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It's 2014 now, so it's time for the best Dominion Moments of 2014!
This thread is for showing off the funny and strange moments in Dominion where maybe something unusual happens, you get ridiculously lucky or unlucky, or anything you think is worthy of being shared. Remember to include the log! =)
Happy New Year and gl, hf!
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Hmm, do we need a new thread every year any more? We initially did it because the best ones ended up going on the blog. But that's not the case any more, so... I dunno.
I guess there's no harm in it, though.
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Hmm, do we need a new thread every year any more? We initially did it because the best ones ended up going on the blog. But that's not the case any more, so... I dunno.
I guess there's no harm in it, though.
Why not just start a new thread as "Best Moments," with no year. Then it can run forever.
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Ok, I'll start the year off then.
http://dom.retrobox.eu/?/20140103/log.51467e35e4b0de86766bf3f3.1388788052142.txt
100% should have lost. I took Trusty Steed, not Followers when I think Followers was the better of the two in this game. But in the end I win by 1 point! Hooray!
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http://dom.retrobox.eu/?/20140103/log.5062f3dc51c3843e7939eb9f.1388793917871.txt
End of Turn 16, down 42-0, suddenly got my cities + butcher/peddler working well, tie the game 68-68 on Turn 20. Best swing of VPs I can remember having :)
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http://dom.retrobox.eu/?/20140103/log.5062f3dc51c3843e7939eb9f.1388793917871.txt
End of Turn 16, down 42-0, suddenly got my cities + butcher/peddler working well, tie the game 68-68 on Turn 20. Best swing of VPs I can remember having :)
You could have won on your last turn had you activated the Cities (by emptying the Provinces) right after you drew your second Butcher.
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http://dom.retrobox.eu/?/20140103/log.5062f3dc51c3843e7939eb9f.1388793917871.txt
End of Turn 16, down 42-0, suddenly got my cities + butcher/peddler working well, tie the game 68-68 on Turn 20. Best swing of VPs I can remember having :)
You could have won on your last turn had you activated the Cities (by emptying the Provinces) right after you drew your second Butcher.
Wow, I guess those are the silly mistakes you make when you haven't played Dominion for 3 months..
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http://dom.retrobox.eu/?/20140103/log.5062f3dc51c3843e7939eb9f.1388793917871.txt
End of Turn 16, down 42-0, suddenly got my cities + butcher/peddler working well, tie the game 68-68 on Turn 20. Best swing of VPs I can remember having :)
You could have won on your last turn had you activated the Cities (by emptying the Provinces) right after you drew your second Butcher.
Wow, I guess those are the silly mistakes you make when you haven't played Dominion for 3 months..
I wouldn't say that is a silly mistake, just something noticed by one of the top 10 Dominion players in the world.
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Yeah, I have also missed out on a possible City win from a mid-turn upgrade before. It's not an easy thing to catch even for the best of us.
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Yeah, I have also missed out on a possible City win from a mid-turn upgrade before. It's not an easy thing to catch even for the best of us.
Eh, I disagree - I have found Stef to be pretty good at such things.
;)
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Now that the logsearch is up and running, I can post the link to my first "less than 10 turns game" I've ever had, or at least remember.
I know it's not that special, but still I had nearly perfect shuffle luck in this Workshop/Gardens rush where my Workshops only collided once.
It just felt pretty satisfying.
http://dom.retrobox.eu/?/20140119/log.50745d1a0cf28ed55d9d6498.1390140016705.txt
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http://dom.retrobox.eu/?/20140126/log.5144ce82e4b0de86766bc80a.1390790898919.txt
The only game in the history of ever when Transmute was helpful
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In a Masq/Hunting Grounds-BM game I played yesterday against jog, he Masqed me his Hovel. This allowed me a few turns later, after playing a Hunting Grounds, to trash TWO Hovels with my Province buy.
Too bad Goko didn't save the log.
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Had my most elegant game on goko just last night. Hopefully drunken sailor updates and I can post the log. Key kingdom cards are Remake, Highway, Library, Worker's Village, Village, Squire and Moat.
On turn 10 of this game I was able finish the game by Remaking Coppers into Worker's Village, draw them, play Squires for +Buy to obtain $7 and 12 Buys allowing me to buy out the remaining 6 $1-cost Worker's Village, 3 $0-cost Villages, 2 $0-cost Squires and a single Estate for a 1 - 0 win.
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http://dom.retrobox.eu/?/20140126/log.5144ce82e4b0de86766bc80a.1390790898919.txt
The only game in the history of ever when Transmute was helpful
http://forum.dominionstrategy.com/index.php?topic=9818.msg315667#msg315667
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http://dom.retrobox.eu/?/20140126/log.5144ce82e4b0de86766bc80a.1390790898919.txt
The only game in the history of ever when Transmute was helpful
http://forum.dominionstrategy.com/index.php?topic=9818.msg315667#msg315667
Also: that game is neat. I had never considered transmute as a ruins counter.
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http://dom.retrobox.eu/?/20140214/log.505de22f0cf2ef979299a5d8.1392417259701.txt
In which Qvist suffers catastrophic bad luck over the last four turns, causing me to tie from far behind with a vastly inferior (and outright bad due to greening) deck.
In those four turns, we have:
1a. Q is limited to a Duchy.
1b. I Counterfeit my Gold and sacrifice a Silver to pick up Farmland-Duchy.
2a. Q is limited to an Estate.
2b. I'm able to get a Farmland and turn my Remake into a new Gold, shuffling my deck.
3a. He Ghost Ships me, allowing me to leave one Silver for next turn while I Haven the other, and is limited to an Estate again.
3b. I have the Haven I need, a treasure to Haven, and the two useless Provinces to leave behind. All of these things are essential.
4a. He Council Rooms, allowing me to draw an extra card (which I need), and is limited to another Estate.
4b. I draw my Gold, my Counterfeit, both my Silver, and my Black Market (I only actually need two of the last three, since I can Farmland my Farmland if I don't have all three). I buy Province-Duchy to tie.
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http://youtu.be/TjvkztTnt9U
In which my opponent builds an unstoppable engine and possesses me every turn and am still able to an incredibly lucky comeback because
* there was only one buy
* he only bought one Possession
* he played a Vault before possessing me
I tried to get 2 Possessions and was able to play them, pile the Vaults and buy 2 Provinces for the win.
amalloy pointed out that in the single Possession turn I could have better (or worse) seeded his next hand, so I was totally lucky there.
I was so close in resigning, but managed to still win this. Never give up!
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hsiale_ duration Tactician
hsiale_ draws Copper, Copper, Copper
hsiale_ shuffles deck
hsiale_ draws Copper, Copper
hsiale_ plays Ironmonger
hsiale_ draws Copper
hsiale_ reveals: Gold
hsiale_ discards Gold
hsiale_ plays 7 Copper
hsiale_ buys Mint
hsiale_ trashes Copper, Copper, Copper, Copper, Copper, Copper, Copper
hsiale_ gains Mint
hsiale_ buys Silver
http://dom.retrobox.eu/?/20140216/log.50893139a2e67cff211cd7e5.1392588438980.txt
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Now that the logsearch is up and running, I can post the link to my first "less than 10 turns game" I've ever had, or at least remember.
I know it's not that special, but still I had nearly perfect shuffle luck in this Workshop/Gardens rush where my Workshops only collided once.
It just felt pretty satisfying.
http://dom.retrobox.eu/?/20140119/log.50745d1a0cf28ed55d9d6498.1390140016705.txt
If 8.5 turns isn't good enough 7.5 turns is clearly better. I can't remember seeing a log with a faster end.
http://dom.retrobox.eu/?/20140216/log.5085f5130cf270038ff92212.1392593719853.txt
This Hermit/Market Square game against AdamH was over so fast. I won the Hermit split, but he pulled the trigger and piled Estates for the win.
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Now that the logsearch is up and running, I can post the link to my first "less than 10 turns game" I've ever had, or at least remember.
I know it's not that special, but still I had nearly perfect shuffle luck in this Workshop/Gardens rush where my Workshops only collided once.
It just felt pretty satisfying.
http://dom.retrobox.eu/?/20140119/log.50745d1a0cf28ed55d9d6498.1390140016705.txt
If 8.5 turns isn't good enough 7.5 turns is clearly better. I can't remember seeing a log with a faster end.
http://dom.retrobox.eu/?/20140216/log.5085f5130cf270038ff92212.1392593719853.txt
This Hermit/Market Square game against AdamH was over so fast. I won the Hermit split, but he pulled the trigger and piled Estates for the win.
http://www.twitch.tv/adamhorton/c/3736280
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Now that the logsearch is up and running, I can post the link to my first "less than 10 turns game" I've ever had, or at least remember.
I know it's not that special, but still I had nearly perfect shuffle luck in this Workshop/Gardens rush where my Workshops only collided once.
It just felt pretty satisfying.
http://dom.retrobox.eu/?/20140119/log.50745d1a0cf28ed55d9d6498.1390140016705.txt
If 8.5 turns isn't good enough 7.5 turns is clearly better. I can't remember seeing a log with a faster end.
http://dom.retrobox.eu/?/20140216/log.5085f5130cf270038ff92212.1392593719853.txt
This Hermit/Market Square game against AdamH was over so fast. I won the Hermit split, but he pulled the trigger and piled Estates for the win.
http://www.twitch.tv/adamhorton/c/3736280
Amazing game, but please don't eat chips while doing this. I think it's fairly disgusting to listen to.
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It was popcorn. :)
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It was popcorn. :)
Alright. I take it back then :)
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Amazing game, but please don't eat chips while doing this. I think it's fairly disgusting to listen to.
This is what I get for streaming for 4 hours and forgetting to eat anything all day, the 10 minutes I'm eating are probably one of the most amazing games I've played in a long time. Sorry :(
It was popcorn. :)
...but at least my bro is there to stick up for me, right? :P
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I just played this (http://dom.retrobox.eu/?/20140217/log.50733066fca2ca7237ee9b77.1392654930883.txt) game, which features Scout's most likely scenario to actually see play (fodder for Swindler). My opponent immediately gave me one, and asked me to give him one back when I hit his baron (turn 4). But then I realized scout is actually too strong a card to give him!
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In an Hunting Party - Ambassador game (http://dom.retrobox.eu/?/20140219/log.506b5cfc0cf21d2313f966fe.1392824082443.txt) with no +buy other than powered-up Cities, it felt like a bit of a waste to spend $5 on a Curse.
So instead I bought an IGG (cursing my opponent right away) and Ambassadored the IGG back during the next turn, thus "cursing" him again with an additional unique and gaining for myself the Curse I had wanted in the first place.
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I just played this (http://dom.retrobox.eu/?/20140217/log.50733066fca2ca7237ee9b77.1392654930883.txt) game, which features Scout's most likely scenario to actually see play (fodder for Swindler). My opponent immediately gave me one, and asked me to give him one back when I hit his baron (turn 4). But then I realized scout is actually too strong a card to give him!
Yeah, that scout was a mistake. I just couldn't resist...
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Finally i managed to pull off the strategy which has become famous as *the pin*:
http://dom.retrobox.eu/?/20140219/log.505f5ec4a2e6714a97eee844.1392848972659.txt
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It may have only been against a bot, but I am so jazzed about this one. I nearly gave up early, but decided to stick it out.
http://dom.retrobox.eu/?/20140221/log.50c7ef2fe4b01531d0686840.1393015092266.txt
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It may have only been against a bot, but I am so jazzed about this one. I nearly gave up early, but decided to stick it out.
http://dom.retrobox.eu/?/20140221/log.50c7ef2fe4b01531d0686840.1393015092266.txt
Have you played the Bishop/Fortress golden deck before? I'd guess not because you hardly utilized the combo. Here's the link to the wiki article because I'm lazy.
http://wiki.dominionstrategy.com/index.php/Combo:_Bishop_and_Fortress
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Didn't know about the golden deck, but that is why I bought the pair, I saw they'd work well together. At the same time, I bought the watchtower so I could grab a gold when I trashed it...only afterwards realizing that I mixed it up with another card.
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Stef had 4 Provinces to my 0 when I hit the jackpot (http://dom.retrobox.eu/?/20140223/log.505d732a51c359e6597efeb8.1393173764207.txt):
SheCantSayNo: turn 21
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SheCantSayNo plays Possession
SheCantSayNo plays Possession
Stef: turn 21 [possessed]
Stef plays Trusty Steed
Stef takes 2 actions
Stef draws Ambassador, Tournament
Stef plays Village
Stef draws Province
Stef plays Tournament
Stef draws Province
Stef plays Necropolis
Stef plays Ambassador
Stef reveals Province
Stef returns Province to the Supply
Stef returns Province to the Supply
SheCantSayNo gains Province
Stef draws Ambassador, Merchant Ship, Tournament, Followers
Stef shuffles deck
Stef draws Diadem
Stef: turn 21 [possessed]
Stef plays Tournament
Stef draws Province
Stef plays Ambassador
Stef reveals Province
Stef returns Province to the Supply
SheCantSayNo gains Province
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Is the only time in this thread that we're going to recognize that great player, Lord Bottington?
Turn 1 - buy chapel
Turn 2 - buy treasure map
Turn 3 - buy treasure map
Turn 4 - trash two estates and two copper
Turn 5 - trash two treasure maps gaining four gold
Turn 6 - buy a masterpiece gaining ten silvers
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He wanted to win the Feodum split!
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I don't get it, why is that a bad strategy... he's basically all set to green, right? He did get pretty lucky, I guess... or are you not being sarcastic?
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I don't get it, why is that a bad strategy... he's basically all set to green, right? He did get pretty lucky, I guess... or are you not being sarcastic?
I'm pretty sure that wasn't sarcasm. At least it shouldn't be.
It takes a Lord Bottington's to pursue such a naïve strategy, then luck out with a turn 5 Treasure Map pairing. As long as the bot didn't continue to buy Treasure Maps, it should have been all set to win.
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Average money density equal to $1.72/card making an average of $8.6 per 5-card hand. I'd say he's well on his way victory being able to Province probably 8 times in his next 10 hands.
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It may have only been against a bot, but I am so jazzed about this one. I nearly gave up early, but decided to stick it out.
http://dom.retrobox.eu/?/20140221/log.50c7ef2fe4b01531d0686840.1393015092266.txt
Banker Bot clearly has some programming issues. Besides shooting himself in the foot by trashing nearly all of his treasure to Bishop, he misses a winning play on Turn 26, where he has $7 and Bishop but doesn't Bishop a green card and buy the last Province.
Once he's done that, he doesn't have enough cash to end the game, and you have essentially infinite time (and you use 22 turns of it). The game will keep going until he runs out the Copper, Estates, and Duchies/Silver. He's barely accruing points because he doesn't have $5 and there's only one Bishop in his deck.
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I never said I was brilliant, only happy to have not given up.
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http://www.gokosalvager.com/static/logprettifier.html?/20140301/log.51428ff6e4b08529f80f7e37.1393694562736.txt
My opponent had a great time building an ideal vineyard deck with university. He just forgot there was no +buy card in the kingdom haha!!!
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http://www.gokosalvager.com/static/logprettifier.html?/20140301/log.51428ff6e4b08529f80f7e37.1393694562736.txt
My opponent had a great time building an ideal vineyard deck with university. He just forgot there was no +buy card in the kingdom haha!!!
I actually think it doesn't matter. That's a kingdom where you could pump vineyard up to a really right amount. Then again it's 3 players, so maybe not.
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Lacking +buy on a vineyard board isn't quite as important as lacking vineyard on a vineyard board. :P
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Lacking +buy on a vineyard board isn't quite as important as lacking vineyard on a vineyard board. :P
It's funny how true that it.
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Lacking +buy on a vineyard board isn't quite as important as lacking vineyard on a vineyard board. :P
It's hilariously true haha. In fact his vineyard would worth 9VP each!!!
I mean that if there were +buy card(s) then I'd build a university engine with plenty of peddlers..., not treasure-based (BM hybrid) like I played.
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http://www.gokosalvager.com/static/logprettifier.html?/20140305/log.510d7890e4b0ac7a7a0be611.1394057336058.txt
I have 50 cards in my deck and my three Beggars just have to collide.
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http://www.gokosalvager.com/static/logprettifier.html?/20140305/log.510d7890e4b0ac7a7a0be611.1394057336058.txt
I have 50 cards in my deck and my three Beggars just have to collide.
I've had my only 4 workshops collide in a 40 card deck. No log though, so no proof.
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(http://wiki.dominionstrategy.com/images/1/12/Worker's_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Worker's Village) (http://wiki.dominionstrategy.com/images/d/dc/Golem.jpg) (http://wiki.dominionstrategy.com/index.php/Golem) (http://wiki.dominionstrategy.com/images/3/37/Mystic.jpg) (http://wiki.dominionstrategy.com/index.php/Mystic) (http://wiki.dominionstrategy.com/images/6/60/Saboteur.jpg) (http://wiki.dominionstrategy.com/index.php/Saboteur) (http://wiki.dominionstrategy.com/images/8/8d/King's_Court.jpg) (http://wiki.dominionstrategy.com/index.php/King's Court)
(http://wiki.dominionstrategy.com/images/d/d6/Poor_House.jpg) (http://wiki.dominionstrategy.com/index.php/Poor House) (http://wiki.dominionstrategy.com/images/5/55/Fortune_Teller.jpg) (http://wiki.dominionstrategy.com/index.php/Fortune Teller) (http://wiki.dominionstrategy.com/images/0/0e/Masquerade.jpg) (http://wiki.dominionstrategy.com/index.php/Masquerade) (http://wiki.dominionstrategy.com/images/4/40/Coppersmith.jpg) (http://wiki.dominionstrategy.com/index.php/Coppersmith) (http://wiki.dominionstrategy.com/images/1/1f/Feodum.jpg) (http://wiki.dominionstrategy.com/index.php/Feodum)
Poor House, Fortune Teller, Masquerade, Coppersmith, Feodum, Worker's Village, Golem, Mystic, Saboteur, King's Court
I... er... that is... I... I... I...
No. There's no describing this one. You'll just have to read the log and see what happened. Suffice it to say, this was one of the most nerve-wracking, gut-wrenching games I've ever played.
http://dom.retrobox.eu/?/20140306/log.516d1d4be4b082c74d7aecf9.1394119417021.txt
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No WV play on Turn 14??? :(
KC Sab games are brutal for sure. Often they are decided by the first person to hit the KC/Sab Combo.
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No WV play on Turn 14??? :(
He didn't have it anymore, his opponent did the mini pin on turn 13.
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No WV play on Turn 14??? :(
He didn't have it anymore, his opponent did the mini pin on turn 13.
Ahhh, I didnt' catch that. I wonder if it would have been better to keep KC/WV, then Turn 14 isn't a wash.
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Maybe so. That was a tough call.
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http://www.gokosalvager.com/static/logprettifier.html?/20140307/log.505de22f0cf2ef979299a5d8.1394216022622.txt
In which Chapel/Bandit Camp vs. Urchin/Urchin doesn't just lose, it loses the trashing race. Badly.
By Turn 6, Merc has trashed more Estates (2/0). Chapel trashes its first Estate on... Turn 15, by which time the opponent has four Provinces, no Copper, and no Estates, partly thanks to Mint and a 5-Copper draw on Turn 7.
Total trash count: 4 Copper and an Estate (3 Copper T5; 1 Copper T9; 1 Estate T15)
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Possession vs 3 rebuild + masq hand!
Rabid: turn 15 [possessed]
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Copper, Province
Rabid discards Copper
Rabid trashes Province
Hoam gains Province
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Province
Rabid trashes Province
Hoam gains Province
Rabid plays Rebuild
Rabid names Estate
Rabid reveals Rebuild, Copper, Silver, Silver, Copper, Duchy
Rabid discards: Rebuild, Copper, Silver, Silver, Copper
Rabid trashes Duchy
Hoam gains Province
Rabid plays Masquerade
Rabid draws Province, Province
Rabid passes Province
Hoam passes Silver
Rabid trashes Province
Rabid plays 1 Copper, 1 Silver
Rabid buys Estate
Hoam gains Estate
Rabid shuffles deck
Rabid draws Duchy, Copper, Copper, Rebuild, Silver
http://www.gokosalvager.com/static/logprettifier.html?/20140309/log.505dd328fca2e44e30819afd.1394395273567.txt
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Possession vs 3 rebuild + masq hand!
How inconsiderate of you to win anyway!
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This was suboptimal play by Hoam:
Rabid trashes Province
Trashed cards aren't returned until after drawing the next hand during clean-up, so it's better to trash a card that you want to prevent your opponent from drawing next turn. In this case it likely didn't matter.
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SheCantSayNo: turn 13
...
SheCantSayNo plays Scout
SheCantSayNo reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall
http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt
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SheCantSayNo: turn 13
...
SheCantSayNo plays Scout
SheCantSayNo reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall
http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt
+4 cards, +1 action, for $4? Scout is seriously overpowered...
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SheCantSayNo: turn 13
...
SheCantSayNo plays Scout
SheCantSayNo reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall
http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt
(http://i.qkme.me/3sxvqr.jpg)
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http://www.gokosalvager.com/static/logprettifier.html?/20140324/log.510d7890e4b0ac7a7a0be611.1395681145942.txt
I open Doctor/Silver with my 6/4 opening, gain 5 Provinces in 12 turns... and lose.
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http://www.gokosalvager.com/static/logprettifier.html?/20140324/log.510d7890e4b0ac7a7a0be611.1395681145942.txt
I open Doctor/Silver with my 6/4 opening, gain 5 Provinces in 12 turns... and lose.
I got lucky in the end with that one. I have to say though, Count really made a difference for me there.
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SheCantSayNo: turn 13
...
SheCantSayNo plays Scout
SheCantSayNo reveals: Great Hall, Great Hall, Great Hall, Great Hall
SheCantSayNo places cards in hand: Great Hall, Great Hall, Great Hall, Great Hall
http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.505d732a51c359e6597efeb8.1395621875733.txt
Maybe it's just me but I'm so sad this didn't end in a win for the Scouts.
(Okay to be fair it's really more about Upgrade + Mystic here, but this is a surprisingly plausible Scout engine.)
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A game I played yesterday but it only occured to me now how remarkable it is to see your opponent resign after you got your 7th... Navigator (http://gokologs.drunkensailor.org/static/logprettifier.html?20140326/log.505d732a51c359e6597efeb8.1395875733087.txt).
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A game I played yesterday but it only occured to me now how remarkable it is to see your opponent resign after you got your 7th... Navigator (http://gokologs.drunkensailor.org/static/logprettifier.html?20140326/log.505d732a51c359e6597efeb8.1395875733087.txt).
But he didn't resign because of the Navigators. He resigned because your engine was awesome possum and he knew he couldnt win at that point.
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DSC and I slog through a 21-turn game with stupid Altar decks on a terrible board. (http://www.gokosalvager.com/static/logprettifier.html?/20140328/log.516d1bb2e4b082c74d7ae70b.1396075953818.txt)
The board in question:
Candlestick Maker, Secret Chamber, Oasis, Shanty Town, Throne Room, Mine, Rogue, Venture, Adventurer, Altar
It's not instantly obvious that the entire board is terrible. Altar isn't useful because you don't want any of the $5s en masse (except possibly Venture). Rogue doesn't have the deck density to be really strong. Throne Room has mediocre targets. Oasis is a straight trap. Shanty Town is basically a Necropolis. CMs are easy to overbuy. So naturally, between us, we make literally all of those mistakes, prompting us to play the board again, restricted to Rogue-BM vs. Mine-BM.
WE PROGRESS TO GAME 2! (http://www.gokosalvager.com/static/logprettifier.html?/20140329/log.505de22f0cf2ef979299a5d8.1396076902616.txt)
We beat our previous selves by five turns.
Game 2 transcript:
ST: should we start CM or Silver?
dsc: i'm going silver+CM
dsc: coins are cumulative
dsc: early is better!
dsc: see, my T3 seems way better
dsc: ... unless you hit my MINE next turn
ST: ah, the classic Doublemine strategy
I immediately hit one of the Mines with Rogue.
dsc: ...
ST: HA
ST: bet you're glad you took that second Mine
dsc: yes.
dsc: i also hired some extra adventurers to work it
dsc: nooo
I play the Rogue, picking up the Silver over the Mine.
ST: I don't even want your !@#$!@#$ Mine
dsc: your disdain stings
I play the Rogue again and take the Mine.
dsc: SUCKA
ST: this is my favorite
ST: a classic for the ages
dsc: DOUBLEMINE
dsc: UNSTOPPABLE
ST: I WIN
dsc: SHOCKING
dsc: okay.
dsc: thank god
dsc: MINE *really was* a terrible buy
ST: Notice the turn count.
dsc: yeah
dsc: 21
ST: We were both at least four turns better than last time
dsc: last time
dsc: i would have CRUSHED you with D-MINE
ST: I'm posting this to Greatest Moments
dsc: i wonder if it's possible to build a winning deck on this board that contains MINE
dsc: *bonus points for maximal number of mines purchased
ST: Well, obviously, it depends on the quality of your opponent's play
dsc: i'm thinking like: what part of the spread can MINE-X beat?
dsc: 30% of the decks? 60%
dsc: it clearly loses to adequate/non-exhausted players piloting BM
ST: I mean, the only lesson to be learned here is that sometimes we overcomplicate ****
dsc: ...and that most the cards here sucked as bad as we thought
dsc: thank goodness we tested how hard that wall was with our skulls!
ST: haha.
dsc: i suppose it could have been slightly worse
dsc: we could have had Possession
ST: well
ST: there are all sorts of things we could have had that would have made this less bad
dsc: which goes nicely with rogue
ST: either by making it even worse and preventing our stupidity
ST: or by making it better
dsc: ha
dsc: oh man
dsc: i wonder how we could make this board MORE trap-y
ST: the best part about this board is that it's not instantly obvious that it is truly awful
dsc: exactly!
dsc: i think it really needs Market Square
dsc: all the trashing is $5+
dsc: Maybe Pirate Ship? oo! or University!
dsc: University: Worse Than Altar!
ST: ...University would be horrifying]
ST: although I wonder if you add more trap cards if it just makes the trap-ness more obvious
ST: like, I'd start considering University and then wonder what the **** I intend to pick up with University
ST: then stop and go Rogue-BM
dsc: ALL THE SHANTYS
dsc: it's funny
dsc: the board really hinges on having Existant But Implausible trashing
ST: "Implausible Trashing" should be a standard Dominion term
dsc: like if you add even ******* Trade Route, all of a sudden the Venture loop is quite good
ST: you have strong trashing like Steward, weak trashing like Develop, and implausible trashing like Altar
dsc: my
dsc: favourite
dsc: is getting out from under Cultist with Procession
dsc: people are like ...
dsc: BUT IT WORKS
dsc: (*for some definition of "works")
ST: It works
ST: it's just, well, glacial
dsc: i forget why i ended up doing it
ST: while you're doing that I could build a Scout-Great Hall deck without +Buy
dsc: oh ****
ST: hm?
dsc: i know what Trapville needs
dsc: motherfscking DEATH CART
ST: I feel like Death Cart would be actively helpful after the opening
ST: gets you to $8, clears out the bad decisions you made earlier
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How do you retrieve the chat log? Do you just remember to copy and paste at the end of the game?
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How do you retrieve the chat log? Do you just remember to copy and paste at the end of the game?
You like it so much you type up the entire damn thing.
(it's not embedded directly in the page, I don't know of a Salvager extension that does that, and I can't code one in ten minutes)
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I was playing a Wandering Mistrel/Ghost Ship mirror and after 6 turns decided it's time to get some cash as I could go through most of my deck but lacked buying power. So I nearly decided to get a Silver, but then noticed a card in the corner of the board.
hsiale: turn 7
(...)
hsiale plays 4 Copper
hsiale buys Treasure Map
hsiale gains Treasure Map
(...)
hsiale: turn 8
(...)
hsiale plays 3 Copper, 1 Silver
hsiale buys Treasure Map
hsiale gains Treasure Map
(...)
hsiale_: turn 9
(...)
hsiale plays Ghost Ship
hsiale draws Treasure Map, Treasure Map
hsiale plays Treasure Map
hsiale trashes Treasure Map, Treasure Map
hsiale gains Gold
hsiale gains Gold
hsiale gains Gold
hsiale gains Gold
hsiale plays 3 Copper, 1 Silver
hsiale buys Ghost Ship
hsiale gains Ghost Ship
hsiale draws Gold, Gold, Gold, Gold, Estate
Another nice synergy was that when my opponent played Ghost Ship on me turn after, I could move one Gold to the top of my deck and not have it wasted with 12 coins and no +buy.
http://gokologs.drunkensailor.org/static/logprettifier.html?20140403/log.50893139a2e67cff211cd7e5.1396513455621.txt
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...
yed plays Highway
yed plays Highway
yed plays Highway
yed plays Highway
...
now 1 action left, only draw card in hand is Steward
yed draws Procession
yed plays Procession
yed plays Ruined Village
yed plays Ruined Village
yed trashes Ruined Village
yed gains Highway
yed plays Steward
yed draws Copper, Cartographer
...
http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.51102b6ee4b06719e45eef9d.1396976651562.txt
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...Oasis is a straight trap. Shanty Town is basically a Necropolis....
Idno about this. Oasis and ST go rather well together as you can mitigate ST collision. I mean, better than silver? Maybe not on this board. I'd like to see a ST/Oasis/Altar/Venture deck here...
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http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.50ba29b8e4b015dcbac5f45a.1397012016697.txt
One way of defending against a 5/2 first player Cultist opening is to win the game before your deck gets junked.
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http://www.gokosalvager.com/static/logprettifier.html?/20140408/log.50ba29b8e4b015dcbac5f45a.1397012016697.txt
One way of defending against a 5/2 first player Cultist opening is to win the game before your deck gets junked.
My masq buy was not so good, though. It should have been a Hermit. But, yeah, I really enjoyed watching you pull off that deck. I was pretty confused on how to play this one.
I wonder if I would have had more of a chance if I didn't get anymore cultists after the first and just transitioned into Hermit-Madman-Bridge immediately?
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http://www.gokosalvager.com/static/logprettifier.html?/20140411/log.516d0776e4b082c74d7a8f69.1397273606613.txt
5 junks (4 curses + 1 ruin) on turn 16...I was almost about to click "resign" but I realized that the game was very close to its end.
:'( :'( :'( :'( :'( :'(
http://www.gokosalvager.com/static/logprettifier.html?/20140412/log.516dd247e4b082c74d7ca785.1397289708195.txt
Turn 3, my pirate ship hit both initial two buys of my opponent! I didn't get a token but he thought it was his bad luck :(
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http://gokosalvager.com/static/logprettifier.html?20140416/log.5062f3dc51c3843e7939eb9f.1397677167083.txt
won game by emptying the scout pile- although in fairness, my opponent buying 7 scouts made my victory practically inevitable!! ;)
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http://gokosalvager.com/static/logprettifier.html?20140416/log.5062f3dc51c3843e7939eb9f.1397677167083.txt
won game by emptying the scout pile- although in fairness, my opponent buying 7 scouts made my victory practically inevitable!! ;)
I think your opponent forgot that Scout doesn't draw Ruins.
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http://gokosalvager.com/static/logprettifier.html?20140416/log.5062f3dc51c3843e7939eb9f.1397677167083.txt
won game by emptying the scout pile- although in fairness, my opponent buying 7 scouts made my victory practically inevitable!! ;)
I think your opponent forgot that Scout doesn't draw Ruins.
Or tried to create a secret chamber/chancellor/scout/counting house combo. Discard your deck with chancellor, use counting house to get all coppers into hand, then scout to gather remaining greens and finally secret chamber to turn green into copper.
Also that board has witch and cultist, why nobody picked witch?
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Also that board has witch and cultist, why nobody picked witch?
Cultist doesn't like not being the only kind of Action in a deck with no splitters.
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http://gokosalvager.com/static/logprettifier.html?20140424/log.516e3d11e4b082c74d7d39da.1398329160758.txt (http://gokosalvager.com/static/logprettifier.html?20140424/log.516e3d11e4b082c74d7d39da.1398329160758.txt)
Kingdom:
Loan, Masquerade, Wishing Well, Militia, Quarry, City, Market, Royal Seal, Torturer, Upgrade
After losing both the Market and City split, due to peiling buying more engine parts instead of VP (only one Province), I managed to get just enough buys to buy a Province, an Estate, and the last seven Masquerades to end the game in my favour (the 2 Quarries helped to reduce the cost of Masquerade to $0).
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Might not be a big deal for many of you, but yesterday I played and won against a 6K+ rated opponent for the first time.
Especially after having a bad dominion evening the day before (losing four out of five games) that totally made my day.
I'm also a bit proud that I didn't just mindlessly mirror his play but went for my own plan.
He played an Apothecary-Warehouse deck with Golem, Spy and Haggler as support while I went for a simpler BM with Counterfeit and a Haggler. I still like my plan better and was just to fast for him to catch up.
So... it seems I'll post the log when gokosalvager is back up.
/E: Here it is: http://www.gokosalvager.com/static/logprettifier.html?20140430/log.516cd492e4b082c74d7a247a.1398882801365.txt ... and yea I guess 6 provinces is 15 turns is fast...
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So I just played an awesome hermit/madman/market square game... my opponent didn't know the combo so I got 9 of the hermits and got enough gold (and 7 of the market squares) so I could pile out the entire province pile.
but salvager is down and I can't get the log :'(
Edit: LOG! http://gokosalvager.com/static/logprettifier.html?20140501/log.50632f850cf2b1ff4173d9b8.1398996894773.txt
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I do love me a successful Hermit/MS combo.
I also don't have a log and am not going to get it, but I played a really interesting game with Hamlet, Armory, Herald, Treasure Map, and Baker. I saw the Hamlet-Armory-TM combo immediately, since I'd done it before, so I opened double Armory as opposed to double TM. It wasn't until I was actually performing the combo and getting 12$ with no extra buys that I saw the synergy with Herald. I could essentially set up the next two turns with the amount of money I had, doing the exact same thing again. 1 Hamlet and 2 Armories for first turn, then 1 Hamlet and 1 Armory (to top-deck a Hamlet) for the TM turn, and random Coppers and Estates to account for the five-card hands. Result: drawing Hamlet with my four Golds, guaranteeing me an extra buy.
I didn't win the game, since Baker ironically enabled some fast Provinces for my opponent, but I still thought it was cool.
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http://www.gokosalvager.com/static/logprettifier.html?/20140509/log.515b24b2e4b0ee7f08a5bff0.1399636341880.txt
Another game which I was all behind in VPs but the end. I was at a huge disadvantageous position because my opponent reached 8 much sooner than me and purchased 2 goons with stonemason along with many hamlets and stables. A single colony turned the game to my victory at the last turn with the only platinum.
Any suggestion for me is greatly pleased. I think I played this game badly and there should be a better solution...
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http://www.gokosalvager.com/static/logprettifier.html?/20140510/log.516cceeae4b082c74d79f558.1399772572460.txt
He opens 5-2, I open 3-4. 5-2 is just miles and miles better here. By the end of turn 6 the deckstates are:
kfm: 1 wharf, 8 Fool's Golds, 7 copper, 3 estates. liopoil: 1 wharf, 2 Fool's Golds, 2 Foragers (no treasures in trash yet), 7 coppers, and one each of silver, quarry, and estate. However, city is on the board! My deck is two estates and 6 fool's golds thinner (and also has two foragers for more trashing), so I can easily pivot my deck, and win the city split 6-4. I also trash my treasures, powering forager up to $4, and getting a couple more foragers. Turns 12, 13, and 14 I easily draw my deck and get all of my money from 6 cities, and my 4 foragers. I am guaranteed to be able to draw my whole deck each of those turns except the last, but it is still exceedingly likely on the last. I got all my money from those 6 cities, and my foragers which were worth 4 apiece because of quarry, silver, and FG. He resigns before I can get the last two provinces on my last turn. I think you can't go pure FG here, and in fact 8 FGs were probably actually too many for him (what? too many Fool's Golds??!?!) because they power up cities and they stop the engine from building. I really liked this game because I really don't like Fool's Gold because it makes otherwise interesting game boring (sort of like rebuild, but with rebuild there are more often tough choices), so it felt good to beat it here.
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http://www.gokosalvager.com/static/logprettifier.html?/20140512/log.516dbfe8e4b082c74d7c829b.1399901185892.txt
Prom Vrt plays Trading Post
Prom Vrt trashes Province, Province
Prom Vrt gains Silver
Prom Vrt plays 2 Gold, 1 Silver
Prom Vrt buys Province
Prom Vrt gains Province
Prom Vrt draws Silver, Province, Province, Ironmonger, Ironmonger
Nice ending by trashing two Provinces with Trading Post for Silver. It's another thing I am not going to do at all without VP counter!!!!!!
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This happened in a F2F game, so no log. You don't need one really though.
4 player game. Everything set up, I'm looking over the board. Mountebank at $5, Goons at $6, no real drawing or trashing but Moat is around making things interesting. I'm in 4th seat, and draw 2/5. Fine, works for me. Everyone else opens Smugglers and something else (I think two Smugglers/Silvers and a Smugglers/Mining Village, maybe?) - most of them aren't that experienced so whatever. I grab Moat/Mountebank, whatever.
Turn 3 and the player on my left Smuggles my Mountebank. Well crap, he's also the next best player in the game. Then the next player Smuggles the Mountebank as well. Then the 4th player Smuggles it as well. I'm pretty much thinking I've lost at this point, but oh well. I do something/ Turn 4 and I don't draw the Mountebank but do draw the Moat. I don't play it.
Turn 5 rolls around, and before I even get my 5th go, I've been hit by 3 Mountebanks. Hit by 3 Mountebanks, before I could even play the Mountebank I opened with. It sucked so bad.
The game didn't get too much better for me, with the player on my left's Smugglers stealing my first (and only) Goons, my Goons and Mountebank collided the shuffle after I got the Goons, and quite a few Duchies got smuggled as well.
I didn't win.
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You make your own shuffle luck.
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This happened in a F2F game, so no log. You don't need one really though.
4 player game. Everything set up, I'm looking over the board. Mountebank at $5, Goons at $6, no real drawing or trashing but Moat is around making things interesting. I'm in 4th seat, and draw 2/5. Fine, works for me. Everyone else opens Smugglers and something else (I think two Smugglers/Silvers and a Smugglers/Mining Village, maybe?) - most of them aren't that experienced so whatever. I grab Moat/Mountebank, whatever.
Turn 3 and the player on my left Smuggles my Mountebank. Well crap, he's also the next best player in the game. Then the next player Smuggles the Mountebank as well. Then the 4th player Smuggles it as well. I'm pretty much thinking I've lost at this point, but oh well. I do something/ Turn 4 and I don't draw the Mountebank but do draw the Moat. I don't play it.
Turn 5 rolls around, and before I even get my 5th go, I've been hit by 3 Mountebanks. Hit by 3 Mountebanks, before I could even play the Mountebank I opened with. It sucked so bad.
The game didn't get too much better for me, with the player on my left's Smugglers stealing my first (and only) Goons, my Goons and Mountebank collided the shuffle after I got the Goons, and quite a few Duchies got smuggled as well.
I didn't win.
So it isn't just me who you have terrible shuffle luck against... Learn to shuffle better :)
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I have never bought more from a black market than here. All the cards came so good together. Cities for actions (and draw) and then so many action money cards: Mandarin to put a card back on top, Mystic to draw it back, Grand market, Merchant ship, ... Everything wonderful with the plentyful actions from cities. In addition a single knight for me to keep my opponent down and a single rats to get rid of the coppers. Amazing game:
http://www.gokosalvager.com/static/logprettifier.html?/20140512/log.516d6636e4b082c74d7bdf6f.1399943992758.txt
Loved it.
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It's always so fun to pull off a Herald engine with no villages. And herbalist for plus buy.
http://www.gokosalvager.com/static/logprettifier.html?/20140512/log.50e20cf4e4b0a47150882831.1399951531812.txt
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http://www.gokosalvager.com/static/logprettifier.html?/20140512/log.536a804de4b0462a8092c9ab.1399951299686.txt
Colony is ignorable in favor of coppers deck with Beggar, Garden, Counting House, Cache and Masterpiece. Coppers and Silvers were all gone.
I underestimate the power of this combo for platinum and I lose. Though in fact I think this kingdom is selectively chosen for this combo.
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4 player game. Everything set up, I'm looking over the board. Mountebank at $5, Goons at $6, no real drawing or trashing but Moat is around making things interesting. I'm in 4th seat, and draw 2/5. Fine, works for me. Everyone else opens Smugglers and something else (I think two Smugglers/Silvers and a Smugglers/Mining Village, maybe?) - most of them aren't that experienced so whatever. I grab Moat/Mountebank, whatever.
Turn 3 and the player on my left Smuggles my Mountebank. Well crap, he's also the next best player in the game. Then the next player Smuggles the Mountebank as well. Then the 4th player Smuggles it as well. I'm pretty much thinking I've lost at this point, but oh well. I do something/ Turn 4 and I don't draw the Mountebank but do draw the Moat. I don't play it.
Turn 5 rolls around, and before I even get my 5th go, I've been hit by 3 Mountebanks. Hit by 3 Mountebanks, before I could even play the Mountebank I opened with. It sucked so bad.
You shouldn't have bought the Moat, Tables. You should've opened Mountebank/nothing.
On a Mountebank/nothing opening, your Mountebank has a 1/11 chance of missing the reshuffle. On Mountebank/Moat, it's 1/6.
Eevee is right. You do make your own shuffle luck.
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Although, having said that, I think I should post the following:
(http://wiki.dominionstrategy.com/images/4/42/Pirate_Ship.jpg) (http://wiki.dominionstrategy.com/index.php/Pirate Ship) (http://wiki.dominionstrategy.com/images/e/e0/Taxman.jpg) (http://wiki.dominionstrategy.com/index.php/Taxman) (http://wiki.dominionstrategy.com/images/5/58/Contraband.jpg) (http://wiki.dominionstrategy.com/index.php/Contraband) (http://wiki.dominionstrategy.com/images/e/e0/Council_Room.jpg) (http://wiki.dominionstrategy.com/index.php/Council Room) (http://wiki.dominionstrategy.com/images/3/37/Mystic.jpg) (http://wiki.dominionstrategy.com/index.php/Mystic)
(http://wiki.dominionstrategy.com/images/2/22/Transmute.jpg) (http://wiki.dominionstrategy.com/index.php/Transmute) (http://wiki.dominionstrategy.com/images/6/67/Native_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Native Village) (http://wiki.dominionstrategy.com/images/f/f7/Develop.jpg) (http://wiki.dominionstrategy.com/index.php/Develop) (http://wiki.dominionstrategy.com/images/5/51/Farming_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Farming Village) (http://wiki.dominionstrategy.com/images/6/63/Noble_Brigand.jpg) (http://wiki.dominionstrategy.com/index.php/Noble Brigand)
Transmute, Native Village, Develop, Farming Village, Noble Brigand, Pirate Ship, Taxman, Contraband, Council Room, Mystic
http://gokologs.drunkensailor.org/static/logprettifier.html?20140509/log.516d2839e4b082c74d7b13ae.1399689254786.txt
A game from a few days ago. Turn 1, I bought a Silver. Turn 2, I no longer had the Silver; it fell to my opponent's Noble Brigand. That was basically game over.
It was a 1/6 shot: 1/2 that my opponent would start with 4+ coins, and 1/3 that the Noble Brigand would hit the Silver. Unlucky, but completely avoidable; I should've opened Develop or Native Village.
You make your own shuffle luck.
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I thought we agreed that making your own shuffle luck (http://forum.dominionstrategy.com/index.php?topic=3027.0) was cheating. :)
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4 player game. Everything set up, I'm looking over the board. Mountebank at $5, Goons at $6, no real drawing or trashing but Moat is around making things interesting. I'm in 4th seat, and draw 2/5. Fine, works for me. Everyone else opens Smugglers and something else (I think two Smugglers/Silvers and a Smugglers/Mining Village, maybe?) - most of them aren't that experienced so whatever. I grab Moat/Mountebank, whatever.
Turn 3 and the player on my left Smuggles my Mountebank. Well crap, he's also the next best player in the game. Then the next player Smuggles the Mountebank as well. Then the 4th player Smuggles it as well. I'm pretty much thinking I've lost at this point, but oh well. I do something/ Turn 4 and I don't draw the Mountebank but do draw the Moat. I don't play it.
Turn 5 rolls around, and before I even get my 5th go, I've been hit by 3 Mountebanks. Hit by 3 Mountebanks, before I could even play the Mountebank I opened with. It sucked so bad.
You shouldn't have bought the Moat, Tables. You should've opened Mountebank/nothing.
On a Mountebank/nothing opening, your Mountebank has a 1/11 chance of missing the reshuffle. On Mountebank/Moat, it's 1/6.
Eevee is right. You do make your own shuffle luck.
Bear in mind it's a 4 player game and I'm in last seat. I don't think skipping Moat is worth it considering that, but I dunno.
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Eevee is right. You do make your own shuffle luck.
lol
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Eevee is right. You do make your own shuffle luck.
lol
Are you saying he isn't right?
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Eevee is right. You do make your own shuffle luck.
lol
Are you saying he isn't right?
Never.
I'm amused that this is something that more people say now besides just me, even if they're just channeling me. It's like I'm a trend-setter.
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I've never posted here because I haven't felt that I had any worthy. Tonight that changed.
(http://wiki.dominionstrategy.com/images/5/51/Band_of_Misfits.jpg) (http://wiki.dominionstrategy.com/index.php/Band of Misfits) (http://wiki.dominionstrategy.com/images/2/2f/Embassy.jpg) (http://wiki.dominionstrategy.com/index.php/Embassy) (http://wiki.dominionstrategy.com/images/e/ec/Festival.jpg) (http://wiki.dominionstrategy.com/index.php/Festival) (http://wiki.dominionstrategy.com/images/c/c2/Junk_Dealer.jpg) (http://wiki.dominionstrategy.com/index.php/Junk Dealer) (http://wiki.dominionstrategy.com/images/0/00/Tribute.jpg) (http://wiki.dominionstrategy.com/index.php/Tribute)
(http://wiki.dominionstrategy.com/images/5/56/Pearl_Diver.jpg) (http://wiki.dominionstrategy.com/index.php/Pearl Diver) (http://wiki.dominionstrategy.com/images/c/c2/Tunnel.jpg) (http://wiki.dominionstrategy.com/index.php/Tunnel) (http://wiki.dominionstrategy.com/images/b/b4/Bishop.jpg) (http://wiki.dominionstrategy.com/index.php/Bishop) (http://wiki.dominionstrategy.com/images/c/c8/Caravan.jpg) (http://wiki.dominionstrategy.com/index.php/Caravan) (http://wiki.dominionstrategy.com/images/d/d1/Throne_Room.jpg) (http://wiki.dominionstrategy.com/index.php/Throne Room)
Pearl Diver, Tunnel, Bishop, Caravan, Throne Room, Band of Misfits, Embassy, Festival, Junk Dealer, Tribute
I want to play the engine immediately. Through unfortunate draws it takes me until Turn 7 to get my first Junk Dealer despite no attacks. That's okay as I'm in it for the long game. Turn 18 (http://gokologs.drunkensailor.org/static/logprettifier.html?20140514/log.50ea2963e4b0429cfe091cec.1400109359303.txt#1-18) I am down 52 to 26 with a single Province in the supply. I proceed to play 4 Bishops trashing 4 Gold for 16 Points and obtaining $17 with 3 Buys allowing me to get Province/Duchy/Tunnel for a net gain of 27 points for the 1-point victory.
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4 player game. Everything set up, I'm looking over the board. Mountebank at $5, Goons at $6, no real drawing or trashing but Moat is around making things interesting. I'm in 4th seat, and draw 2/5. Fine, works for me. Everyone else opens Smugglers and something else (I think two Smugglers/Silvers and a Smugglers/Mining Village, maybe?) - most of them aren't that experienced so whatever. I grab Moat/Mountebank, whatever.
Turn 3 and the player on my left Smuggles my Mountebank. Well crap, he's also the next best player in the game. Then the next player Smuggles the Mountebank as well. Then the 4th player Smuggles it as well. I'm pretty much thinking I've lost at this point, but oh well. I do something/ Turn 4 and I don't draw the Mountebank but do draw the Moat. I don't play it.
Turn 5 rolls around, and before I even get my 5th go, I've been hit by 3 Mountebanks. Hit by 3 Mountebanks, before I could even play the Mountebank I opened with. It sucked so bad.
You shouldn't have bought the Moat, Tables. You should've opened Mountebank/nothing.
On a Mountebank/nothing opening, your Mountebank has a 1/11 chance of missing the reshuffle. On Mountebank/Moat, it's 1/6.
Eevee is right. You do make your own shuffle luck.
Bear in mind it's a 4 player game and I'm in last seat. I don't think skipping Moat is worth it considering that, but I dunno.
If I were you I don't skip Moat. That is just your bad luck I think. In normal situation Moat should be able to block a single or two Mountebanks, that's 2-4 junk less
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I actually think Moat is a really good card.
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Moat is a fairly bad card overall but occasionally it is a must-buy. In this case with no trashing it is a must or you'll lose a curse split and that's the trouble. The presence of good trashing for curse, card drawing for discard attacks, etc reduces the importance of Moat IMO.
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Moat is significantly better with more players in the game due to the higher chance that it will block at least one attack each time you draw it. Just having a curser and no trasher in a two-player game probably isn't reason enough to buy it, because: (1) You can mildly lose the curse split (take 6 of them) and still win the game, and (2) if the alternative is buying nothing, Moat makes you play your own attack less often; depending on shuffle luck that may "make up for" any junking you prevent with Moat, and the split could still end up even, or worse. I don't have numbers to back that up but if someone who's handy with the sims wants to set it up, I'd be interested in seeing who wins the Curse split and/or the game on something like 5/2 openings, Witch/- vs Witch/Moat, followed by BM.
I guess I wouldn't buy Moat mainly for the reaction in a two-player game, but it's also an action that increases your hand-size by as much as Courtyard. I'm not saying it's as good as Courtyard, of course, but on a board with otherwise good components, i.e. strong trashing and villages, it can enable the engine. Getting my BM beaten by Moat-fueled engines hasn't happened to me that often, but it's happened enough that I try not to overlook Moat as a cheap draw card any more.
Edit: Here (http://gokosalvager.com/static/logprettifier.html?20140420/log.516d33dbe4b082c74d7b39fa.1398044406997.txt) is a good example. Maybe I made mistakes playing my strategy or maybe it was just wrong, but my opponent takes care of business with Minstrel, Moat, Ironworks and Bishop. No attacks on the board, Moat is just a good enough draw card for that super-thin engine.
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I found that Moat/BM is one of the strongest strategies if not the strongest strategy in a certain Base adventure level with lots of Attacks and lots of opponents.
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Best moment today: My opponent resigned after I discarded 8 junks with cellar and got a splendid draw full of spoils, silvers and good actions.
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Best moment today: My opponent resigned after discarding 8 junks with cellar and got a splendid draw full of spoils, silvers and good actions.
Why did he resign after he got a good hand? I don't understand.
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Best moment today: My opponent resigned after discarding 8 junks with cellar and got a splendid draw full of spoils, silvers and good actions.
Why did he resign after he got a good hand? I don't understand.
It's me who played Cellar, I mistyped, sorry.
In fact I wish my only Cellar with Wishing Well 2 times (success on the second one). It's my only hope when I drew almost all junks with card draw...
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http://www.gokosalvager.com/static/logprettifier.html?/20140528/log.516d2f18e4b082c74d7b2a8e.1401326861847.txt
halfway through I was really doubting my choice of strategy "why do you always get sucked in by rats, liopoil???". That comeback felt really good though, and I only barely had enough on that last turn.
Actually, I'm not sure rats is a good idea here, but it helps with action density for throne room (except you don't want to throne rats... nevermind). My early-game play was pretty poor I think. I didn't pay too close attention to my opponents play, so I don't know if my strategy was actually better or not...
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http://www.gokosalvager.com/static/logprettifier.html?20140528/log.5062f3dc51c3843e7939eb9f.1401298673465.txt
So far behind, no extra buys in my deck (hadn't hit Grand Market), piles low, the good Tournament prizes gone, surely I'd lost right? Nope, drawing my deck with a crazy hermit/madman thing and using tournament plus the same 2 provinces to gain 5 duchies, and win the game on piles by 2 points. Honestly, a crazy comeback, love the graph at the end of this.
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http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt (http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt)
Rebuild on the board, I open 4/3 against a 5/2. So, probably gonna lose. I open Marauder/Silver instead of double Silver, hoping to slow down his Rebuilding. This turned out to be a bad idea, as it hurt my economy (I could have bought a Rebuild on T3 otherwise).
But his Duchess (his $2) allowed me to discard an Estate, and get a lucky T4 hand of 5 Copper, giving me a chance for a comeback.
I won in the end. Somehow I won the duchy split, and also managed to spike a Province buy.
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http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt (http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt)
Rebuild on the board, I open 4/3 against a 5/2. So, probably gonna lose. I open Marauder/Silver instead of double Silver, hoping to slow down his Rebuilding. This turned out to be a bad idea, as it hurt my economy (I could have bought a Rebuild on T3 otherwise).
But his Duchess (his $2) allowed me to discard an Estate, and get a lucky T4 hand of 5 Copper, giving me a chance for a comeback.
I won in the end. Somehow I won the duchy split, and also managed to spike a Province buy.
Opening 5/2 and buying rebuild kills his economy too. He still needs to be able to hit $5 sometimes, and buy Rebuild first doesn't help wit that at all. So really you both had a no economy card and a silver, but his silver helps you too.
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http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt (http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt)
Rebuild on the board, I open 4/3 against a 5/2. So, probably gonna lose. I open Marauder/Silver instead of double Silver, hoping to slow down his Rebuilding. This turned out to be a bad idea, as it hurt my economy (I could have bought a Rebuild on T3 otherwise).
But his Duchess (his $2) allowed me to discard an Estate, and get a lucky T4 hand of 5 Copper, giving me a chance for a comeback.
I won in the end. Somehow I won the duchy split, and also managed to spike a Province buy.
Opening 5/2 and buying rebuild kills his economy too. He still needs to be able to hit $5 sometimes, and buy Rebuild first doesn't help wit that at all. So really you both had a no economy card and a silver, but his silver helps you too.
and it helps him too, just as much on average, so in reality he had silver/rebuild vs silver/marauder, which is a big advantage
funny enough i think that 5/2 is not big on a rebuild board, but it is here because of duchess
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http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt (http://gokosalvager.com/static/logprettifier.html?20140529/log.5065a11c0cf2c42ed318c891.1401363905477.txt)
Rebuild on the board, I open 4/3 against a 5/2. So, probably gonna lose. I open Marauder/Silver instead of double Silver, hoping to slow down his Rebuilding. This turned out to be a bad idea, as it hurt my economy (I could have bought a Rebuild on T3 otherwise).
But his Duchess (his $2) allowed me to discard an Estate, and get a lucky T4 hand of 5 Copper, giving me a chance for a comeback.
I won in the end. Somehow I won the duchy split, and also managed to spike a Province buy.
Opening 5/2 and buying rebuild kills his economy too. He still needs to be able to hit $5 sometimes, and buy Rebuild first doesn't help wit that at all. So really you both had a no economy card and a silver, but his silver helps you too.
and it helps him too, just as much on average, so in reality he had silver/rebuild vs silver/marauder, which is a big advantage
funny enough i think that 5/2 is not big on a rebuild board, but it is here because of duchess
And you can get more Duchesses early when trashing Estate for duchy. I'm not sure how many Duchesses you want though.
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Lesson to learn: My opponent's Margrave is the card that helps me win...
(http://www.gokosalvager.com/static/logprettifier.html?/20140531/log.5342fe62e4b067f8d7e9af4c.1401528141492.txt)
There was 3 provinces left, my opponent snatched 3 while I got 2 though I had bought so many KCs (6). I got a suck draw with 3 KCs but no other action...
Prom Vrt: turn 14
...
Prom Vrt draws Silver, King's Court, King's Court, Gold, King's Court [Just a duchy with 3KCs...NO!!!!!!]
However, due to my opponent just KC-Margrave...
Prom Vrt: turn 15
...
Prom Vrt buys Province
Prom Vrt gains Province
Prom Vrt buys Province
Prom Vrt gains Province
Prom Vrt buys Province
Prom Vrt gains Province
It was such nice thing that I ended up winning.
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The best Rats trash I've ever had (http://www.gokosalvager.com/static/logprettifier.html?/20140531/log.50a44d70e4b09c3f1c235128.1401550510650.txt#2-19), I think:
Polk5440: turn 19
Polk5440 plays Ironmonger
Polk5440 draws Rats
Polk5440 reveals: Ironmonger
Polk5440 places Ironmonger on top of deck
Polk5440 plays Shanty Town
Polk5440 reveals Count, Rats, Rats, Rats, Rats, Rats
Polk5440 plays Count
Polk5440 gains Copper
Polk5440 trashes Rats, Rats, Rats, Rats, Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Ironmonger
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Swindler
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Throne Room
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 shuffles deck
Polk5440 draws Ironmonger
....
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The best Rats trash I've ever had (http://www.gokosalvager.com/static/logprettifier.html?/20140531/log.50a44d70e4b09c3f1c235128.1401550510650.txt#2-19), I think:
Polk5440: turn 19
Polk5440 plays Ironmonger
Polk5440 draws Rats
Polk5440 reveals: Ironmonger
Polk5440 places Ironmonger on top of deck
Polk5440 plays Shanty Town
Polk5440 reveals Count, Rats, Rats, Rats, Rats, Rats
Polk5440 plays Count
Polk5440 gains Copper
Polk5440 trashes Rats, Rats, Rats, Rats, Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Ironmonger
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Swindler
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Throne Room
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 shuffles deck
Polk5440 draws Ironmonger
....
even better - you got all those cards in hand that you need from his swindler hitting rats twice on the previous turn.
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The best Rats trash I've ever had (http://www.gokosalvager.com/static/logprettifier.html?/20140531/log.50a44d70e4b09c3f1c235128.1401550510650.txt#2-19), I think:
Polk5440: turn 19
Polk5440 plays Ironmonger
Polk5440 draws Rats
Polk5440 reveals: Ironmonger
Polk5440 places Ironmonger on top of deck
Polk5440 plays Shanty Town
Polk5440 reveals Count, Rats, Rats, Rats, Rats, Rats
Polk5440 plays Count
Polk5440 gains Copper
Polk5440 trashes Rats, Rats, Rats, Rats, Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Ironmonger
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Rats
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Swindler
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 draws Throne Room
Polk5440 applies the 'when you trash ability' of Rats
Polk5440 shuffles deck
Polk5440 draws Ironmonger
....
even better - you got all those cards in hand that you need from his swindler hitting rats twice on the previous turn.
Oh, yeah! Forgot to mention that part! The Rats pile had just emptied, so I got two Ironmongers and drew 2 cards. That's 7 Rats out of 8 trashed in one turn. :D
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http://www.gokosalvager.com/static/logprettifier.html?/20140608/log.531f3054e4b0185fa461141c.1402231668290.txt
Turn 11 was a silly turn that I Throne Room a King's Court to play two Ruined Markets three times each, for a total of six times gaining 6 +buys. I didn't realize first why did I do that. But I spent all +buy on free Pawn with Quarry in play. Nice :)
Prom Vrt plays Pawn
Prom Vrt takes 1 action
Prom Vrt draws Quarry
Prom Vrt plays Inn
Prom Vrt draws Silver, Ruined Village
Prom Vrt discards Copper
Prom Vrt discards Ruined Village
Prom Vrt plays King's Court
Prom Vrt plays Cultist
Prom Vrt draws King's Court, Ruined Market
rednes gains Abandoned Mine
Prom Vrt plays Cultist
Prom Vrt draws Ruined Market, Copper
rednes gains Survivors
Prom Vrt plays Cultist
Prom Vrt draws Throne Room, Copper
Prom Vrt plays Throne Room
Prom Vrt plays King's Court
Prom Vrt plays Ruined Market
Prom Vrt plays Ruined Market
Prom Vrt plays Ruined Market
Prom Vrt plays King's Court
Prom Vrt plays Ruined Market
Prom Vrt plays Ruined Market
Prom Vrt plays Ruined Market
Prom Vrt plays 2 Copper, 1 Silver
Prom Vrt plays Quarry
Prom Vrt buys Throne Room
Prom Vrt gains Throne Room
Prom Vrt buys Inn
Prom Vrt gains Inn
Prom Vrt shuffles deck
Prom Vrt buys Pawn
Prom Vrt gains Pawn
Prom Vrt buys Pawn
Prom Vrt gains Pawn
Prom Vrt buys Pawn
Prom Vrt gains Pawn
Prom Vrt buys Pawn
Prom Vrt gains Pawn
Prom Vrt buys Pawn
Prom Vrt gains Pawn
Prom Vrt draws Copper, Copper, Quarry, Cultist, Estate
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First time I pull this of
Watno: turn 26
Watno plays Ambassador
Watno reveals Province
awaclus gains Province
Watno plays 2 Copper, 1 Cache
Watno buys Tunnel
Watno gains Tunnel
Watno draws Copper, Copper, Duchy, Harem, Copper
Game Over
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What makes even better: I gave him that Ambassador. Now I regret it.
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First time I pull this of
Watno: turn 26
Watno plays Ambassador
Watno reveals Province
awaclus gains Province
Watno plays 2 Copper, 1 Cache
Watno buys Tunnel
Watno gains Tunnel
Watno draws Copper, Copper, Duchy, Harem, Copper
Game Over
Did you end the game and that Tunnel won you the game? Otherwise that's kind of silly to be happy you did that.
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First time I pull this of
Watno: turn 26
Watno plays Ambassador
Watno reveals Province
awaclus gains Province
Watno plays 2 Copper, 1 Cache
Watno buys Tunnel
Watno gains Tunnel
Watno draws Copper, Copper, Duchy, Harem, Copper
Game Over
Did you end the game and that Tunnel won you the game? Otherwise that's kind of silly to be happy you did that.
The cool thing is giving the other person a Province, and still winning.
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First time I pull this of
Watno: turn 26
Watno plays Ambassador
Watno reveals Province
awaclus gains Province
Watno plays 2 Copper, 1 Cache
Watno buys Tunnel
Watno gains Tunnel
Watno draws Copper, Copper, Duchy, Harem, Copper
Game Over
Did you end the game and that Tunnel won you the game? Otherwise that's kind of silly to be happy you did that.
Yes, that's what happened.
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i just had an impressive one, though not quite what i was hoping for. no attacks, wharf, weak villages, and lots of trashing. was going to play a pretty straight wharf/BM and this happened:
T1: 3 copper, 2 estates - buy silver
T2: 4 copper, 1 estate - buy silver
T3: 1 silver, 2 copper, 2 estates - buy silver
T4: 4 copper, 1 estate - buy silver
T5: 1 silver, 2 copper, 2 estate - buy silver
T6: 4 copper, 1 estate - buy silver
T7: 4 silver, 1 copper - buy province
T8: 1 silver, 2 copper, 1 estate - buy silver
8 turns with 5+ once is not how you hope a wharf/BM game will go.
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i just had an impressive one, though not quite what i was hoping for. no attacks, wharf, weak villages, and lots of trashing. was going to play a pretty straight wharf/BM and this happened:
T1: 3 copper, 2 estates - buy silver
T2: 4 copper, 1 estate - buy silver
T3: 1 silver, 2 copper, 2 estates - buy silver
T4: 4 copper, 1 estate - buy silver
T5: 1 silver, 2 copper, 2 estate - buy silver
T6: 4 copper, 1 estate - buy silver
T7: 4 silver, 1 copper - buy province
T8: 1 silver, 2 copper, 1 estate - buy silver
8 turns with 5+ once is not how you hope a wharf/BM game will go.
You still buy the Wharf though. Province turn 7 is meh.
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You still buy the Wharf though. Province turn 7 is meh.
i thought about it a bit during the game but i disagreed. i can't find the log but i believe i had just shuffled and had two turns before reshuffling again. i figured i still had a decent chance of hitting at least 1 wharf before the next shuffle, so to me the province was better than the extra wharf. if i had passed then at best my first province could have come turn 10. either way its a bit of a suboptimal situation, of course.
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Yesterday I opened 5/2 on a board without $2 cards and without any power $5's, so I was a bit disappointed.
Hey, at least the Band of Misfits gave me some play options.
Turn 3 got me $2 again, and his Swindler donated me a curse.
Things looked quite grim by now, so why not gamble with my 4 coppers and a BoM as Coppersmith to buy a Province.
I got rewarded on turn 5 with the earliest Followers I have ever had :)
unfortunately no log from Goko.
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Last night, I was teaching Dominion to a few new people, and managed to lose both 4p games. I'm not sure why, but I really don't mind losing to new players.
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Yesterday I opened 5/2 on a board without $2 cards and without any power $5's, so I was a bit disappointed.
Hey, at least the Band of Misfits gave me some play options.
Turn 3 got me $2 again, and his Swindler donated me a curse.
Things looked quite grim by now, so why not gamble with my 4 coppers and a BoM as Coppersmith to buy a Province.
I got rewarded on turn 5 with the earliest Followers I have ever had :)
unfortunately no log from Goko.
I think BoM might count as a power $5 in a kingdom with Tournament, Coppersmith and Swindler.
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Last night, I was teaching Dominion to a few new people, and managed to lose both 4p games. I'm not sure why, but I really don't mind losing to new players.
Yeah, I once lost a 2p game to someone playing Dominion for his 3rd time.
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Last night, I was teaching Dominion to a few new people, and managed to lose both 4p games. I'm not sure why, but I really don't mind losing to new players.
Yeah, I once lost a 2p game to someone playing Dominion for his 3rd time.
I trash talked Pirate Ship to a friend playing his first game with PS, then he beat me with it.
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http://www.gokosalvager.com/static/logprettifier.html?/20140701/log.5158def5e4b0ee7f08a599e4.1404248044046.txt (http://www.gokosalvager.com/static/logprettifier.html?/20140701/log.5158def5e4b0ee7f08a599e4.1404248044046.txt)
What satisfying team work from scrying pool, highway and dame natalie on turn 14:
Eevee: turn 14
Eevee plays Scrying Pool
Eevee discards Potion
Triff discards Scrying Pool
Eevee reveals Highway, Highway, Scrying Pool, Silver
Eevee plays Scrying Pool
Eevee places Scrying Pool on top of deck
Triff places Province on top of deck
Eevee shuffles deck
Eevee reveals Scrying Pool, Scrying Pool, Highway, Highway, Scrying Pool, Scrying Pool, Potion
Eevee plays Scrying Pool
Eevee places Highway on top of deck
Triff places Province on top of deck
Eevee reveals Highway
Eevee plays Highway
Eevee plays Highway
Eevee plays Highway
Eevee plays Highway
Eevee plays Highway
Eevee plays Dame Natalie
Eevee gains Province
Triff reveals: Province, Scrying Pool
Triff trashes Province
Triff discards Scrying Pool
Eevee plays 2 Copper, 1 Silver, 1 Potion
Eevee buys Province
Eevee gains Province
Eevee shuffles deck
Eevee draws Scrying Pool, Copper, Silver, Potion, Province
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Good thing the Highways split 5-5. If you had gotten a 6th one, this might have ended up in the "Greatest Misclicks" thread...
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Good thing the Highways split 5-5. If you had gotten a 6th one, this might have ended up in the "Greatest Misclicks" thread...
It'd be silly if Province costs $2...haha
That's a great move, 12VP swing in a turn!
By the way, I've tried this setup (knight with highway) but it does not work for me. With 2-3 highways in play my knight hit cheap engine cards and it's jot discarded all the time. T_T (Still lucky that I did not hit his $1 Tunnel)
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Who said that Doctor is only useful if you buy it on turn 1 or 2?
http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405516624662.txt
awaclus: turn 16
...
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays 4 Copper, 1 Silver
awaclus uses 19 coin tokens
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Doctor
awaclus overpays for Doctor with 8 coins
awaclus looks at Copper
awaclus trashes Copper
awaclus looks at Copper
awaclus trashes Copper
awaclus shuffles deck
awaclus looks at Doctor
awaclus trashes Doctor
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus looks at Doctor
awaclus discards Doctor
awaclus shuffles deck
awaclus looks at Estate
awaclus discards Estate
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Doctor
awaclus draws Estate, Estate, Estate, Estate, Estate
Game Over
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I'm confused, why did Qvist do nothing on his last turn? He had Silver, Hunting Grounds, Estate, Hunting Grounds, Merchant Guild... not great, sure, but I'd think at the very least you should play Merchant Guild, and buy a Silver to get a coin token?
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I'm confused, why did Qvist do nothing on his last turn? He had Silver, Hunting Grounds, Estate, Hunting Grounds, Merchant Guild... not great, sure, but I'd think at the very least you should play Merchant Guild, and buy a Silver to get a coin token?
I didn't want to trigger a shuffle and I didn't want more Silver.
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I'm confused, why did Qvist do nothing on his last turn? He had Silver, Hunting Grounds, Estate, Hunting Grounds, Merchant Guild... not great, sure, but I'd think at the very least you should play Merchant Guild, and buy a Silver to get a coin token?
I didn't want to trigger a shuffle and I didn't want more Silver.
You could have bought a copper then! Oh, and that's like the best dominion moment I've seen in a while.
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Who said that Doctor is only useful if you buy it on turn 1 or 2?
http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405516624662.txt
awaclus: turn 16
...
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays 4 Copper, 1 Silver
awaclus uses 19 coin tokens
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Doctor
awaclus overpays for Doctor with 8 coins
awaclus looks at Copper
awaclus trashes Copper
awaclus looks at Copper
awaclus trashes Copper
awaclus shuffles deck
awaclus looks at Doctor
awaclus trashes Doctor
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus looks at Doctor
awaclus discards Doctor
awaclus shuffles deck
awaclus looks at Estate
awaclus discards Estate
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Doctor
awaclus draws Estate, Estate, Estate, Estate, Estate
Game Over
Awesome!
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Who said that Doctor is only useful if you buy it on turn 1 or 2?
http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405516624662.txt
awaclus: turn 16
...
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays Merchant Guild
awaclus plays 4 Copper, 1 Silver
awaclus uses 19 coin tokens
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Hunting Grounds
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Hunting Grounds
awaclus buys Doctor
awaclus overpays for Doctor with 8 coins
awaclus looks at Copper
awaclus trashes Copper
awaclus looks at Copper
awaclus trashes Copper
awaclus shuffles deck
awaclus looks at Doctor
awaclus trashes Doctor
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus looks at Doctor
awaclus discards Doctor
awaclus shuffles deck
awaclus looks at Estate
awaclus discards Estate
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Doctor
awaclus draws Estate, Estate, Estate, Estate, Estate
Game Over
Awesome!
Beyond Awesome!
-
I was building a madman deck in a 4 player game and had bought no victory points while everyone else was steadily gaining provinces til there were only 3 left (one person had 4). I set off my madman chain with one hermit still left in my deck thinking, if I don't do it now I'll never do it and of course it was that one hermit which allowed me (having bought the remaining 3 provinces and a duchy) to trash a hunting grounds for another duchy and gain an estate to win by one point! :D
-
i was pinning temron with the classic KC-KC-Goons-Masq setup. the first time it ever happened in a pro game
I'm also glad i was on the right side of it :P
-
i was pinning temron with the classic KC-KC-Goons-Masq setup. the first time it ever happened in a pro game
I'm also glad i was on the right side of it :P
Nice. Apprentice seems like it was the perfect enabler to get the pin going really fast. Having the pin on T12 is pretty awesome. [game log (http://gokosalvager.com/static/logprettifier.html?20140801/log.5182cd42e4b05e4ebc88aeed.1406923909322.txt)]
-
i was pinning temron with the classic KC-KC-Goons-Masq setup. the first time it ever happened in a pro game
I'm also glad i was on the right side of it :P
Nice. Apprentice seems like it was the perfect enabler to get the pin going really fast. Having the pin on T12 is pretty awesome. [game log (http://gokosalvager.com/static/logprettifier.html?20140801/log.5182cd42e4b05e4ebc88aeed.1406923909322.txt)]
It's always fun reading the log for games like that. Oh, they just pulled it off. Oh, the game's over...
-
(https://dl.dropboxusercontent.com/u/16948609/moneylender.png)
-
It could have been worse. You could have collided them on T5 instead of on T3.
-
Who said that Doctor is only useful if you buy it on turn 1 or 2?
awaclus gains Hunting Grounds
awaclus buys Doctor
awaclus overpays for Doctor with 8 coins
awaclus looks at Copper
awaclus trashes Copper
awaclus looks at Copper
awaclus trashes Copper
awaclus shuffles deck
awaclus looks at Doctor
awaclus trashes Doctor
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus gains Estate
awaclus looks at Hunting Grounds
awaclus trashes Hunting Grounds
awaclus gains Estate
awaclus gains Estate
awaclus looks at Doctor
awaclus discards Doctor
awaclus shuffles deck
awaclus looks at Estate
awaclus discards Estate
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus receives 1 coin token
awaclus gains Doctor
awaclus draws Estate, Estate, Estate, Estate, Estate
Game Over
Just pulled this off (trashing one Hunting Grounds with Chapel and buying 2 more which I trashed with Doctor overpay) to win a game by emptying three piles. Never would have thought to look for this ending if I hadn't seen your post! Thanks!
http://www.gokosalvager.com/static/logprettifier.html?/20140814/log.516ce511e4b082c74d7a526a.1408079509538.txt
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Craziest swing of luck ever.
http://gokosalvager.com/static/logprettifier.html?20140818/log.53be12a0e4b00ccce8075fbc.1408419416934.txt
I make two huge errors: buying Taxman on T2 when Sir Martin was the top Knight and only source of +buy, then misclick Silver instead of Copper with my Doctor on T3. After my opponent trashes my Taxman w/his Knight on T3, I very nearly resign. I soldier on, and my luck gets worse: my opponent trashes my only Silver on T6; my first Knight catches Knight on T8. He continues to trash my stuff while my Knights catch nothing or a Knight. With my Doctor trashing Copper and his Knights taking care of everything else I am down to a 7 card deck at T16:
1 Dame Anna
1 Doctor
2 Plaza
2 Copper
2 Silver
1 Estate
He has 4 Knights of 19 cards. With a little skill and a lot of luck, a Hail Mary play pays:
T16: Anna trashes Doctor+Estate and lives.
T17: Anna trashes Copper, lives, and I use 2 coin tokens for a Gold; down to 6 cards
A Knight takes a Silver and I'm down to 5 cards
T18: Anna lives again and more tokens for 2nd gold
Knight whiffs (Copper is only card not in hand)
T19: Anna lives, pick up 3rd Gold
Knights gets Silver - good I didn't want that slowing down my Gold anyway
T20: Anna trashes Copper and dies, I get a Province; This is actually lucky because it means I have only 5 cards so no chance of losing a Gold before I get a 2nd Province
T21: I luckily have Plaza as the 1 card not in hand, and its trashed - good riddens
T22: Province is the 1 card not in hand, Knight whiffs; get 4th Province, but still unlikely to win (he has 2P+Duchy and once he hits a Gold I can do little, and its getting hard to line up 3 Gold now)
T23: draw 4P+Gold, he doesn't have a Knight in hand!
T24: draw 3G+new Silver or 5th Province - I may actually have a chance to hang on!
T25: No attack with 2 Gold vulnerable
T26: I get a Duchy, expecting it to be trashed but at least it takes VP off the board; Knight catches 2P
T27: Another Duchy, no attack
T28: Can only buy Silver, he mistakenly buys last Province to lose by 5 - I was favored if it went on, but it wasn't given his ability to destroy by Duchy VP.
So after 15 turns of terrible luck, I get 10 straight that I couldn't have made better if I rigged the deck and win. Dominion can be a crazy game sometimes.
-
(https://dl.dropboxusercontent.com/u/16948609/moneylender.png)
http://forum.dominionstrategy.com/index.php?topic=1204.msg19613#msg19613
-
http://www.gokosalvager.com/static/logprettifier.html?/20140824/log.5158def5e4b0ee7f08a599e4.1408908620343.txt
(http://wiki.dominionstrategy.com/images/7/7a/Procession.jpg) (http://wiki.dominionstrategy.com/index.php/Procession) (http://wiki.dominionstrategy.com/images/e/e2/Spice_Merchant.jpg) (http://wiki.dominionstrategy.com/index.php/Spice Merchant) (http://wiki.dominionstrategy.com/images/1/13/Graverobber.jpg) (http://wiki.dominionstrategy.com/index.php/Graverobber) (http://wiki.dominionstrategy.com/images/1/1f/Inn.jpg) (http://wiki.dominionstrategy.com/index.php/Inn) (http://wiki.dominionstrategy.com/images/6/68/Mandarin.jpg) (http://wiki.dominionstrategy.com/index.php/Mandarin)
(http://wiki.dominionstrategy.com/images/c/cd/Crossroads.jpg) (http://wiki.dominionstrategy.com/index.php/Crossroads) (http://wiki.dominionstrategy.com/images/b/b4/Storeroom.jpg) (http://wiki.dominionstrategy.com/index.php/Storeroom) (http://wiki.dominionstrategy.com/images/5/51/Farming_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Farming Village) (http://wiki.dominionstrategy.com/images/9/9c/Feast.jpg) (http://wiki.dominionstrategy.com/index.php/Feast) (http://wiki.dominionstrategy.com/images/7/7f/Mining_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Mining Village)
Crossroads, Storeroom, Farming Village, Feast, Mining Village, Procession, Spice Merchant, Graverobber, Inn, Mandarin
awaclus: turn 12
awaclus plays Inn
awaclus draws Graverobber, Feast
awaclus discards Crossroads
awaclus discards Graverobber
awaclus plays Graverobber
awaclus trashes Inn
awaclus gains Province
awaclus plays Procession
awaclus plays Feast
awaclus trashes Feast
awaclus gains Feast
awaclus plays Feast
awaclus trashes Feast
awaclus gains Feast
awaclus gains Inn
awaclus places Procession, Inn, Feast, Graverobber, Necropolis on top of deck
awaclus shuffles deck
awaclus draws Graverobber, Necropolis, Feast, Inn, Procession
Repeat for the next 4 turns, alternating between Necropolis and Crossroads.
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
You can link to specific turns by clicking on the turn headers: The turn in question (http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt#1-15)
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
I once used forge to trash 7 curses and 3 coppers (on Isotropic I think)- unsurprisingly, I won that game.
-
(https://dl.dropboxusercontent.com/u/16948609/moneylender.png)
http://forum.dominionstrategy.com/index.php?topic=1204.msg19613#msg19613
Upvoted because the linked post is close to three years old, and that's some serious diggin'.
-
It's not that much digging if you were around when the Homage to the Best Card thread first got started, it was one of the first memes.
-
Well, you still have to remember the post, and then you have to go and find it. Try finding a meme in that thread, you have to do it by hand!
-
http://www.gokosalvager.com/static/logprettifier.html?/20140828/log.505c6645a2e6c78ad2ed5ad3.1409259163946.txt
jsh357 - plays Swindler
awaclus - reveals Prince
awaclus - trashes Prince
awaclus - gains Province
-
http://www.gokosalvager.com/static/logprettifier.html?/20140828/log.505c6645a2e6c78ad2ed5ad3.1409259163946.txt
jsh357 - plays Swindler
awaclus - reveals Prince
awaclus - trashes Prince
awaclus - gains Province
PRINCE IS ON GOKO??!?!??
-
http://www.gokosalvager.com/static/logprettifier.html?/20140828/log.51102f16e4b0fb53a9f92227.1409262173172.txt
scrying pool + trading post:
liopoil's turn 12:
...
liopoil plays Trading Post
liopoil trashes Silver, Silver
liopoil gains Silver
liopoil plays Trading Post
liopoil trashes Silver, Silver
liopoil gains Silver
liopoil plays Expand
liopoil trashes Silver
liopoil gains Market
...
by the end of the game there were 18 silver in the trash in none in either of our decks.
-
http://www.gokosalvager.com/static/logprettifier.html?/20140828/log.505c6645a2e6c78ad2ed5ad3.1409259163946.txt
jsh357 - plays Swindler
awaclus - reveals Prince
awaclus - trashes Prince
awaclus - gains Province
No peddler on board?
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
I once used forge to trash 7 curses and 3 coppers (on Isotropic I think)- unsurprisingly, I won that game.
Well, it is a little surprising, because it means you had 7 Curses.
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
I once used forge to trash 7 curses and 3 coppers (on Isotropic I think)- unsurprisingly, I won that game.
Well, it is a little surprising, because it means you had 7 Curses.
it's not really surprising, he probably skipped the curser and got a forge up instead, which is often the right chocie
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
I once used forge to trash 7 curses and 3 coppers (on Isotropic I think)- unsurprisingly, I won that game.
Well, it is a little surprising, because it means you had 7 Curses.
it's not really surprising, he probably skipped the curser and got a forge up instead, which is often the right chocie
I'll have to keep that in mind. Usually I just try to curse them even if they can trash them easily...
-
http://gokosalvager.com/static/logprettifier.html?20140823/log.53be12a0e4b00ccce8075fbc.1408822599658.txt
Turn 12:
...
ThaddeusB - plays Chapel
ThaddeusB - trashes Curse, Curse, Curse, Curse
I once used forge to trash 7 curses and 3 coppers (on Isotropic I think)- unsurprisingly, I won that game.
Well, it is a little surprising, because it means you had 7 Curses.
it's not really surprising, he probably skipped the curser and got a forge up instead, which is often the right chocie
I'll have to keep that in mind. Usually I just try to curse them even if they can trash them easily...
I don't think it's always the right choice - Forge is a weird case because it can trash lots of cards at once, which lets you turn your deck from fat to slim very quickly. It's also expensive enough that you might be too far behind to get a big forge hand in the first place.
Very generally, trashing is excellent, cursing is also excellent, and your goal is to get a thin deck that can play a curser every turn. When you actually pick up the curser is the hard call, but in a draw-your-deck engine you usually want cycling first.
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I don't think it's always the right choice
which is often the right chocie
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I don't think it's always the right choice
which is often the right chocie
By "I don't think it's always", I meant "I would be surprised if skipping the curser until you get forge was right >= 50% of the time". Which I should have made clearer. Many cursers give you reasonable economy, besides Sea Hag, and my intuition is that the cursing slowdown offsets the better economy card you could have bought instead.
-
I managed to Prince three Bureaucrats! Almost there!
-
http://www.gokosalvager.com/static/logprettifier.html?/20140905/log.5063625f0cf2b1ff4173dbab.1409952325889.txt
It's hard to tell from the log, but I finally checked off an item on my dominion bucket list with my favorite card: watchtower. I emptied the curse pile throughout the game with extra buys using watchtower and won because of it.
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Not exactly great but I thought it was kind of cute... ended the game with the coin token I had since turn 1 from Baker (never gained another in the game).
http://gokosalvager.com/static/logprettifier.html?20140909/log.516d33dbe4b082c74d7b39fa.1410290325510.txt
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Not exactly great but I thought it was kind of cute... ended the game with the coin token I had since turn 1 from Baker (never gained another in the game).
http://gokosalvager.com/static/logprettifier.html?20140909/log.516d33dbe4b082c74d7b39fa.1410290325510.txt
I've done that once before (https://www.youtube.com/watch?v=P1nGE253Y7k) -- it was one of the fastest games of Dominion I've ever played.
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Not exactly great but I thought it was kind of cute... ended the game with the coin token I had since turn 1 from Baker (never gained another in the game).
http://gokosalvager.com/static/logprettifier.html?20140909/log.516d33dbe4b082c74d7b39fa.1410290325510.txt
I've done that once before (https://www.youtube.com/watch?v=P1nGE253Y7k) -- it was one of the fastest games of Dominion I've ever played.
Oh, that is such an interesting board. What do you think about Chapel/Poor House with Plaza? I've done that once before (https://www.youtube.com/watch?v=d6xnpmhIJTU) ;-) and it seemed to work very well.
-
http://www.gokosalvager.com/static/logprettifier.html?/20140914/log.510d7890e4b0ac7a7a0be611.1410726840006.txt
Dame Sylvia on a quest to defeat overpowered $5 cards.
-
ThaddeusB plays Mercenary
ThaddeusB trashes Province, Estate
ThaddeusB draws Copper, Estate
ThaddeusB plays 2 Gold, 1 Copper
ThaddeusB buys Province
EOG
http://gokosalvager.com/static/logprettifier.html?20140917/log.53be12a0e4b00ccce8075fbc.1411013199326.txt#1-24
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Last night I literally played a game against nobody. This was the result:
(https://31.media.tumblr.com/97c4ce1d98e41928bb50b662ac00a810/tumblr_inline_nc7sv9TQLd1ql24zr.png)
(The only reason why I didn't get every single green card is because I ran down the lab pile before I decided to not only get provinces.)
-
You can play single-player games on purpose in the Secret Chamber lobby.
-
You can play single-player games on purpose in the Secret Chamber lobby.
Well... that makes me feel less special now. Although it wasn't on Secret Chamber. *goes to have some more single player fun*
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Last night I literally played a game against nobody. This was the result:
(https://31.media.tumblr.com/97c4ce1d98e41928bb50b662ac00a810/tumblr_inline_nc7sv9TQLd1ql24zr.png)
(The only reason why I didn't get every single green card is because I ran down the lab pile before I decided to not only get provinces.)
It would be funny if your rating went up from that game.
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Last night I literally played a game against nobody. This was the result:
(https://31.media.tumblr.com/97c4ce1d98e41928bb50b662ac00a810/tumblr_inline_nc7sv9TQLd1ql24zr.png)
(The only reason why I didn't get every single green card is because I ran down the lab pile before I decided to not only get provinces.)
It would be funny if your rating went up from that game.
Actually, it did. Only like 10 points, but it did. I couldn't believe it either.
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ThaddeusB plays Count
ThaddeusB places Silver on top of deck
ThaddeusB trashes Moneylender, Overgrown Estate, Ruined Village, Ruined Library, Survivors, Copper, Copper
http://gokosalvager.com/static/logprettifier.html?20140928/log.53be12a0e4b00ccce8075fbc.1411941090169.txt#1-11
-
ThaddeusB plays Count
ThaddeusB places Silver on top of deck
ThaddeusB trashes Moneylender, Overgrown Estate, Ruined Village, Ruined Library, Survivors, Copper, Copper
http://gokosalvager.com/static/logprettifier.html?20140928/log.53be12a0e4b00ccce8075fbc.1411941090169.txt#1-11
Stef plays Count
Stef discards Province
Stef discards Plaza
Stef trashes Hunting Grounds, Hunting Grounds, Hunting Grounds
yummie estates (http://gokologs.drunkensailor.org/static/logprettifier.html?20140928/log.50b20dc3e4b0c9ce0cf27eb3.1411944076942.txt#1-17)
-
I had an incredibly lucky victory today after continuously being screwed over by poor draws yesterday (Throne Room consistently popping up without other actions, Smithy drawing dead actions, Chapel always showing up at the wrong time, etc.). Screw you, PPR, I'm taking both of 'em! (http://gokosalvager.com/static/logprettifier.html?20140930/log.53ddf71fe4b09f0d8fe135bc.1412098377907.txt)
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I had an incredibly lucky victory today after continuously being screwed over by poor draws yesterday (Throne Room consistently popping up without other actions, Smithy drawing dead actions, Chapel always showing up at the wrong time, etc.). Screw you, PPR, I'm taking both of 'em! (http://gokosalvager.com/static/logprettifier.html?20140930/log.53ddf71fe4b09f0d8fe135bc.1412098377907.txt)
It wasn't that lucky actually. Your opponent's deck was just plain awful, you were at least on the right track.
EDIT: My Chapel just got Sea Hagged twice.
-
My lowest winning score to date. I could have actually won -1 to -2 if I bought an Estate instead of a Duchy
(http://s8.postimg.org/c5qx5kith/Dominion.jpg)
Log: http://gokosalvager.com/static/logprettifier.html?20141001/log.53be12a0e4b00ccce8075fbc.1412221345724.txt
-
http://www.gokosalvager.com/static/logprettifier.html?/20141001/log.516d100be4b082c74d7ab7ad.1412223154370.txt#2-5
awaclus: turn 5
[...]
awaclus buys Alchemist
awaclus gains Alchemist
awaclus buys Mandarin
awaclus gains Mandarin
awaclus places Quarry on top of deck
awaclus places Potion on top of deck
awaclus places Copper on top of deck
awaclus places Copper on top of deck
awaclus places Copper on top of deck
awaclus places Copper on top of deck
awaclus draws Copper, Copper, Copper, Copper, Potion
awaclus: turn 6
awaclus plays 4 Copper, 1 Potion
awaclus buys Alchemist
awaclus gains Alchemist
awaclus draws Quarry, Copper, Estate, Copper, Estate
awaclus: turn 7
awaclus plays 2 Copper
awaclus plays Quarry
awaclus buys Market
awaclus gains Market
awaclus draws Estate, Copper
awaclus shuffles deck
awaclus draws Copper, Alchemist, Copper
Later, the Mandarin was awesome in hands with two Shanty Towns. Probably the most powerful Mandarin I've ever bought.
-
The most PPR-related tension I have ever been involved in. (http://gokosalvager.com/static/logprettifier.html?20141001/log.53ddf71fe4b09f0d8fe135bc.1412230478334.txt) After my opponent saw through my standard "I'm not trashing my estates so I can win on a 4/4 province split" tactic, the game started heating up. We drained the duchies so fast that I couldn't keep count of VPs and I was holding my breath throughout my entire last turn.
-
How to pile out the Curses in one turn? Buy a Province:
(http://i.imgur.com/1Es6l4A.png)
Ok, I didn't do it, but if there were Curses left, you could do it ;-)
Embargo did a great job here.
http://gokologs.drunkensailor.org/static/logprettifier.html?20141003/log.50606173a2e66a82a6ae22bd.1412359591940.txt
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What to do when two KCs miss the shuffle exactly? Be sad? No! Topdeck exactly three Alchemists! (And set up a pile ending with Altars.) Not gonna be the best overall moment, but one of my personal best.
http://gokosalvager.com/static/logprettifier.html?20141005/log.516d33dbe4b082c74d7b39fa.1412529338456.txt
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ThaddeusB plays Throne Room
ThaddeusB plays Stonemason
ThaddeusB trashes Count
ThaddeusB gains Throne Room
ThaddeusB gains Throne Room
ThaddeusB plays Stonemason
ThaddeusB trashes Curse
ThaddeusB uses 2 coin tokens
ThaddeusB buys Throne Room
Game over
(http://s30.postimg.org/byv15mk01/Dominion.png)
http://gokosalvager.com/static/logprettifier.html?20141005/log.53be12a0e4b00ccce8075fbc.1412533269819.txt#1-17
-
Epic moment of yesterday: Beating Rabid (http://gokosalvager.com/static/logprettifier.html?20141004/log.53ddf71fe4b09f0d8fe135bc.1412456054836.txt).
It was one of my "unrated themed base challenges" games so I don't really have anything to show for it in my rating, but I was freaking out at the time.
-
Better be lucky than good:
Assemble Meme: turn 3
Assemble Meme plays Warehouse
Assemble Meme draws Copper, Copper, Copper
Assemble Meme discards Estate
Assemble Meme discards Estate
Assemble Meme discards Copper
Assemble Meme plays Sea Hag
MarkowKette discards Copper
MarkowKette gains Curse
Assemble Meme plays 3 Copper
Assemble Meme buys Moat
Assemble Meme gains Moat
Assemble Meme draws Estate, Copper, Copper, Copper
Assemble Meme shuffles deck
Assemble Meme draws Moat
MarkowKette: turn 3
MarkowKette plays Warehouse
MarkowKette draws Curse, Estate, Sea Hag
MarkowKette discards Estate
MarkowKette discards Curse
MarkowKette discards Estate
MarkowKette plays Sea Hag
Assemble Meme reveals reaction Moat
MarkowKette plays 3 Copper
MarkowKette buys Warehouse
MarkowKette gains Warehouse
MarkowKette draws Copper, Copper, Estate, Copper
MarkowKette shuffles deck
MarkowKette draws Copper
Assemble Meme: turn 5:
[...]
Assemble Meme plays Sea Hag
MarkowKette discards Sea Hag
MarkowKette gains Curse
[...]
MarkowKette: turn 7
MarkowKette plays Sea Hag
Assemble Meme reveals reaction Moat
[...]
You make your own Moat luck ;)
Especially that first Moat was incredible... The rest was just the icing on the cake.
-
Better be lucky than good:
Assemble Meme: turn 3
Assemble Meme plays Warehouse
Assemble Meme draws Copper, Copper, Copper
Assemble Meme discards Estate
Assemble Meme discards Estate
Assemble Meme discards Copper
Assemble Meme plays Sea Hag
MarkowKette discards Copper
MarkowKette gains Curse
Assemble Meme plays 3 Copper
Assemble Meme buys Moat
Assemble Meme gains Moat
Assemble Meme draws Estate, Copper, Copper, Copper
Assemble Meme shuffles deck
Assemble Meme draws Moat
MarkowKette: turn 3
MarkowKette plays Warehouse
MarkowKette draws Curse, Estate, Sea Hag
MarkowKette discards Estate
MarkowKette discards Curse
MarkowKette discards Estate
MarkowKette plays Sea Hag
Assemble Meme reveals reaction Moat
MarkowKette plays 3 Copper
MarkowKette buys Warehouse
MarkowKette gains Warehouse
MarkowKette draws Copper, Copper, Estate, Copper
MarkowKette shuffles deck
MarkowKette draws Copper
Assemble Meme: turn 5:
[...]
Assemble Meme plays Sea Hag
MarkowKette discards Sea Hag
MarkowKette gains Curse
[...]
MarkowKette: turn 7
MarkowKette plays Sea Hag
Assemble Meme reveals reaction Moat
[...]
You make your own Moat luck ;)
Especially that first Moat was incredible... The rest was just the icing on the cake.
Something like that happened with me and my brother with Young Witch/Bane (where we both got the bane, and I blocked it every time and he didn't), and he ragequit.
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ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Estate
ThaddeusB gains Estate
ThaddeusB buys Province
ThaddeusB gains Province
ThaddeusB buys Province
ThaddeusB gains Province
Game over. Was previously 0-0 with me well behind due to poor Doctor Luck on a Market Square board. (In fairness I was setting up for a mega turn from the beginning - I just had to do it a bit different due to my draws. :) )
Log: http://gokosalvager.com/static/logprettifier.html?20141006/log.53be12a0e4b00ccce8075fbc.1412637786519.txt#1-14
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Ruined Village was useful! (A first for me.)
http://gokosalvager.com/static/logprettifier.html?20141007/log.53be12a0e4b00ccce8075fbc.1412731201121.txt#1-26
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Lucky 5/2 split. Opened Witch/Chapel. Ended up being able to KC-Witch twice in a row. I AM A HIGH PRIESTESS. (http://gokosalvager.com/static/logprettifier.html?20141009/log.516e3517e4b082c74d7d2ce1.1412909205755.txt)
(Also, hot damn Quarry was a useful card on that board.)
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(http://s29.postimg.org/dmlmycobb/Dominion.jpg)
Win a game with negative points - achievement unlocked.
Log: http://gokosalvager.com/static/logprettifier.html?20141010/log.53be12a0e4b00ccce8075fbc.1412971254229.txt
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Back to back games in which Rebuild was a crap card.
Cultist+Villages >> Rebuild: http://gokosalvager.com/static/logprettifier.html?20141013/log.53be12a0e4b00ccce8075fbc.1413233943003.txt
Hermit+Bridge >> Rebuild: http://gokosalvager.com/static/logprettifier.html?20141013/log.53be12a0e4b00ccce8075fbc.1413234531186.txt
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Goko Salvager is down so can't show the log, but basically, I managed to grab like 8 Alchemists for a mega engine plus sabotage two of my opponent's Saboteurs AND a Province. Am I actually getting better at this game?
Edit: FINALLY GOT THE LOG! (http://gokosalvager.com/static/logprettifier.html?20141013/log.50e89ec4e4b0d990e88ceaf9.1413250432806.txt) Highlights include...
Elanchana Destler plays Saboteur
(opponent) reveals Saboteur
(opponent) trashes Saboteur
Elanchana Destler plays Saboteur
(opponent) reveals Mining Village
(opponent) trashes Mining Village
(opponent) gains Estate
Elanchana Destler plays Saboteur
(opponent) reveals Saboteur
(opponent) trashes Saboteur
(opponent) gains Silver
And of course the finale
Elanchana Destler plays Saboteur
(opponent) reveals Province
(opponent) trashes Province
(opponent) gains Duchy
Elanchana Destler plays Saboteur
(opponent) reveals Duchy
(opponent) trashes Duchy
(opponent) gains Estate
Elanchana Destler plays 2 Copper, 1 Gold, 1 Potion
Elanchana Destler buys Province
Elanchana Destler gains Province
Elanchana Destler buys Province
Elanchana Destler gains Province
Elanchana Destler places Alchemist, Alchemist, Alchemist, Alchemist, Alchemist, Alchemist, Alchemist, Alchemist on top of deck
Elanchana Destler draws Alchemist, Alchemist, Alchemist, Alchemist, Alchemist
Game Over
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Win a game with negative points - achievement unlocked.
(http://councilroom.com/static/images/Golfer.png)
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Can't believe I lived to see Thief piled.
Final count: ceasar 9, Trash 1
Gotta love Swinder+Oops my Heralds keep activating Rogue to pull Thief from the trash. (He really needed that Trading Post he ignored in favor of Minions.)
http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413326350934.txt
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This game...
(http://wiki.dominionstrategy.com/images/c/cd/Catacombs.jpg) (http://wiki.dominionstrategy.com/index.php/Catacombs) (http://wiki.dominionstrategy.com/images/6/68/Mandarin.jpg) (http://wiki.dominionstrategy.com/index.php/Mandarin) (http://wiki.dominionstrategy.com/images/e/ed/Tactician.jpg) (http://wiki.dominionstrategy.com/index.php/Tactician) (http://wiki.dominionstrategy.com/images/6/62/Vault.jpg) (http://wiki.dominionstrategy.com/index.php/Vault) (http://wiki.dominionstrategy.com/images/8/81/Grand_Market.jpg) (http://wiki.dominionstrategy.com/index.php/Grand Market)
(http://wiki.dominionstrategy.com/images/e/ed/Fool's_Gold.jpg) (http://wiki.dominionstrategy.com/index.php/Fool's Gold) (http://wiki.dominionstrategy.com/images/f/fa/Black_Market.jpg) (http://wiki.dominionstrategy.com/index.php/Black Market) (http://wiki.dominionstrategy.com/images/8/8d/Scheme.jpg) (http://wiki.dominionstrategy.com/index.php/Scheme) (http://wiki.dominionstrategy.com/images/3/38/Jack_of_all_Trades.jpg) (http://wiki.dominionstrategy.com/index.php/JackOfAllTrades) (http://wiki.dominionstrategy.com/images/1/12/Worker's_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Worker's Village)
Fool's Gold, Black Market, Scheme, JackOfAllTrades, Worker's Village, Catacombs, Mandarin, Tactician, Vault, Grand Market
I go for a Black Market deck, seeing lots of enablers here. My opponent pretty much goes for straight Fool's Gold, later getting nonsensical Grand Markets. He amasses a hefty Province lead, commenting at one point that my Margraves are helping him line up FG. I think I'm toast until the final few turns where my deck starts getting scary thanks to Vault. During one of my big turns, he slowrolls me a bit, waiting almost a full 5 minutes before discarding to Margrave. I make a bad misplay or two, and still think I'm out, then get the incredible final turn of the game seen in the log. Afterwards, he cusses me out and leaves the game and I block him.
http://gokologs.drunkensailor.org/static/logprettifier.html?20141015/log.505c6645a2e6c78ad2ed5ad3.1413400756890.txt
Don't play against this guy, but it was quite a turnabout to be sure. I am always happy to beat boring strategies like FG/nothing special.
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i think uncontested FG+Black Market/tactician (with some added +buy in there) wins handily, but then i'm out of practice...
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i think uncontested FG+Black Market/tactician (with some added +buy in there) wins handily, but then i'm out of practice...
With scheme, black market, vault, a village, and tactician that's pretty clearly a double-tac deck. I was thinking using GMs to make it work but they're not that wildly easy to obtain on that board. Should be possible to get that to reliably double or even triple province every turn, fairly quickly especially if you're lucky enough to swing a 5/2.
Of course, the contents of the BM will be very important.
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Missed the "next page" button. Bought Estate with $8 on turn 12.
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http://www.gokosalvager.com/static/logprettifier.html?/20141016/log.5143f655e4b08529f80f99d6.1413510553752.txt
Crazy game. Scavenger+herald is a super awesome combo, especially with support like it had here. No trashing or draw, but I could still play my best cards pretty much every turn by messing with the top of my deck.
Turn 15 and 13 I over payed herald by two to put scavenger and TR on the deck to avoid having to go through an awful shuffle that I triggered for myself. T12 I set up the top 6 cards of my deck, T14 the top 8. With some luck I eventually managed to get 5 highways in play with squires for buys to win, just in time because piles were running.
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I dug myself into a deep pit today by opening Spy while my opponent opened Smithy and proceeded to buy two Witches. They then proceeded to seriously curse me and empty out the Labs trying to get a mega engine. I was about to resign BUT THEN I saw that two piles were gone and the Cellars were close to out, plus I grabbed an early game Province while I had the chance before. Evidently my opponent either didn't notice me only buying Cellars or they thought that missing Province was theirs but I managed to slip past their engine building and snag the win. And that is why you watch the piles, kids. (http://gokosalvager.com/static/logprettifier.html?20141019/log.53ddf71fe4b09f0d8fe135bc.1413755354284.txt)
(Seriously, they had enough money/buys per turn that they could easily have had at least one Province/Cellar turn and screwed me over. I was actually whispering "don't buy a Province, don't by a Province" whenever it was their turn.)
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Question: What is the probability of getting a 5-2 split, and after making two purchases, getting ANOTHER 5-2 split, with both of your purchases on the bottom of the deck? (Ignoring things like Nomad Camp, Noble Brigand, etc.)
Answer: 1 in 2376.
It just happened to me. Not a very exciting board, but still, winning after such a wacky start was quite satisfying.
http://gokosalvager.com/static/logprettifier.html?20141019/log.5145b7a7e4b0f9222536fe1c.1413759930752.txt
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Question: What is the probability of getting a 5-2 split, and after making two purchases, getting ANOTHER 5-2 split, with both of your purchases on the bottom of the deck? (Ignoring things like Nomad Camp, Noble Brigand, etc.)
Answer: 1 in 2376.
Question 2: What is the probability that you, having played 946 games on Goko, have experienced it at least once?
Answer: Pretty much 1 in 3.
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I swear a 5/2 followed by a 5/2 doesn't seem that rare to me. I know I have had it happen before on a few occasions.
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Question: What is the probability of getting a 5-2 split, and after making two purchases, getting ANOTHER 5-2 split, with both of your purchases on the bottom of the deck? (Ignoring things like Nomad Camp, Noble Brigand, etc.)
Answer: 1 in 2376.
I swear a 5/2 followed by a 5/2 doesn't seem that rare to me. I know I have had it happen before on a few occasions.
These posts can be reconciled by the following observation: many games when you start with a 5/2 split, you make only one purchase and buy nothing on the $2 hand. In your next shuffle the chance that the single card purchased is on the bottom is 1/11, which is much higher than the 1/66 chance if you purchase 2 cards. Therefore, two 5/2 splits is likely to be substantially more common than the 1 in 2376 calculation suggests.
Edit: in addition, the exact situation where you get a 5/2, purchase two cards, and get another 5/2 is even rarer than 1 in 2376 games because in many of the 5/2 openings, you only purchase a card on the $5 hand.
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The way the statement was phrased it is clear that the probability is given you made two purchases. And still, when you only get one card the odds are still 1/396, which is still quite small. No, I think it's just that you remember when you have weird shuffle more than when you get normal ones.
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Screw this game (https://www.youtube.com/watch?v=x6sFOdazHa8)
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Nobility decline ...
gamesou - sets aside Prince
gamesou - sets aside Necropolis
---------- gamesou: turn 18 ----------
gamesou - duration Prince
gamesou - plays Necropolis
(...)
gamesou - plays Goons
jen - discards Silver
jen - discards Goons
gamesou - plays Goons
gamesou - plays Goons
(...)
http://gokologs.drunkensailor.org/static/logprettifier.html?20140920/log.516d321ae4b082c74d7b345d.1411222071924.txt
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was necro the only village?
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Yes, and no cantrip $4 or less
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Screw this game (https://www.youtube.com/watch?v=x6sFOdazHa8)
I laughed so hard, I almost choked on my breakfast. ;D
I feel for you. Your 5-2 5-2 was WAY more painful than mine.
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Screw this game (https://www.youtube.com/watch?v=x6sFOdazHa8)
watched this on silent in my office... laughed so hard i cried a little
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Speaking of bad boards for 5-2: https://gokosalvager.com/static/logprettifier.html?20141020/log.53be12a0e4b00ccce8075fbc.1413862493359.txt
I keep getting stuck with 5 & 2 hands on a board where Urchin is crucial, while my opponent gets Mercenary on T3 despite only buying one Urchin. When a finally get Urchin, out gets Swindled away just as about to collide. I say something like "as if my luck wasn't bad enough already" and he says something about how or ran out after my 5 opening. Um, no. Opening 5 was terrible here.
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Screw this game (https://www.youtube.com/watch?v=x6sFOdazHa8)
You make your own shuffle luck!
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I have never posted any of my games on this thread before. However, there was a Mountebank game I was losing hard. On one turn, I overpay Doctor for 14 coins. I then go on to tie the game. Please note, I accidentally trashed an estate when I overpayed with my doctor. Although, after I overpay for the doctor, I do lots of crazy stuff as well. My opponent was blown away by the game as well.
http://gokologs.drunkensailor.org/static/logprettifier.html?20141021/log.516d4e77e4b082c74d7b91f6.1413923518741.txt
Hmm...I am not sure how to quote excerpts from the log. Anyway, the overpay happens on turn 23
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Hmm...I am not sure how to quote excerpts from the log. Anyway, the overpay happens on turn 23
You can click on the turn and it will hyperlink you directly to that turn. (http://gokologs.drunkensailor.org/static/logprettifier.html?20141021/log.516d4e77e4b082c74d7b91f6.1413923518741.txt#2-23)
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Hmm...I am not sure how to quote excerpts from the log. Anyway, the overpay happens on turn 23
You can click on the turn and it will hyperlink you directly to that turn. (http://gokologs.drunkensailor.org/static/logprettifier.html?20141021/log.516d4e77e4b082c74d7b91f6.1413923518741.txt#2-23)
Thanks. But, how do I quote a turn in a post?
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Hmm...I am not sure how to quote excerpts from the log. Anyway, the overpay happens on turn 23
You can click on the turn and it will hyperlink you directly to that turn. (http://gokologs.drunkensailor.org/static/logprettifier.html?20141021/log.516d4e77e4b082c74d7b91f6.1413923518741.txt#2-23)
Thanks. But, how do I quote a turn in a post?
You can just use your basic quote tags, but since it's long you probably want to do a code block.
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Great Hall, Mining Village, Catacombs
Beyond Awesome plays Catacombs
...
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Great Hall, Mining Village, Catacombs
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper, Gold, Curse
Beyond Awesome discards: Copper, Gold, Curse
Beyond Awesome draws Great Hall, Moat, Mining Village
Beyond Awesome plays Great Hall
Beyond Awesome draws Throne Room
Beyond Awesome plays Great Hall
Beyond Awesome draws Catacombs
Beyond Awesome plays Mining Village
Beyond Awesome draws Mining Village
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper
Beyond Awesome shuffles deck
Beyond Awesome looks at Throne Room, Silver
Beyond Awesome places cards in hand: Copper, Throne Room, Silver
Beyond Awesome plays Throne Room
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper, Curse, Remodel
Beyond Awesome places cards in hand: Copper, Curse, Remodel
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Copper, Copper, Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Mining Village
Beyond Awesome draws Gold
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome trashes Mining Village
Beyond Awesome plays Moat
Beyond Awesome draws Mining Village, Copper
Beyond Awesome plays Mining Village
Beyond Awesome draws Mountebank
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Mountebank
ComingFromReality reveals reaction Moat
Beyond Awesome plays Mountebank
ComingFromReality reveals reaction Moat
Beyond Awesome plays Remodel
Beyond Awesome trashes Gold
Beyond Awesome gains Province
Beyond Awesome plays 9 Copper, 1 Silver
Beyond Awesome buys Doctor
Beyond Awesome overpays for Doctor with 14 coins
Beyond Awesome looks at Estate
Beyond Awesome trashes Estate
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Remodel
Beyond Awesome discards Remodel
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Silver
Beyond Awesome discards Silver
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Estate
Beyond Awesome discards Estate
Beyond Awesome looks at Silver
Beyond Awesome discards Silver
Beyond Awesome looks at Great Hall
Beyond Awesome discards Great Hall
Beyond Awesome gains Doctor
Beyond Awesome draws Duchy, Copper
Beyond Awesome shuffles deck
Beyond Awesome draws Estate, Catacombs, Silver
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Hmm...I am not sure how to quote excerpts from the log. Anyway, the overpay happens on turn 23
You can click on the turn and it will hyperlink you directly to that turn. (http://gokologs.drunkensailor.org/static/logprettifier.html?20141021/log.516d4e77e4b082c74d7b91f6.1413923518741.txt#2-23)
Thanks. But, how do I quote a turn in a post?
You can just use your basic quote tags, but since it's long you probably want to do a code block.
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Great Hall, Mining Village, Catacombs
Beyond Awesome plays Catacombs
...
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Great Hall, Mining Village, Catacombs
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper, Gold, Curse
Beyond Awesome discards: Copper, Gold, Curse
Beyond Awesome draws Great Hall, Moat, Mining Village
Beyond Awesome plays Great Hall
Beyond Awesome draws Throne Room
Beyond Awesome plays Great Hall
Beyond Awesome draws Catacombs
Beyond Awesome plays Mining Village
Beyond Awesome draws Mining Village
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper
Beyond Awesome shuffles deck
Beyond Awesome looks at Throne Room, Silver
Beyond Awesome places cards in hand: Copper, Throne Room, Silver
Beyond Awesome plays Throne Room
Beyond Awesome plays Throne Room
Beyond Awesome plays Catacombs
Beyond Awesome looks at Copper, Curse, Remodel
Beyond Awesome places cards in hand: Copper, Curse, Remodel
Beyond Awesome plays Catacombs
Beyond Awesome looks at Estate, Copper, Copper
Beyond Awesome discards: Estate, Copper, Copper
Beyond Awesome draws Copper, Copper, Copper
Beyond Awesome plays Throne Room
Beyond Awesome plays Mining Village
Beyond Awesome draws Gold
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome trashes Mining Village
Beyond Awesome plays Moat
Beyond Awesome draws Mining Village, Copper
Beyond Awesome plays Mining Village
Beyond Awesome draws Mountebank
Beyond Awesome plays Mining Village
Beyond Awesome draws Copper
Beyond Awesome plays Mountebank
ComingFromReality reveals reaction Moat
Beyond Awesome plays Mountebank
ComingFromReality reveals reaction Moat
Beyond Awesome plays Remodel
Beyond Awesome trashes Gold
Beyond Awesome gains Province
Beyond Awesome plays 9 Copper, 1 Silver
Beyond Awesome buys Doctor
Beyond Awesome overpays for Doctor with 14 coins
Beyond Awesome looks at Estate
Beyond Awesome trashes Estate
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Remodel
Beyond Awesome discards Remodel
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Silver
Beyond Awesome discards Silver
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Copper
Beyond Awesome trashes Copper
Beyond Awesome looks at Curse
Beyond Awesome trashes Curse
Beyond Awesome looks at Estate
Beyond Awesome discards Estate
Beyond Awesome looks at Silver
Beyond Awesome discards Silver
Beyond Awesome looks at Great Hall
Beyond Awesome discards Great Hall
Beyond Awesome gains Doctor
Beyond Awesome draws Duchy, Copper
Beyond Awesome shuffles deck
Beyond Awesome draws Estate, Catacombs, Silver
Thank you :)
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Caravans. Cities. Provinces. Margrave. Coin tokens. GG. And when I say GG, I mean GAME OVER SORRY NOT SORRY. (http://gokosalvager.com/static/logprettifier.html?20141021/log.516fe30ae4b082c74d7e3b5c.1413937048673.txt)
(I think what made the difference is that the other players wanted to thin their decks down with Uprgade which I thought was kind of weak while I didn't bother with trashing and went straight for Cities.)
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Yesterday I had a hand in which after playing a few engine cards I ended up with just 6 colonies in my hand. Not so much as a copper, just 60 VP in green for a completely dead turn. Kind of a first-world problem
In another game I had 3 KCs in my deck and my opponent had just bought his 1st, so it seemed I was ahead. Then I drew KC-KC-KC-Copper-Spoils.. and eventually lost.
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Speaking of KC luck, yesterday my opponent started his turn with KC-KC-pearl diver-bridge-bridge. In a deck with all of his starting cards, at least half the curse pile, several golds, and just 3 KCs and bridges.
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Caravans. Cities. Provinces. Margrave. Coin tokens. GG. And when I say GG, I mean GAME OVER SORRY NOT SORRY. (http://gokosalvager.com/static/logprettifier.html?20141021/log.516fe30ae4b082c74d7e3b5c.1413937048673.txt)
(I think what made the difference is that the other players wanted to thin their decks down with Uprgade which I thought was kind of weak while I didn't bother with trashing and went straight for Cities.)
Yeah, given the speed with which the Caravans ran out, there's something to be said for not bothering with trashing.
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ThaddeusB shuffles deck
ThaddeusB draws Province, Province, Province, Province
...
TomConerly plays Minion
ThaddeusB discards: Province, Province, Province, Province, Province
ThaddeusB draws Minion, Minion, Copper, Silver
http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414551517397.txt#1-18
I don't believe I'd ever seen a hand of all green before, certainly not all Provinces, and it got discarded for me!
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I don't believe I'd ever seen a hand of all green before, certainly not all Provinces, and it got discarded for me!
The Minion giveth and the Minion taketh away.
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Somehow managed to win this ridiculous game:
http://www.gokosalvager.com/static/logprettifier.html?/20141028/log.516d33dbe4b082c74d7b39fa.1414532335403.txt
I made some mistakes early on that lead to me losing the ambassador war but somehow I manage to get four platinums and five golds and win despite having 10 estates and four curses in my deck at the end (and 5 throne rooms). I'm not really sure what my plan here was but I guess it sort of worked. Also, my deck was 55 cards and I had exactly 1 point per card which is pretty cool.
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Somehow managed to win this ridiculous game:
http://www.gokosalvager.com/static/logprettifier.html?/20141028/log.516d33dbe4b082c74d7b39fa.1414532335403.txt
I severely misplayed this game. I didn't track the amount of money in my deck so I couldn't build economy right away after thinning out; I sent an ambassador to you when I should've kept both and bought a curse earlier; and I didn't get the draw cards soon enough to start drawing my deck and really pouring it on with ambassador. So that would be the "somehow" :)
Also, it's kind of surprising how much it matters whether you send Estates or Copper first with Ambassador mirrors. I think it's almost always right in the first few turns to send the thing you have two copies of, but that can be painful if you end up with a deck too full of estates to buy much.
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Somehow managed to win this ridiculous game:
http://www.gokosalvager.com/static/logprettifier.html?/20141028/log.516d33dbe4b082c74d7b39fa.1414532335403.txt
I sent an ambassador to you when I should've kept both and bought a curse earlier;
I think this was the key; I really needed a second ambassador (not sure why I never bought it) to fight your two (I'm always scared of terminal collision on a double ambassador opening, what is the right choice?) and then suddenly you gave me one and I was able to save my deck somewhat.
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Somehow managed to win this ridiculous game:
http://www.gokosalvager.com/static/logprettifier.html?/20141028/log.516d33dbe4b082c74d7b39fa.1414532335403.txt
I severely misplayed this game. I didn't track the amount of money in my deck so I couldn't build economy right away after thinning out; I sent an ambassador to you when I should've kept both and bought a curse earlier; and I didn't get the draw cards soon enough to start drawing my deck and really pouring it on with ambassador. So that would be the "somehow" :)
Also, it's kind of surprising how much it matters whether you send Estates or Copper first with Ambassador mirrors. I think it's almost always right in the first few turns to send the thing you have two copies of, but that can be painful if you end up with a deck too full of estates to buy much.
Always send 2 Copper over 1 Estate. Thin faster.
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Always send 2 Copper over 1 Estate. Thin faster.
that's not a good advise I think (which is unusual coming from you). It highly depends on the board.
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Always send 2 Copper over 1 Estate. Thin faster.
that's not a good advise I think (which is unusual coming from you). It highly depends on the board.
That can be attached to any advice! But sending 2 over 1 is a good rule of thumb, like trashing all starting cards in your hand with Chapel. If you think it's not uncommon for sending 1 Estate to be better, can you elaborate on when/how that is?
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Always send 2 Copper over 1 Estate. Thin faster.
that's not a good advise I think (which is unusual coming from you). It highly depends on the board.
That can be attached to any advice! But sending 2 over 1 is a good rule of thumb, like trashing all starting cards in your hand with Chapel. If you think it's not uncommon for sending 1 Estate to be better, can you elaborate on when/how that is?
yes. it mostly depends on which 5$'s are in the kingdom. if, for example, stables is there, you should almost always return one estate, because the extra economy is worth having more cards. You will hit 5$ a lot, buy stables, cycle through your deck, and win. if the only 5$'s are things like merchant ship, then return 2 coppers. having a lot of economy isn't going to do much for you, your opponent is just going to have a small deck and will crush you, because you can't utilize your economy. basically, the key thing is whether or not the 5$'s are going to help you with the amb war in the long run.
I think returning estates is correct in about half of all games, so it's not an edge case.
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Always send 2 Copper over 1 Estate. Thin faster.
that's not a good advise I think (which is unusual coming from you). It highly depends on the board.
That can be attached to any advice! But sending 2 over 1 is a good rule of thumb, like trashing all starting cards in your hand with Chapel. If you think it's not uncommon for sending 1 Estate to be better, can you elaborate on when/how that is?
yes. it mostly depends on which 5$'s are in the kingdom. if, for example, stables is there, you should almost always return one estate, because the extra economy is worth having more cards. You will hit 5$ a lot, buy stables, cycle through your deck, and win. if the only 5$'s are things like merchant ship, then return 2 coppers. having a lot of economy isn't going to do much for you, your opponent is just going to have a small deck and will crush you, because you can't utilize your economy. basically, the key thing is whether or not the 5$'s are going to help you with the amb war in the long run.
I think returning estates is correct in about half of all games, so it's not an edge case.
I still think it is more of an edge case. Stables is a great example of when returning the Estate is better, because Stables makes Copper much less junky and it gives excellent cycling, letting you play Ambassador more often. But I think most boards will still favour returning 2 cards over 1, at least for the early game.
If you feel adamant about it, I think this would be an excellent article topic. The two Ambassador articles both favour returning 2 Copper over 1 Estate. The first article (http://dominionstrategy.com/2010/12/23/seaside-Ambassador/) by theory (2010) unequivocally states that "Ambassadoring 2 Coppers (rather than 1 Estate) is the best play". The second article (http://dominionstrategy.com/2013/02/18/seaside-ambassador-201/) by WanderingWinder (2013) devotes an entire section to the question. The answer is still "usually 2 Copper over 1 Estate" but WW does talk about what situations would warrant returning the single Estate instead. They are exceptions rather than the rule though.
Until now, I hadn't seen any advice contrary to this (at least from prominent players). So if you feel it goes 50/50 over all games, I (and probably the community) would be really interested in seeing your thoughts on it.
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I affectionately named this picture file "holyfrickenfrack.png"
(http://media.tumblr.com/490b446fb759c6850682404b6b6dfe9f/tumblr_inline_neg0p76zgD1ql24zr.png)
I was getting Goonsed for a long time and I thought I was going to lose but then my Cities leveled up and Colonies happened. Ka-ching (http://gokosalvager.com/static/logprettifier.html?20141102/log.516703f2e4b066caa2e8ba2c.1414981379940.txt).
After that my non-bot opponent wanted a rematch and ended up getting 344 victory points. (But there was the slight matter of me convincing him to use unrated mode, just in case...)
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Sometimes you just don't buy cards (http://www.gokosalvager.com/static/logprettifier.html?/20141106/log.512ba416e4b022198f05f8e2.1415265871478.txt):
GwinnR: turn 1
GwinnR draws Copper, Copper, Copper, Copper, Copper
...
GwinnR: turn 3
GwinnR draws Copper, Margrave, Copper, Copper, Copper
...
GwinnR: turn 5
GwinnR draws Copper, Copper, Copper, Estate, Margrave
These turns were (I think) bad luck, but it continued because of bad play:
GwinnR: turn 8
GwinnR draws Estate
GwinnR shuffles deck
GwinnR draws Margrave, Copper, Copper, Copper
...
GwinnR: turn 10
GwinnR plays Margrave
GwinnR draws Estate, Estate, Estate
Lekkit draws Cache
Lekkit discards Ill-Gotten Gains
Lekkit discards Copper
Lekkit discards Cache
GwinnR draws Copper
GwinnR shuffles deck
GwinnR draws Margrave, Copper, Copper, Copper
...
GwinnR: turn 12
GwinnR draws Copper, Estate, Copper, Copper, Curse
So in 6 of 21 turns I didn't buy anything :-(
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The cleanest example I've had in a while where you want Rats without other trashing (http://www.gokosalvager.com/static/logprettifier.html?/20141107/log.50ba29b8e4b015dcbac5f45a.1415407618901.txt#1-8). Scrying Pool, Scheme, Secret Chamber, Rats.
I had an empty draw/discard pile (except for a Rats) part way through turn 8 so I could play Rats, gain Rats, draw Rats. Goodbye remaining Coppers!
Turn 8
...
Polk5440 plays Rats
Polk5440 draws Copper
Polk5440 gains Rats
Polk5440 trashes Hovel
Polk5440 plays Rats
Polk5440 shuffles deck
Polk5440 draws Rats
Polk5440 gains Rats
Polk5440 trashes Copper
Polk5440 plays Rats
Polk5440 shuffles deck
Polk5440 draws Rats
Polk5440 gains Rats
Polk5440 trashes Copper
Polk5440 plays Rats
Polk5440 shuffles deck
Polk5440 draws Rats
Polk5440 gains Rats
Polk5440 trashes Copper
Polk5440 plays Rats
Polk5440 shuffles deck
Polk5440 draws Rats
Polk5440 gains Rats
Polk5440 trashes Copper
Polk5440 plays Rats
Polk5440 shuffles deck
Polk5440 draws Rats
Polk5440 gains Rats
Polk5440 trashes Copper
Polk5440 plays Secret Chamber
...
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It's a real shame that kingdom didn't have +buy or +action besides necro. If there was you could have some serious income. As it is you had to start greening on turn 9. (I say "had" though anything you did at that point would win - greening was just the best you could do)
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It's a real shame that kingdom didn't have +buy or +action besides necro. If there was you could have some serious income. As it is you had to start greening on turn 9. (I say "had" though anything you did at that point would win - greening was just the best you could do)
Yeah, I know! That would have been pretty spectacular.
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Something happened today where my screen blacked out and when it came back ALL MY CARDS WERE INVISIBLE. I could still see the green/red/yellow outlines on the cards but I couldn't see what they actually were, so I literally guessed my way through the rest of the game. Luckily it was a big money game so what I clicked didn't make too much difference, and I actually ended up winning because I already had a lead on both Colonies and Platinums. But still!
I unfortunately didn't get a screencap because my opponent quit from me being "too slow" (well excuuuuuse me if I can't even see what cards I'm playing) but in the next game there was some residual invisibility left over on the Estates...
(http://media.tumblr.com/2ea676791cf47894fdf9ec1dd4735fe0/tumblr_inline_nep8b6C02e1ql24zr.png)
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Residual invisibility is very hard to get rid of. Scrubbing with coal will usually work, and blood is effective if potentially disturbing.
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That happened to me yesterday too, but it wore off after two or three turns, so my play wasn't worse. I must have had some coal or blood. (I wish I remembered my opening buys)
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Invisible cards happened to me once too except I was playing some sort of engine with hamlets so yeah. Surprisingly i managed to keep the engine going for a while (either by luck or by remembering the positions of some of the cards) before it just went completely blank and I couldn't finish the game unfortunately.
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Hamlets are one of the best cards to play with invisibly. You're going to be discarding things accidentally anyway; better that they're random cards than good ones.
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Something happened today where my screen blacked out and when it came back ALL MY CARDS WERE INVISIBLE. I could still see the green/red/yellow outlines on the cards but I couldn't see what they actually were, so I literally guessed my way through the rest of the game. Luckily it was a big money game so what I clicked didn't make too much difference, and I actually ended up winning because I already had a lead on both Colonies and Platinums. But still!
I unfortunately didn't get a screencap because my opponent quit from me being "too slow" (well excuuuuuse me if I can't even see what cards I'm playing) but in the next game there was some residual invisibility left over on the Estates...
I had this happen this morning. My opponent played torturer, all my cards EXCEPT estate disappeared and the game froze. I could not do anything and timed out. I think this torturer is overpowered.....
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Something happened today where my screen blacked out and when it came back ALL MY CARDS WERE INVISIBLE. I could still see the green/red/yellow outlines on the cards but I couldn't see what they actually were, so I literally guessed my way through the rest of the game. Luckily it was a big money game so what I clicked didn't make too much difference, and I actually ended up winning because I already had a lead on both Colonies and Platinums. But still!
I unfortunately didn't get a screencap because my opponent quit from me being "too slow" (well excuuuuuse me if I can't even see what cards I'm playing) but in the next game there was some residual invisibility left over on the Estates...
I had this happen this morning. My opponent played torturer, all my cards EXCEPT estate disappeared and the game froze. I could not do anything and timed out. I think this torturer is overpowered.....
Overpowered for your opponent.
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I played a game with AdamH yesterday, it was on rubbishy Goko, but AdamH made it so much better. I let him win.
http://gokosalvager.com/static/logprettifier.html?20141109/log.5085f5130cf270038ff92212.1415581052588.txt
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Didn't save the log, but had a nice finish.
A Minion/Ironmonger game had turned into a slog because of Familiar and greening.
We were both hopelessly grabbing Duchies and Estates and there was just one Province left, neither of us had hit $8 for a long time.
I had an Armory in hand and was near the end of my shuffle. I tried to remember and thought I might have an Estate left in my deck, so I gained a Baron, chose to discard my hand with Minion and luckily I had that Estate, discarded it for $4 and bought the last Province.
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I played a game with AdamH yesterday, it was on rubbishy Goko, but AdamH made it so much better. I let him win.
http://gokosalvager.com/static/logprettifier.html?20141109/log.5085f5130cf270038ff92212.1415581052588.txt
OK fine I'll highlight it :-) (https://www.youtube.com/watch?v=DA19apcYW38)
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Snute let me pin her today. It felt kind of awesome.
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Didn't save the log, but had a nice finish.
A Minion/Ironmonger game had turned into a slog because of Familiar and greening.
We were both hopelessly grabbing Duchies and Estates and there was just one Province left, neither of us had hit $8 for a long time.
I had an Armory in hand and was near the end of my shuffle. I tried to remember and thought I might have an Estate left in my deck, so I gained a Baron, chose to discard my hand with Minion and luckily I had that Estate, discarded it for $4 and bought the last Province.
http://www.gokosalvager.com/static/logprettifier.html?20141110/log.541ddbcce4b0da23272bc4d8.1415624532843.txt#2-22 seems to be the game you are thinking of?
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Hit $7 five times in a row in a four player game... lost by three points.
Another player bought Noble Brigand in a different four player game and stole 3 Golds with the on-buy attack.
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Another player bought Noble Brigand in a different four player game and stole 3 Golds.
I know what you mean, 3 Golds in 3 turns:
http://gokosalvager.com/static/logprettifier.html?20141111/log.50745d1a0cf28ed55d9d6498.1415715564475.txt
Monsieur X: turn 14
...
Monsieur X plays Noble Brigand
Qvist reveals: Gold, Noble Brigand
Qvist trashes Gold
Qvist discards Noble Brigand
Monsieur X gains Gold
Monsieur X: turn 15
Monsieur X plays Noble Brigand
Qvist reveals: Estate, Gold
Qvist trashes Gold
Qvist discards Estate
Monsieur X gains Gold
Monsieur X: turn 16
Monsieur X plays Noble Brigand
Qvist reveals: Gold, Cartographer
Qvist trashes Gold
Qvist discards Cartographer
Monsieur X gains Gold
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I played a game with AdamH yesterday, it was on rubbishy Goko, but AdamH made it so much better. I let him win.
http://gokosalvager.com/static/logprettifier.html?20141109/log.5085f5130cf270038ff92212.1415581052588.txt
OK fine I'll highlight it :-) (https://www.youtube.com/watch?v=DA19apcYW38)
cannot find source that confirms that british people use the wrong vowel in vagrant
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I played a game with AdamH yesterday, it was on rubbishy Goko, but AdamH made it so much better. I let him win.
http://gokosalvager.com/static/logprettifier.html?20141109/log.5085f5130cf270038ff92212.1415581052588.txt
OK fine I'll highlight it :-) (https://www.youtube.com/watch?v=DA19apcYW38)
cannot find source that confirms that british people use the wrong vowel in vagrant
I'm English, and use the same pronunciation as most people/Americans. http://dictionary.cambridge.org/pronunciation/british/vagrant seems to show that it's the same pronunciation on UK and US as well.
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Uh oh, I need to stop being ignorant I guess :-[
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Uh oh, I need to stop being ignorant I guess :-[
Please start with your pronunciation of the word 'duchy'.
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My fastest game ever: http://www.gokosalvager.com/static/logprettifier.html?/20141114/log.50606173a2e66a82a6ae22bd.1415959044558.txt
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My fastest game ever: http://www.gokosalvager.com/static/logprettifier.html?/20141114/log.50606173a2e66a82a6ae22bd.1415959044558.txt
When you bought your first Fool's Gold with your $2 hand, there was still hope left for your opponent, but then buying the Witch on turn 2 is what made him resign.
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My fastest game ever: http://www.gokosalvager.com/static/logprettifier.html?/20141114/log.50606173a2e66a82a6ae22bd.1415959044558.txt
When you bought your first Fool's Gold with your $2 hand, there was still hope left for your opponent, but then buying the Witch on turn 2 is what made him resign.
I am still not sure if Witch is the best. I thought of Margrave to gain more Fool's Golds, but as he didn't bought one, I decided to curse him.
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Pretty sure Witch is better. Curses keep you from connecting Fool's Gold, you want to put them in his deck so they don't wind up in yours. Maybe get a Margrave later when the Curses are almost gone.
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I don't think you should go fool's gold there at all.
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Hit $7 five times in a row in a four player game... lost by three points.
Someone I played with IRL says that whenever someone says "I have $7" in a game he buys them a snack or something.
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Just played my 4th ever game of Dominion on rubbishy Goko, and beat Mic Qsenoch!!!
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Just played my 4th ever game of Dominion on rubbishy Goko, and beat Mic Qsenoch!!!
But I bet you couldn't beat Tables, who is clearly the best Dominion player in the world. (http://tinypic.com/view.php?pic=2qbegw4&s=6#.VGaluvnF-FU) He also spreads rumors about you (http://forum.dominionstrategy.com/index.php?topic=11642.msg439195#msg439195).
I, for one, am just grateful for a consistent viewer of my stream.
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http://www.gokosalvager.com/static/logprettifier.html?/20141114/log.50606173a2e66a82a6ae22bd.1415959044558.txt
Nice... Almost about to lose on Madman mega turn...
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Most epic moments from today? Um. (http://i60.tinypic.com/qqwp6a.png) Yeah. (http://i57.tinypic.com/i58b2d.png)
Gotta savor this moment because I don't think that's ever happening again.
(Want more? First game happened here (http://www.twitch.tv/hugovj/c/5548374) and second happened here (http://www.twitch.tv/elatalkstoherself/c/5549673).)
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Also, consider yourselves warned: The new Dominionatrix has risen.
Besides, if you watch that stream, you can also see me beat Stef :) He had a Mine too, and we all know that's the best card ever.
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He had a Mine too, and we all know that's the best card ever.
No, Bureaucrat is the best card.
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Also, consider yourselves warned: The new Dominionatrix has risen.
Besides, if you watch that stream, you can also see me beat Stef :) He had a Mine too, and we all know that's the best card ever.
I highlighted that game for you. Enjoy (http://www.twitch.tv/elatalkstoherself/c/5549636). (By the way, your signature is wonderful.)
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He had a Mine too, and we all know that's the best card ever.
No, Bureaucrat is the best card.
Scout!
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He had a Mine too, and we all know that's the best card ever.
No, Bureaucrat is the best card.
Scout!
Scout is the best counter to Bureaucrat, but Bureaucrat is always good, so it's less situational.
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He had a Mine too, and we all know that's the best card ever.
No, Bureaucrat is the best card.
Scout!
Scout is the best counter to Bureaucrat, but Bureaucrat is always good, so it's less situational.
You forget, that Scout is more than a good counter. As you want to win, you need to get points early and Scout draws them, so that you have bigger hands, which will lead to a win.
This is a bit like winning with a huge engine of Villages. I'm not sure, if therefore the Villages are better. But I think Scout is still better, because you can't buy Village if it is not in the setup. So this is a huge disadvantage for the play with Village.
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Bureaucrat is clearly better. Not only does it attack your opponents by putting a useless card atop their deck, but it gives you a free silver that you are guaranteed to pick up in your next draw. The combination of these two things makes the Bureaucrat a valuable card in Dominion. Buying Bureaucrat as soon as possible is almost always the correct play. It even guarantees at least $2 of buying power for the next turn!
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Not far behind of Bureaucrat is Explorer. It doesn't have the attack, but the Silver you gain from it goes into your hand so that you can use it on the same turn. If that wasn't enough, you can gain a Gold instead, into your hand, if you have a Province in hand. Provinces are a worth a huge amount of points, so you'll be wanting to scoop them up as fast as possible. Explorer lets you get the most out of those early Provinces.
At the very least, Explorer has got to be the best $5 cost card ever.
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Not far behind of Bureaucrat is Explorer. It doesn't have the attack, but the Silver you gain from it goes into your hand so that you can use it on the same turn. If that wasn't enough, you can gain a Gold instead, into your hand, if you have a Province in hand. Provinces are a worth a huge amount of points, so you'll be wanting to scoop them up as fast as possible. Explorer lets you get the most out of those early Provinces.
At the very least, Explorer has got to be the best $5 cost card ever.
(http://i.imgur.com/0P1x0zc.jpg)
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I actually kinda like Explorer, for reals.
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I actually kinda like Explorer, for reals.
I do too. It's a cool card.
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Is silverspawn Explorerspawnspawn?
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I actually kinda like Explorer, for reals.
I do too. It's a cool card.
So do I, actually. I believe it was the card I had the highest win-rate-with percentage with on Iso.
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Has to happen sometime (turn 1):
DG | plays 5 Copper |
DG | uses 1 coin token |
DG | buys Doctor |
DG | overpays for Doctor with 3 coins |
DG | looks at Estate |
DG | trashes Estate |
DG | looks at Estate |
DG | trashes Estate |
DG | looks at Estate |
DG | trashes Estate |
DG | gains Doctor |
DG | draws Copper, Copper |
DG | shuffles deck |
DG | draws Copper, Copper, Copper |
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It would be even better to draw Doctor during clean-up.
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It would be even better to draw Doctor during clean-up.
Depending on the kingdom, that could be worse.
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http://www.gokosalvager.com/static/logprettifier.html?/20141130/log.513befabe4b0da6e3de05837.1417399722610.txt
liopoil plays Crossroads
liopoil reveals hand: Duchy, Great Hall, Great Hall, Estate, Stonemason, Estate, Duchy, Outpost, Province, Great Hall, Great Hall, Silver
Easily the most cards I've drawn with crossroads. It could have been even more, but I decided it was better to discard an estate than an outpost or herald to oasis twice earlier in the turn. My final deck had more green than not-green.
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With a Scrying Pool engine, I bought Mandarin out of Black Market, putting 5 Golds and Cache back on top of deck, and then re-drew them and played them again, and played Mandarin as well. Mandarin payed for itself and gave $16 extra!
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Presumably you used something other than Scrying Pool to re-draw all the Treasure? :P
Also, Cache purchased in a Scrying Pool engine? Sounds like a weird board.
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Presumably you used something other than Scrying Pool to re-draw all the Treasure? :P
Also, Cache purchased in a Scrying Pool engine? Sounds like a weird board.
Used other cantrips that were drawn with Scrying Pool. It was against a bot so my quality of play did not need to be that high because bots do not know how to use Scrying Pool or Black Market and let you build huge engines by not seriously contesting components :-).
I had more money than buys on a turn that I wanted to buy Mint, and Cache was the most useful card I revealed with Black Market with 0 actions left (keeps a little money in deck, adds fuel for Forager/Masquerade). http://gokologs.drunkensailor.org/static/logprettifier.html?20141205/log.516ce511e4b082c74d7a526a.1417812059456.txt#1-13
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Ela vs. SophiesWorld (http://gokosalvager.com/static/logprettifier.html?20141206/log.53ddf71fe4b09f0d8fe135bc.1417934849822.txt)
I saw Chapel/Market/Lab/VillSmith and decided to get a super thin Province-a-turn deck, while she (I'm just going to say "she" and hope I'm right) went for a Woodcutter/Gardens slogrush. It was going smoothly for me until around turn 17 when she spotted my strategy working better and dove into the main three VP piles to boost her score and her Gardening power, while I had a misclick moment and grabbed one of the Gardens for myself to weaken hers. We then went into a full-on "who can buy the most VP" battle until the Gardens and Estates both ran out and the Village pile was on the edge. I still had the lead and I wanted to get the last few Villages out of the way because it was only a matter of time before her Gardens leveled up and surpassed my Province lead... but of course she noticed this too and did everything she could not to empty the pile. It got to the point where she had completely closed the gap between our scores with Gardens and VP buys, but thankfully I both was P2 and had enough money to buy the last Village so I ended the game, expecting to compromise at a tie and get some rating points from beating a higher-ranked player. What I did not expect was my ONE Gardens miraculously leveling up at the last minute and granting me a one point victory!! I even got an "oh wow" from SophiesWorld in the chat afterwards.
Sometimes it's all about the stoppers.
(I thought I remembered her style of play from somewhere! I looked our game history up on Salvager and it turns out that this "oops, she's catching on" thing happened once before and I barely managed a tie. She's L25 on the Iso leaderboard and I'm L10 right now so I feel pretty proud of myself.)
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Ela vs. SophiesWorld (http://gokosalvager.com/static/logprettifier.html?20141206/log.53ddf71fe4b09f0d8fe135bc.1417934849822.txt)
I feel like if you're gonna build the engine here you want to go for two-province turns. I'd have to play it to be sure you can get there fast enough though.
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Ela vs. SophiesWorld (http://gokosalvager.com/static/logprettifier.html?20141206/log.53ddf71fe4b09f0d8fe135bc.1417934849822.txt)
I feel like if you're gonna build the engine here you want to go for two-province turns. I'd have to play it to be sure you can get there fast enough though.
I'd usually go for the double Province engine too, but when I saw her trying to rush the Gardens I felt like I needed to get my deck to greening point faster.
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Ela vs. SophiesWorld (http://gokosalvager.com/static/logprettifier.html?20141206/log.53ddf71fe4b09f0d8fe135bc.1417934849822.txt)
I feel like if you're gonna build the engine here you want to go for two-province turns. I'd have to play it to be sure you can get there fast enough though.
I'd usually go for the double Province engine too, but when I saw her trying to rush the Gardens I felt like I needed to get my deck to greening point faster.
I did play a few test games and was able to get all 8 provinces in 17-20 turns. It's actually a pretty fast engine for base only. Don't be too scared of the Gardens player's early lead. They'll have 3- or maybe 4-point Gardens by the end of the game, and it can take them a bit longer to end the game with Woodcutter than Workshop, giving you a chance to overtake with Provinces. From there, you have the better deck.
Often if you're playing an engine against big money or a pile rush, you should expect to fall behind and plan to catch up and win later. Don't worry about that; engines are supposed to start greening later. You usually don't want to cut your planned build short because of the scoreboard. If you lose, well, maybe you didn't build the engine quite right, or maybe the engine just wasn't quite as good as you thought. But on this board I think you were right to want the engine.
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Yeah, double Province turns against a slog player is good. The slog player wins the long game, so you need to empty the Provinces very fast, and the slog player isn't going to buy a single Province so you're guaranteed to be rewarded for your more powerful deck. Also, don't buy Gardens when you could have bought a Province, because that makes the game longer which works out in the slog player's favor.
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So the thing about that game is, you should build the engine forever. Draining the gardens isn't really a big deal if they can't end the game. And they can't. So you build forever and eventually go for at least 2 provinces per turn, and you ought to win pretty easily. They'll need at least 20 turns or so (probably closer to 25) to get enough VP to overcome 8 provinces, and even if it goes that long, you just get some gardens or duchies yourself (at the end!) and really should be very very fine. Woodcutter/gardens isn't really a thing.
I don't think I really agree that the Gardens player has the long-term advantage; their deck just gets worse and worse. Obviously with enough time, they will build up enough points to be insurmountable. But that takes so very long that it's just not realistic.
In general, I find this to be one of the biggest problems of newer players building engines: they panic about being behind and green too early.
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I don't think I really agree that the Gardens player has the long-term advantage; their deck just gets worse and worse. Obviously with enough time, they will build up enough points to be insurmountable. But that takes so very long that it's just not realistic.
But that almost happened here. Well, with optimal play by the engine player, it shouldn't be relevant on this board, but there are times when it is actually relevant and on top of my head I can't really imagine a very likely scenario where it's bad to buy the Province instead of denying a slog VP card.
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(http://wiki.dominionstrategy.com/images/7/70/Rats.jpg) (http://wiki.dominionstrategy.com/index.php/Rats) (http://wiki.dominionstrategy.com/images/7/7e/Market.jpg) (http://wiki.dominionstrategy.com/index.php/Market) (http://wiki.dominionstrategy.com/images/f/f3/Witch.jpg) (http://wiki.dominionstrategy.com/index.php/Witch) (http://wiki.dominionstrategy.com/images/7/7e/Fairgrounds.jpg) (http://wiki.dominionstrategy.com/index.php/Fairgrounds) (http://wiki.dominionstrategy.com/images/e/e2/Goons.jpg) (http://wiki.dominionstrategy.com/index.php/Goons)
(http://wiki.dominionstrategy.com/images/2/2c/Candlestick_Maker.jpg) (http://wiki.dominionstrategy.com/index.php/Candlestick Maker) (http://wiki.dominionstrategy.com/images/0/0f/Pawn.jpg) (http://wiki.dominionstrategy.com/index.php/Pawn) (http://wiki.dominionstrategy.com/images/7/79/Squire.jpg) (http://wiki.dominionstrategy.com/index.php/Squire) (http://wiki.dominionstrategy.com/images/6/69/Apothecary.jpg) (http://wiki.dominionstrategy.com/index.php/Apothecary) (http://wiki.dominionstrategy.com/images/9/9b/University.jpg) (http://wiki.dominionstrategy.com/index.php/University)
Candlestick Maker, Pawn, Squire, Apothecary, University, Rats, Market, Witch, Fairgrounds, Goons
http://gokosalvager.com/static/logprettifier.html?20141226/log.516d0d03e4b082c74d7aa823.1419640727489.txt
A game with Shelters. I bought a Rats near the end, just because Fairgrounds was on the board, and I wanted another differently-named card. :)
Unfortunately, the Rats did me no good, since I finished with 19 different cards.
Why on earth did I trash my Hovel? Eight points down the drain! :-[
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How not to execute a pillage "pin": http://www.gokosalvager.com/static/logprettifier.html?/20141227/log.516fc05ae4b082c74d7e0ceb.1419720513450.txt
Okay, not a pin, but I had an engine that would play pillage every turn to ensure he could not buy a province each turn to give me enough time to catch up and win. And it would have worked too, if I had simply stopped him from getting apprentice...
turn 17: I discard his throne room instead of apprentice. He apprentices the province and goes on to double province. If I discard the apprentice, he has to throne oracle and at best gets a single province. This is bad, but I still have complete control over the game.
turn 19: He has a bad hand with only 2 coins and two fortresses. I discard a fortress (the right call) and play 3 oracles, surely I can prevent him from drawing his apprentice, right? The first time I see copper-pawn. If I put it back he can't do anything, but he can get a pawn in his next hand and I'd rather he didn't have that, so I decide to discard it... stupid, right? It gets worse. The next play I see silver-pawn, and use the same reasoning and discard again! Now I'm asking for it, but with the third play of oracle I see copper-throne room. If I just put this back I still have the game in hand easily. No, I discard without thinking, and suddenly his fortress can draw absolutely anything and I have to pray it isn't apprentice. Well, maybe it's still okay, I can just keep building and he won't be able to end it and I can take the long way back to victory with duchies and harems. Nope, I decide to take 3 of the last 3 provinces... and then remember that it's bad if he draws apprentice. Well, that's what happens, and I lose.
This isn't really the right thread for this, but I don't really know where better to put this. We need an "I threw it away!" thread. Okay, there is actually one of those, but that was about a specific game. This wasn't a misclick.
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I one time came back from being behind six provinces by making a pillage engine (using Rogue/Graverobber, can't remember which), and getting all almost all the rest of the points.
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There is no thread for 2015? Doesn't matter.
Taxman is no Mine (and not even a Mint), but a nasty discard attack (http://www.gokosalvager.com/static/logprettifier.html?/20150410/log.50606173a2e66a82a6ae22bd.1428682329343.txt):
skrz: turn 14
skrz plays Taxman
skrz trashes Gold
(...)
skrz gains Platinum
(...)
GwinnR: turn 14
(...)
GwinnR plays Taxman
GwinnR trashes Platinum
skrz discards Platinum
GwinnR gains Platinum
(...)
skrz: turn 18
(...)
skrz plays Taxman
skrz trashes Gold
(...)
skrz gains Platinum
(...)
GwinnR: turn 18
(...)
GwinnR plays Taxman
GwinnR trashes Platinum
skrz discards Platinum
GwinnR gains Platinum
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There is no thread for 2015? Doesn't matter.
There is now. (http://forum.dominionstrategy.com/index.php?topic=12976.msg481834#msg481834)