to keep up with trashing, but you're certainly getting slowed down a lot on the way. Junking is just REALLY strong.

Quote
Quote
. I would still play Familiar on many boards with Lookout, Forager, Hermit etc..
...uh, yea. Duh. Obvoiusly. That's why familiar is #1, because people play him way too often. Familiar is overrated, that is my whole point, if it weren't, I wouldn't claim that he's too high. Junking in general is overrated, in my opinion, not even primarily Faimilar who even I find to be really strong, but Sea Hag f.i. was rated #1 on the $4 Card List, which is just ridiculous.

You're massively underrating the damage junk can do to your deck. It slows players down a LOT. Even if you can trash it, you need that card in hand, and the curse in the right place, and it's foregoing any other repairing you could do. If you buy a second card to start dealing with the incoming curses, you're foregoing tempo. If you don't, you're taking in curses, slowing you down - and you lose tempo. Either way, you lose time. I obviously lose some as well, playing an action (usually a terminal), but compared to the damage of curses in your deck, it's not such a big deal. And if you can't trash the curses at all - which isn't that unusual, there are a decent number of trashers (that are at least decent for trashing curses, that is) but there's a good chance of getting a kingdom with none - then curses become even more nasty.

Asides from that, you're turning my point into a semantic one, I'm trying to say, those cards alone wouldn't be sufficient to weaken Familiar from the point where most dominant strategies wouldn't want to buy it. Now that's quite a claim, and obviously I can't back this up with empirical evidence, but I can say it's what I believe and I think it's how at the very least most top players would play those boards. Sea Hag being #1 on the $4's... I think that's reasonable. There's a clear top 5 $4 cards - Sea Hag, JoaT, Remake, Young Witch and Tournament. The order on those could probably be debated, but I think those 5 will - and should - sit in the top 5 for next ratings. Well, there's probably one or two cards I'm overlooking in my head that could squeeze into the top 5 but, I don't think Sea Hag would drop down outside the top 5 at least.

Quote
And my post about opinion...stuff wasn't directed to you anyway, I was mostly motivated by this:

Quote
He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.

Cus that isn't... how'd you call it? Overwhelming opposition? No, not in the slightest.

That comment was funny though :(. Although I do think Kirian's later comment was unnecessary.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: silverspawn on January 27, 2014, 11:08:12 pm
Quote
Oh, my bad. I assume your program did demonstrate how good Lookout isn't to you, though? The 'probably not a good idea to argue that stuff anymore' bit kind of suggested that you were conceding the point. Because, well, if Lookout really were anywhere near as good as Ambassador - at least without some kind of shocking breakthrough on ways to use it (which I doubt will happen) - I think F.DS would collectively eat all it's hats if it did turn out to be better than Ambassador.

Well, maybe it did show that, maybe it didn't. I've done a lot of these programs for all kinds of stuff, if I wanted to share them I'd make a thread and be all like "hey, look at all the cool stuff I found out, silver/silver is actually better than silver/storeroom, who would've thought?" and then everyone would start playing silver/silver and it would be as though I hadn't made it, because the community is so small. In the rare cases where I do find something that's commonly done wrong I'll keep it private.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Tables on January 27, 2014, 11:27:02 pm
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: silverspawn on January 27, 2014, 11:33:08 pm
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?

heard of them, but I don't have any interest im them, these things always frustrate me because sooner or later I want to change something and than I can't because I didn't write it myself. If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb. I wasn't trying to make any sort of point, I was just explaining why I didn't post the results of my little simulation
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: serakfalcon on January 27, 2014, 11:51:15 pm
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?

heard of them, but I don't have any interest im them, these things always frustrate me because sooner or later I want to change something and than I can't because I didn't write it myself. If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb. I wasn't trying to make any sort of point, I was just explaining why I didn't post the results of my little simulation

I also distrust simulations written by people with more skill then me. It makes me feel like they know something I don't. It's a very uncomfortable feeling and I try to avoid it as much as possible.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: KingZog3 on January 28, 2014, 12:38:09 am
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?

heard of them, but I don't have any interest im them, these things always frustrate me because sooner or later I want to change something and than I can't because I didn't write it myself. If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb. I wasn't trying to make any sort of point, I was just explaining why I didn't post the results of my little simulation

So you don't want to play a formula because it's proven to be good. Look, if you find something that actually prove others wrong, why not post it? Thing is you didn't. I've said things that were wrong. Look at my Pillage article, it's kind of bad. But whatever, people told me why I was wrong and I'm ok with it. I just sounds like you want Lookout/Lookout to be better, but it's not.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SCSN on January 28, 2014, 03:42:51 am
In the rare cases where I do find something that's commonly done wrong I'll keep it private.

Get your ass off this forum then.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: DStu on January 28, 2014, 04:55:00 am
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?
If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb.
Both Amb/Amb and Lookout/Lookout into BigMoney are certainly not a good idea, probably both lose against BigMoney. Trashing is for engines, it doesn't make sense to compare the strength of trasher openings for BigMoney.
And for the engine, it depends on the board, though usually Ambassador will be stronger, as it also hinders your opponent and 'trashes' two cards, but there certainly are exceptions due to synergies, or the fact that Lookout is non-terminal and the terminal slot is better suited for some other card (maybe because Villages are expensive on this board, and thus actions are rare in the early deck)
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: WanderingWinder on January 28, 2014, 07:38:48 am
In the rare cases where I do find something that's commonly done wrong I'll keep it private.

Get your ass off this forum then.

Don't say things like this.

I mean, the thing is, silverspawn is wrong. Lookout is not nearly as good as ambassador. Yeah, I know. That's ok, though, people can be wrong. And yeah, he is going on too much about it, and he was claiming that we were being intolerant of him in the previous thread, which is a bit wrong (if I remember), because it wasn't intolerance so much as telling him he was wrong. But seriously, this has turned a bit witch-hunt-ish against him since then, so you (and this isn't directed at any particular person, because I don't remember exactly who have made all the posts, and it seems that it was more than one person) have actually worked out a way to vindicate him on that.

And yeah, his arguments are really bad. Apart-from the in-game issues, his meta-arguments are bad: he claims a simulator as evidence for his position while at the same time not accepting the results from other simulators around here - which kinda makes you wonder, why should he expect us to accept his, if he doesn't accept ours? So ok, fine, his arguments are really bad, too. (Incidentally, simulators are very much NOT the way to make the point on lookout and/or ambassador).

And this comment is about him not wanting to share developments he might find. Now, this seems a fairly wrong thing to say to someone who has just had a lot of time and energy spent just tearing into this position that he posted where he was pointing out something he thought was wrong, even if he was quite wrong about it. I mean, can you really blame someone from being turned off about posting places where he disagrees with the community after that?




BUT none of that is what REALLY gets my goat about this post - if you say something like "I don't know why you're on this forum then", well, I see some sense in that at least. But that's not what you said. What you said is just rude, offensive, insulting, to one specific person, not an idea or a position but a person. It's entirely unwarranted, and don't do it.
Especially because you're asking him to do something which it's simply not possible for him to do.

(http://upload.wikimedia.org/wikipedia/commons/thumb/7/7b/Donkey_1_arp_750px.jpg/250px-Donkey_1_arp_750px.jpg)

Now, if you want to ask me to do that, that's a request which is make-able (well, really I would expect that to be theory or rrenaud's place, and this thing isn't technically *mine*, but at least it's a reasonable assumption to make, or a reasonable implication).




If a mod wants to move, edit, whatever these posts, of course I'm cool with that.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: theory on January 28, 2014, 09:13:06 am
Remember xkcd 386!

(http://imgs.xkcd.com/comics/duty_calls.png)

I agree that there seems to be little point in participating in a forum if you are unwilling to share your "groundbreaking" discoveries and/or change your views in the face of overwhelming evidence.  At the same time, grudge matches are so much more effective at getting your point across...
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SCSN on January 28, 2014, 09:18:27 am
@WW

My problem is not with him being wrong or having a terrible learning attitude, my problem is with him being a leech. A lot of people here spend a lot of time discussing strategy, sharing insights and helping others improve their game. Then this guy comes and he's basically saying "I'm here to benefit from all your insight, but if I ever discover something on my own, I'll keep it to myself!"

It's like when you're out with a group where over the course of the night each person buys a round of drinks, except for one guy, and he doesn't just meekly try to avoid it, he's actively boasting that he isn't going to buy any. That sort of behavior is just completely unacceptable to me, so I'm going to lash out against it in a strong way that clearly gets the message across. It's not personal, just Tit-for-Tat without any grudges--if he changes then all is forgotten.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: florrat on January 28, 2014, 12:52:56 pm
@SCSN

I really disagree with you here. He is not a leech. He spend 9 posts (which were on average long to really long) to discuss his insight how Lookout is better than Ambassador. We all disagreed with this insight (in the beginning politely, but later less politely), and now he's saying he's not sharing any new insights with us. Surprise!

On the "buying drinks"-analogue, I'd make the analogue in this way. We are a group hanging out buying drinks for each other, but when one guy buys the drinks we all say we don't want the drinks he bought for us. Then he states he won't buy any drinks for us anymore. That behavior is completely acceptable to me, and I can hardly imagine someone being against this behavior.


PS: @serakfalcon,KingZog3: That's totally not what he said (or at least not what I read in what he said). I think he was just afraid some functionality was missing, and he would rather write his own program with every functionality he needed.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Witherweaver on January 28, 2014, 01:00:39 pm
Quote
He also thinks Lookout is the best $3 trasher.  So, you know, grain of salt.

i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.

and for the record: i never actually said that lookout is the best trasher, except in my first post, which was clearly just an expression of my personal opinions. the discussion which followed (which btw was way too long and going nowhere so pls don't bring it back to life) wasn't actually about which card is better but about whether you can know how good a card is. And i'll stand by that, stats can't prove anything. I think university > familiar because there are a lot of cards which beat familiar. Amb is one of them, so is lookout, but forager works too, hermit, chapel, doctor, junk dealer, masquerade, upgreade, sometimes even forge, lighthouse, altar, trading post, some strategies don't care about curses in the first place and I'm sure I forgot something. Now if you could at least pretend to be tolerant enough to accept that I disagree that would be amazing.

I added the italics.  I'm missing the point here.  What is meant by "know how good a card is"?  Do you mean in a completely specified situation where the outcome is certain?  I mean, Dominion is a game of randomness so you have to state everything in terms of expected values and variances.  What are you saying here?

The point about University vs. Familiar doesn't seem as controversial as it's made out to be.  You seem to be saying that there are so many cards that counter Familiar that you're aren't going to want to go for it as often as you otherwise might, whereas University is useful more often.  So you can skip Familiar more often than University.  On the other hand, in cases when no Familiar counters are available, it's almost unskippable.. as in if you choose not to go for it you're almost guaranteed a loss.  This indicates quite a bit of power, which is probably why it's voted so high.  So this seems more of a subjective distinction in terms of how you measure how good a card is, not as much an objective disagreement about the dynamics of the game and those cards.*  But that's sort of the point of doing these lists.. people have disagreements in how you measure how good a card is, so what is done here is to have a voting system and then display the votes.  Then people talk about why they think something is right or wrong.  Ideally everyone learns from it.  There isn't really a need to argue.

The Lookout/Lookout vs. Ambassador/Lookout vs. Ambassador/Ambassador thing seems, well, confusing.  In what way are you comparing them?  Against each other or each of them against some Big Money benchmark?  Amb/Amb would easily win the Big Money comparison, right?

We can all basically agree that Ambassadors utility is greater than Lookouts (at least, if played correctly).  You get to get rid of two cards and junk your opponent one card.  The disadvantage is that in unlucky draws, you may have to give up two Copper and hurt your buying power, missing out on a Silver early on.  Lookout allows you to retain your hand's buying power in exchange for a much weaker effect (you don't junk your opponent, you only trash one card, and you don't get to see your options ahead of time without help.. though you do add some cycling in addition to preserving your current hand).  The question is which of these tradeoffs you value more, and most people would go with Ambassador, and they're supported by simulation results.

I wonder how good of a counter Look/Look is against someone playing Amb/Amb is.  With two nonterminal trashers that also cycle, you may be able to deal with the junk coming from Amb/Amb and maintain a greater economy in the early game.


*Though, some people might disagree about the practicality of countering Familiar in some of those situations.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: markusin on January 28, 2014, 01:09:54 pm
@SCSN

So essentially you have something against lurkers.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: scott_pilgrim on January 28, 2014, 01:14:52 pm
I read silverspawn's post as being kind of sarcastic, saying "Well if you guys aren't going to listen to me arguing for these crazy* ideas, then I'll just stop posting them".  And I can understand that sentiment, though I think silverspawn is underestimating the amount of experiential evidence that goes against some of the things he has said.  But I certainly don't think that he should actually stop posting those things, because either he is wrong in which case he learns, or we are wrong in which case we learn; at least one person is getting better at Dominion, and that is why these forums exist, so we can learn from each other's experiences in Dominion.  If he does actually make some unexpected discovery and shoots up the leaderboard as a result of it (well, that's unlikely because presumably it would be a card-specific discovery which would only affect 5% of games, but maybe if he can give us a list of impressive game logs with the card in question), then it would be clear that there is a lot for us to learn from his experience.

I guess my point is that I don't think he's actually saying "I am from now on going to keep all my thoughts to myself", as SCSN seems to be assuming, but instead "If you guys aren't going to listen, then I will keep my thoughts to myself".  Which is different, because in the latter his intent is to make sure we are actually listening to what he is saying (even if we disagree), and not to actually stop posting.

*By "crazy", I just mean things that almost everyone here would disagree with; crazy does not necessarily mean wrong.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Eevee on January 28, 2014, 01:21:07 pm
@SCSN

So essentially you have something against lurkers.
I mean, it is a known scumtell.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: SirPeebles on January 28, 2014, 01:30:16 pm
On the matter of Familiar vs. University.  I agree that there are more cards which make me skip Familiar than there are cards which make me skip University.  But then, that's because there isn't really a card that makes me skip University since I don't start out with the assumption that I'll buy University.  Rather, there need to be cards present that affirmatively cause me to buy University.   In other words, if I see University is in the kingdom, I'll scan the other cards in search of a reason to buy University.  If I see Familiar in the kingdom, I'll scan the other cards in search of a reason not to buy Familiar.  So yeah, I won't be able to give a list of counters for University.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Awaclus on January 28, 2014, 01:35:12 pm
@SCSN

So essentially you have something against lurkers.
I don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: markusin on January 28, 2014, 01:46:23 pm
@SCSN

So essentially you have something against lurkers.
I don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
Ah, well I can see how someone can get annoyed by that. Still, you can't expect someone to want to share their thoughts and discoveries when they are consistently bashed. For Silverspawn, it's too soon to say the bashing has been consistent.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: PitzerMike on January 28, 2014, 02:00:56 pm
On the matter of Familiar vs. University.  I agree that there are more cards which make me skip Familiar than there are cards which make me skip University.  But then, that's because there isn't really a card that makes me skip University since I don't start out with the assumption that I'll buy University.  Rather, there need to be cards present that affirmatively cause me to buy University.   In other words, if I see University is in the kingdom, I'll scan the other cards in search of a reason to buy University.  If I see Familiar in the kingdom, I'll scan the other cards in search of a reason not to buy Familiar.  So yeah, I won't be able to give a list of counters for University.

Yep. It's a lack of cards that makes you skip University - specifically a lack of useful fives.
From my experience this happens quite a bit more often than the presence of a Familiar counter. So for me Familiar above University is correct.
I don't think the number of cards that counter Familiar matters as much as the number of random kingdoms where such a counter is present.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: Ozle on January 28, 2014, 02:01:18 pm
TL:DR

Somebody is buying me beers I got from all that?

Right?


Also, there is only one way to settle this.....THUNDERDOME!
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: terminalCopper on January 28, 2014, 03:52:46 pm

And the fact that there can't be objective truths here is an objective truth. Funny, isn't it?


It's funny, but it's wrong. Depending on the definition of strength, objective truth DOES exist, dominionology just didn't find it yet.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: LastFootnote on January 28, 2014, 04:10:47 pm
All sweeping generalizations are false.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: KingZog3 on January 28, 2014, 06:00:08 pm
@SCSN

So essentially you have something against lurkers.
I don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
Ah, well I can see how someone can get annoyed by that. Still, you can't expect someone to want to share their thoughts and discoveries when they are consistently bashed. For Silverspawn, it's too soon to say the bashing has been consistent.

It's true that you can't keep bashing one person. At the same time things need to be phrased right. Saying "I think A is better than B. What do you think?" is not the same as "I think A is better than B. You're wrong despite your evidence."
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: WanderingWinder on January 28, 2014, 06:38:54 pm
@WW

My problem is not with him being wrong or having a terrible learning attitude, my problem is with him being a leech. A lot of people here spend a lot of time discussing strategy, sharing insights and helping others improve their game. Then this guy comes and he's basically saying "I'm here to benefit from all your insight, but if I ever discover something on my own, I'll keep it to myself!"
Yeah, I totally get this. But my (first) point here is that it's a bit unreasonable to at one second berate someone for the incorrectness of their ideas, and at the next berate him for saying he won't share any further.

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It's like when you're out with a group where over the course of the night each person buys a round of drinks, except for one guy, and he doesn't just meekly try to avoid it, he's actively boasting that he isn't going to buy any.
Ok, I don't drink, but... this happens? I mean, this is totally befuddling. So, the guy boasts that he won't buy any... ok, why are you buying any for him then? Beyond this, when you buy something for someone, it's not much of a gift if reciprocation is so expected that you'd be mad if it doesn't come back. Certainly, I don't buy things for people with the expectation of anything in return. If I did, I would call them business partners rather than friends, and I would have a contract.
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That sort of behavior is just completely unacceptable to me, so I'm going to lash out against it in a strong way that clearly gets the message across.
Then I assume you don't have a problem with people posting disagreements with your own actions. Fantastic!

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It's not personal, just Tit-for-Tat without any grudges--if he changes then all is forgotten.
Here's the issue: it is personal. It's quite obviously personal. The attacks are against him, not against lurking. Again, the post would have been something about the unfairness of "leeching" or freeloading or whatever, I don't have a problem with that. The story about going drinking - this is totally fine. There were ways I thought about saying something similar, when I made my post this morning, but I figured it would detract from the main point. (Personally, I also don't think that anyone ought to be compelled to divulge any advantages they have over opponents in a competitive strategy game, even if said opponents are doing so; I mean, seriously, I like doing this, but I really don't feel a right of expectation of it from anyone else - and many top players are around these forums without posting much if any strategy advice, without complaint so far....).

But the point is that this argument, as made, wasn't against the position, but against the person - the very definition of personal. And that's what sticks in my craw. Indeed, this last quoted bit reinforces the personal-ness of it.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: WanderingWinder on January 28, 2014, 07:23:51 pm
About the actual ranking: I actually think I'd probably put Familiar around third. I mean, it's very strong in a vacuum, and it can demand an answer, but... it doesn't really work with much of anything else, a reasonable number of strategies can actually just try to race against it (and will usually win if the opponent misses 3p, lose more often than not but still have a fighting chance if they hit 3p), and there are a lot of cards that counter it - from certain gardens slogs, to most every other curser (in the absence of other good potion-cost cards), to decent trashers (of which there quite often is one). Don't get me wrong, it's good, but...
Scrying Pool basically needs non-terminals. Well, it also needs the absence of fast non-potion stuff sometimes, and it prefers cantrips or trashers and things... well, it's VERY strong, and the best partner for scout, I think I'd put it #2 ahead of familiar and behind...
Vineyards almost just needs any kind of action. It obsoletes provinces so much it's almost funny, and there's actually a number of times where I find myself very tempted to open potion just so I can buy these green cards faster. I mean, winning the split can be huge. Ok, sometimes it's just a hard-to-get little green card (a la Gardens, Silk Road, Feodum), and even here it's kind of okay, but usually it's just a monster. And this is without noting how insane it is with gainers...

Possession probably ought to be higher. I do think that comparing it to province is reasonable (and not at the start of the game, though hey, I am pretty sure you would take a free province buy turn 0 most games - a reasonable approximation is testable by having one player get death cart, wait around until a province hand, trash the other ruins and the death cart with itself, then wait for a clean reshuffle and go, with the other player just passing before this, and assuming that ruins, death cart, or a random 10th kingdom pile aren't relevant to the kingdom otherwise), kind of, and for good swatches of most games, you would rather have possession. I actually think that more than "it's expensive", the problem with it is "it's terminal", and of course most of all "You have to get the second dead card" (potion). But generally, if an engine is possible, possession is good. In a mirror, you get to go nuts with their good hands, which aren't coming until around now anyway. Against BM, they can nuke themselves, sure, but you can just blow by with the engine sans possession there. I mean, you aren't technically getting the possession in this case, but it was a good card for you. I think I might have it at number 5, ahead of Golem even.

University should be ahead of alchemist in my view, but it's not very good. I mean, it's not a very good card to have in terms of being necropolis (though it can be ok sometimes, especially with draw-to-X), and that's a pretty big blow. But besides this, again you have to get a potion, and then you are just faster getting to 5 by going for it more directly, until you're down pretty deep to like the 6th 5-cost or something, beyond the missed opportunities early on. Obviously it's board-dependent, but this is a pretty massive tempo disadvantage.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: ashersky on January 28, 2014, 10:29:57 pm

Scrying Pool basically needs non-terminals. Well, it also needs the absence of fast non-potion stuff sometimes, and it prefers cantrips or trashers and things... well, it's VERY strong, and the best partner for scout, I think I'd put it #2 ahead of familiar and behind...


Someone emblazon the bolded bit on a flag and make it the new f.ds logo.
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: KingZog3 on January 28, 2014, 11:16:03 pm

Scrying Pool basically needs non-terminals. Well, it also needs the absence of fast non-potion stuff sometimes, and it prefers cantrips or trashers and things... well, it's VERY strong, and the best partner for scout, I think I'd put it #2 ahead of familiar and behind...


Someone emblazon the bolded bit on a flag and make it the new f.ds logo.
I have a great meme, but can't for the life of me get an image working in a post...
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: ehunt on January 29, 2014, 02:56:16 pm
a reasonable number of strategies can actually just try to race against it (and will usually win if the opponent misses 3p, lose more often than not but still have a fighting chance if they hit 3p), .

Wanted to highlight this because it's a very important point about familiar. (Edit : didnt mean for this post to be vacuous but have no content to add. If you think your strategy will lose 60% of the time they hit 3P, you should play it !)
Title: Re: The Dominion Cards Lists 2013 Edition: Potion cost cards
Post by: ipofanes on January 30, 2014, 05:47:29 am
The bit about Transmute should have included mentionings of Dark Ages (http://forum.dominionstrategy.com/index.php?topic=6285.msg195343#msg195343) card that like Transmute. It still deserves to be #10 but the number of situations where it can be considered has definitely increased since last time.